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Thread: Sand King - (Scorpion Magmus)

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  1. #61
    i really want to see a lava version of the Scorpion.


  2. #62
    changed the texture a bit



    Uploaded with ImageShack.us


  3. #63
    Perfect mod! I love it! Really. Even if i never played that much DotA. The Animations are so powerful and liquid (? right word in english ?).
    More fun than the original Magmus!
    Sorry, but Magmus - I liked him - is ridicoulous compared to this Mod (Sandking).

    Keep it on. Ah, btw. I dont like Dark Stalker that much. Couldnt you (yes i know, just me who want it) do a new animation package for Dark Lady? Like you did for panadmonium before?

    Would be awesome. Keep your good work on.
    Sorry, but my english sucks! :


  4. #64
    will there be a guide of dota port ?

  5. #65
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    Amios give him moar red and less black and will be perfect ..you want it to be made of lava not covered in mudd+blood :P

  6. #66
    Quote Originally Posted by BlacRyu View Post
    It has most if not all of the effects bones. Let me know if any effects don't work.


    Thought I changed it, I'll have another look.
    well recently the effects reverted back to magmus', with the exception of lava surge

    Similar to how my zerg devo's ability effects suddenly reverted back to the regular devo's

    very strange, any idea what causes this?


  7. #67
    I've edited the Texture a little bit.



    Plz state me your opinion.
    Last edited by Amios; 11-15-2010 at 02:59 PM.


  8. #68
    If you have time, and passion as well of course, you should/could do different versions of it.
    First as Sandking,
    Second as Firescorpion (whatever),
    Third as Poisonking (just a idea you could realise pretty well with this kind of animations).
    First as a stunning toxic with impact animation,
    Second as a Fog of toxic,
    Third as a splashing poison which is (I love my english skill(s) <- ironic) splashing, when the creep killed, to the others.
    Fourth as a strong toxic wave.

    Just an idea. Really simple and obvious (because he's a ****in scorpion), but maybe someone would be interested in that. (i would probably even the sandversion fits perfect for me)
    You could do a lot cool stuff with it. Magmus has a really good animationpack to play around.

    So sorry that my skills in that kind of mechanics are worthless. Hehe. Otherwise I wouldn't just talk/write like a impressed kid. [:

    I really enjoyed your animationspack you did in the past. (specially the Pandamonium-thing)
    Sorry, but my english sucks! :


  9. #69
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    Quote Originally Posted by Morgenstern View Post
    If you have time, and passion as well of course, you should/could do different versions of it.
    First as Sandking,
    Second as Firescorpion (whatever),
    Third as Poisonking (just a idea you could realise pretty well with this kind of animations).
    First as a stunning toxic with impact animation,
    Second as a Fog of toxic,
    Third as a splashing poison which is (I love my english skill(s) <- ironic) splashing, when the creep killed, to the others.
    Fourth as a strong toxic wave.

    Just an idea. Really simple and obvious (because he's a ****in scorpion), but maybe someone would be interested in that. (i would probably even the sandversion fits perfect for me)
    You could do a lot cool stuff with it. Magmus has a really good animationpack to play around.

    So sorry that my skills in that kind of mechanics are worthless. Hehe. Otherwise I wouldn't just talk/write like a impressed kid. [:

    I really enjoyed your animationspack you did in the past. (specially the Pandamonium-thing)
    LOL ? Poisonking ? Play dota man, rly.

  10. #70
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    Can u post dl link to lava ?

  11. #71
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    Quote Originally Posted by Atticah View Post
    Can u post dl link to lava ?
    This. Sand King mod is fantastic btw. I would really like to have the lava scorpion w/ the effects of magmus tho. Is that possible / would it be hard to make?

  12. #72
    Quote Originally Posted by Atticah View Post
    Can u post dl link to lava ?


    heres my version

    http://www.mediafire.com/?wp0q8a5j2gy1n14

  13. #73
    Yeah Truesilent, "play DotA". Really good answer for what? You aren't the "Modder" I talked to.
    But nice that you can write "lol".
    The name was just an example to underline the skills.
    A simple idea for a Modder, not you.
    Thanks. Good night from germany.
    Sorry, but my english sucks! :


  14. #74
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    Quote Originally Posted by Durandal_ View Post
    well recently the effects reverted back to magmus', with the exception of lava surge

    Similar to how my zerg devo's ability effects suddenly reverted back to the regular devo's

    very strange, any idea what causes this?
    Nope. I would try extracting the files from the s2z and see if that helps.


    @Morgenstern
    They're actually called effects, not animations (animations are how a model moves), and I don't plan on doing any other ones than those I've already done. Other people are more than welcome to make their own mods using what I've released though, and making effects really isn't that hard. I learned how to do it myself just by looking at and modifying the stuff S2 made. Any file that ends in *.effect can be opened up with notepad and it's pretty easy to learn from there. Same thing with *.material, *.mdf, and *.entity.

    ex:
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <effect deferred="true">
        <definitions>
            <particlesystem name="system0" space="world">
            
                <simpleemitter
                    spawnrate="40"
                    particlelife="1000"
                    bone="_bone_centerofchest"
                    material="/shared/effects/materials/whitedot.material"
                >
                    <particle
                        color=".24 .4 .2"
                        startsize="8"
                        endsize="4">
                    </particle>
                </simpleemitter>
                
            </particlesystem>
        </definitions>
        <thread>
            <spawnparticlesystem instance="instance0" particlesystem="system0" />
            <waitfordeath instance="instance0" />
            <!-- <die /> -->
        </thread>
    </effect>
    This code will create 40 particles per second at the center of the unit's chest, each lasting for 1 second before disappearing, using the "white dot" texture.

    The color of the texture is changed so that it is darker and greenish (color=1 0 0 would be red, 0 1 0 would be green, 0 0 1 would be blue). And finally at the end of it's 1 second of life the particle will be half the size it started at (almost every variable has a start, mid, and end value).

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  15. #75

  16. #76
    Thank you BlacRyu lol. I changed striders effects to blue.

  17. #77
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    Quote Originally Posted by Morgenstern View Post
    Yeah Truesilent, "play DotA". Really good answer for what? You aren't the "Modder" I talked to.
    But nice that you can write "lol".
    The name was just an example to underline the skills.
    A simple idea for a Modder, not you.
    Thanks. Good night from germany.
    "Play dota" is for u now the hero named "Sand King - Crixalis" and dont post the UG, btw remember 1945 ? Hello from Russia.

  18. #78
    I got sometimes an error, stating (xxxxx unsigned bits) if i use my texture.
    Can anyone confirm this?


  19. #79
    blackryu are you currently working on other wc3 models?

  20. #80

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