After some conflicting arguments with other pubs about grabbing ultimates too early/late, what's the definitive list of when you should skip the lv6/11 or even 16 ultimate? Some of the ones I thought of:
Pebs - Another point in sta/chuck is far more useful.
Wildsoul - Should still be farming jungle.
Torturer - Way too much manacost till late game.
Hammerstorm (?) - Don't get why this is avoided till mid game.. 100% based damage will surely be useful in early teamfights or ganks.
Glacius - Which is better, more slow/stun/regen or a luck based ulti?
Madman (?) - Really dont understand this. Atleast get it for added movespeed to chase..
I think that Scout's ulti should be taken at 6, it does a decent amount of dmg.
Valk can get her ult whenever she wants. Some people get at 6, most people get later.
Hammerstorm should get his ult at 6.
Madman's ult at lvl 1 isn't very good. His other two spells are better.
Also electrician can situationally skip his ult at 6 if he has a point in grip.
Valk and Slither have prohibitively expensive mana costs on their ults, and Valk's vanilla skills are all quite powerful the earlier you get them.
Skipping Madman's ult stems from the olden days when his ult was incredibly expensive. However, at level 6, you're still fragile and unlikely to be doing very much autoattack damage. In addition, Stalk and Barrel Roll are too good early on to not max. And it doesn't add to movespeed, you might be mistaking it with another ability.
first two skills are better
if your safe nueting you dont need it
it isnt a /must/ grab but recommended. If the lane is going terrible you can skip to focus on heal/slow till about 8.
same deal as wildsoul.
better damage from skipping it at 6
if your laning with a heavy nuker its more mana efficient to skip it if you can kill them without it.
if your lanes wont need a silence early and your against someone that your mana drain actually effects.
:jera: dont always need it in lane
her burst is epic
increases mana costs if memory serves.
skip if your finding you dont have much mana to waste
always skip it
Ones that come to mind, may have missed some.
Last edited by yyr_; 10-25-2010 at 06:00 PM.
Ah, damn, you're right.
Still, stalk and barrel roll are pretty sexy.
Blacksmith without multicast is sadface. 30 more mana, that's fine. Assumming your leveling ur fireball over flaming hammer or frenzy the point spent will either be in one of the lesser 2 of his abilites. The chance to multi cast is much more valuable.
Last edited by Kraphty; 10-25-2010 at 06:20 PM.
Never, under any circumstances, take a sleeping pill and a laxative on the same night
Blacksmiths skill build should be maxxing slow over stun in pretty much every game. A level 2 multicast fireball 25% of the time for an extra 30 mana isnt a must grab over level 3 fireball, which decreases fire balls cooldown by 3 seconds meaning you can stun ---> slow ---> stun so they stunned/slowed the entire time.
a) 3-3-0-1 skillbuild (175 dmg, 25% chance to cast twice, 12 sec CD, 125 manacost)
b) 4-3-0-0 skillbuild (275 dmg, 15 sec CD, 105 manacost)
Really want to gamble that early on? I agree, since LOLchalice was introduced, he could actually use his combo to harrass. But however, at that stage he doesn't have shitloads of mana. And he should nevertheless rely on a possible 2x multicast to take a kill from his laning partner...
/edit - To the poster below me: 4-2-0-1 skillbuild (275 dmg, 25% chance to cast twice, 12 sec CD, 135 manacost). As you can see it's optional, but only a 1/4 chance to multicast for 30 more mana. Still I would prefer raising Flaming Hammer next to Fireball for more constant dmg, thanks to the better slow+DoT+MA debuff (since your combo is always slow>stun).
Last edited by Bremm; 10-25-2010 at 08:35 PM.
I actually like 4 hammer, 2 fireball, 1 ult at 7. Why? Cause an aoe (small) 40% slow, -4 magic armor, for 7 seconds is fantastic for making anyone squishy enough for my team mate. If you were solo ganking however, i can understand maxing fireball.
Just a personal opinion.
Originally Posted by Anonymous
*this post was originally a math post that is quoted later if you want to see it. Whilst it proved my point (skipping ultimate is viable) i changed my mind on skill progression. Removed it to stop anyone reading it and doing the wrong thing
Last edited by yyr_; 10-31-2010 at 01:08 AM. Reason: forgot a build.