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The new swap does not seem to interupt channeling.
I tried to stop someoen porting and they swapped and then still ported.
I don't really think Venge needed a nerf, maybe this is unintended but I think the functionality of swap was pretty good. I know she has a stun, but regardless, I like that you could blow a swap to stop a channel spell, or save an ally from a channel as well.
I don't think it should. Really interesting thing that happened for me is that I swapped someone who was grabbed by electrician at the same time. Electrician changed course, the grab didn't stop. Only thing that might break a channel is range.
Id say leave it how it is, because then you can use it supportively too (ie, to enchance tempists crappy as cast range on his channeling ulti. It has far more use like that suuportively than to counter-offensively imo
it should break channeling.
tongue punch my turd cutter.
OffTopic, sort of:
I was able to buy a Portal Key for Andromeda.
If I remember correctly Vengeful Spirit isn't allowed to have one in DotA. (Probably to prevent players blinking to some silly terrain, and then swap an enemy hero there.)
Same thing with Pudge/Devourer.
Should Andromeda be able to use Portal Key?
Yes, since you can walk out of those stuck positions unlike in dota.
It should break channeling -.-
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Look for my highlighted text (important information) and grey text (interesting but not required information).
it should break channeling if the range is increased past what is needed to channel
i also wanted a ministun at first....
but regarding the low heropool she has an enormus roamingpotential by now
give her a stun at ulti and there will a lot of crytherats about imbalance
I don't think it should break channeling. If it does, then it's a two-purpose spell. This way, it just swaps two heroes exactly as they are. It makes you not swap a Magmus right into you while channeling. Channeling is hard enough to pull off in this game sometimes.
Zephyr's leap doesn't interrupt channelings. Bug or working as intended?
Other interesting things I've noticed about Andromeda's Swap:
It acts like a blink, but doesn't actually give the functional benefits of blink.
For example we'll take Magebane. If scout aim shots Magebane, he has a time window from when the crossbow bolt leaves the scout to when it arrives to blink. If he does, the bolt "hits" where he was and does no damage or snare.
Now to contrast, if your teammate is being aim shot, and you swap him out while the projectile is in mid air, it still hits him. Same for normal projectiles from autoattacks from ranged units. You can blink and they won't hit you, but if you swap someone they will still 'track' them.
I thought I had saved my Voodoo Jester friend last night from a long chase by Valk. She got him down to 10 hp and I swapped him as her last autoattack arrow was flying at him. He swapped and the arrow continued to follow him even after the swap.
Fix it if it's a bug, as it seems counter-intuitive to what the spell does.
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I think the pseudo-blink effect is the same in DotA. Just the channel interrupt isn't
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Void Rip tooltip reads, "pauses time and space".
It should have a stun.
Last edited by Desirable; 09-03-2009 at 02:22 PM.
It interrupts channeling spells in Dota (Ex: Voodoo Jester's Ultimate, Magnus's Ult). As such I hope this is fixed. Andromeda is a powerful hero, this small change creates a lot of utility and adds a little more skill to the hero for the user to be able to have another use for a swap.
imo it should break channeling, pretty much anything affecting the hero should cancel channel![]()