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Hi! Pretty much dedicated support player here with Dsham as my bread and butter. My PSR isn't too great, so obviously far better players can debunk my opinions, but I feel that there is a decent chance my points will have some merit.
Personally, I think DSham's ult should almost always be taken at 6. It has too much utility.
- Trying to prolong a push on a tower by a few more seconds and worried about opponent's TPing in or wrapping around? Ult.
- Your teammates in the other lane are in the process of being ganked, running for their lives with 5% HP, and you TPed in to heal/snare counter-gank? Ult. From the way the numbers work even a level two heal will probably save their asses if they weren't so out of position that they were able to get back to tower while being chased. If the opponents commit too much to the gank, the TP counter-gank and ult will shred their armor by the time they get anywhere near their tower. Your auto-attacks will be ripping them.
- Your teammates TPs are on cooldown and are trying to rotate as fast as they can, you and one ally are stuck under a tower, and the other team is 4-5 man pushing to try and force a teamfight? Ult. I've deterred so many team fights by 10-20 seconds just by ulting their team in the face for no other reason than wanting to ult them in the face. They see that as team-fight initiation and hesitate, wondering what's lurking in fog of war. Even if they know better and have the higher numbers, they don't really want to initiate a team-fight/pseudo-tower dive when they're dsham ulted. It usually buys enough time for your friend's TPs to get off cooldown or for them to run over to have a proper even teamfight. At the very least you can save the tower.
- And then the obvious standard team-fight ult.
Besides. There's little point to getting the level 4 entangle so early into the game with minimal yields for the skill point. So you can nab the next two levels of healing wave pretty quickly. Only time I would strongly consider skipping ult is when they have a good pyro/witch/deadwood on their team, so the ganking phase might be pro-longed and both teams won't be moving as five as early. I'd skip the ult for a level or two to throw some points into arcane hide so I can toss the superman cape on someone prior to the nuke ults.
Last edited by lukas; 10-29-2010 at 04:22 AM.
Valk doesn't really need it that much early game, since it doesn't last that long, her nukes are more usefull. But Demented has little reason to skip it, his ulti is useful on all levels.
dodging stuns since March 2010
Its one thing not getting the Valk ult at lvl 6...but leveling everything else and getting it at lvl 12 is just stupid imo.
I disagree here.
If you take snot, you shouldn't have any trouble chasing people at all so more levels in spines/passive before ult.
However I think snot is a mana dump, and if I'm in a side lane never take it until 10. This means I usually get ult at 6, but if its a hard lane ill leave it til everything else is maxed again.
I'll take snot first only if we've got a sure firstblood, or I'm mid against a hero that im fighting with for runes.
I sometimes skip my ult with. If I'm playing vs a non-squishy hero at mid the ult alone isn't going to be enough to kill them and his 2nd and 3rd skills are just so good.
i tend to skip ophelias ulti and nymph ultis early on (: not that they suck but yeah *shrugs*
...wut? Ophs ult lets her solo kong at 7, nymphs ult makes her the ultimate ganker... I can understand nymph if youre maxing stun/pod, but oph??
Originally Posted by Anonymous
Both of those are very situational ults. They can be powerful but can also end up doing nothing. The short duration combined with them being best for team fights means early game you might end up not being able to ever use them.
Magebane is the only hero not mentioned so far I can think of. The ult doesn't do much damage early game and having an extra rank of flash can be very useful.
Updated your information to reflect damage averages based off % chance. The reason people take 4 in the fireball is because it averages just 10 points less damage, but because it is unpredictable your opponent has to assume that any cast before it happens has a threat of the maximum damage, forcing them to play much more cautiously or die 25% of the time to a multicast. I recommend taking the 4/2/1 build anytime where you are the only source of magic damage in the lane, because it offers much more threat. Take the slow over the nuke anytime you are in a situation where harrasing constantly has a good effect OR whenever you have a lane partner who has a source of magic damage.
I agree, with mage. I skip until 9, then skip aura alltogether depending on team. Aura only helps against heroes with hard to land aoe, such as pyro. I skip it for stats.
As for vindi, the fact that the ults ARE situational is strong enough a reason for me to pick it. It has saved me and team mates a lot. Again, just personal opinion.
Originally Posted by Anonymous
in case you didnt know getting wild souls ultimate increases his attack speed ang gives him a spell which gives him 20 damage and some armor early on so getting the ultimate actully helps you farm more then your other skills
I disagree with skipping glacius ult every time on lvl 6. It can be more usefull to max your regen or your nukes, but if you have a lane partner with a strong stun your ult is VERY strong. Hammer or Pest for example. U freeze, your teammate stuns, and u channel ult on top of the enemy = certain kill. So depending on your lane partner (and the enemy's), it can be very good to lvl your ult at 6.
Dsham's ult should be taken at 8 once you have entangle at 3 and heal at 4. entangle only gets useful at lvl 3,because of its stun, lvling entangle to 4 is just increase in mana cost. Its kinda no-****-sherlock situation to level your heal as fast as possible, more damage +healz.
you NEED level 3 entangle,you need better healz, you do not need an armor decrease that takes 5 seconds to get really useful. delaying your ult 2 levels is worth the boost in heal and the stun provided from the other skills.