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0.3 secondsCode:<ability name="Ability_WitchSlayer3" statuseffecttooltip="State_WitchSlayer_Ability3" icon="icon.tga" anim="ability_3" casttime="850" castactiontime="300" channeltime="4000" maxlevel="4" requiredlevel="1,3,5,7" actiontype="target_entity" ischanneling="true" targetscheme="enemy_mana_units" casteffecttype="Magic" manacost="10" cooldowntime="25000,20000,15000,10000" range="600,650,700,750" channelrange="800" > <onchannelstart> <condition test="target_mana eq 0"> <order command="stop" source="source_entity" target="source_entity" /> <resetcooldown /> </condition> <else> <applystate name="State_WitchSlayer_Ability3" target="target_entity" ischannel="true"/> <applystate name="State_WitchSlayer_Ability3_Self" target="source_entity" ischannel="true"/> </else> </onchannelstart> <onimpact /> </ability>
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Hey bro no, he asked for the cast time, not cast action time.
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Castaction time is the time between the start of the spell and its effects happening, in this case the time till mana starts draining.
Casttime includes the backswing which is cancellable (well not really for a channel spell but you get the point).
I'm fairly sure he was looking for how long it takes for power drain to start draining mana.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Congrats on moderatorship vahn.