|
|
I don't like it. Having your rax taken down basically limits an entire lane from being farmed nearly as well, on top of more powerful creeps. A comeback isn't dependent on the fact that the creeps in the rax'd lane don't give as much gold.
A comeback is dependent on either outplaying your opponents as a team or outcarrying opponents using gold acquired from the other lanes. Disregard the rax'd lane if you're carrying, it's worthless, let the support push it back.
I can see your point. Pushing a single rax and retreating shouldn't make your team worse off.
What I'm trying to do is emphasise the former.A comeback is dependent on either outplaying your opponents as a team or outcarrying opponents using gold acquired from the other lanes.
Most games end up incredibly one-sided, which is much duller than it needs to be.
This is because one side typically has:
1) Major levels advantage
2) Major farm advantage
3) Map domination advantage. Mega creeps push losing team back into constant defending, winning team can farm/kongor/gank/push at whim.
Skill drops out of the equation at this point.
#1+2 can be changed through a mechanism similar to that which I described.
#1 could be reduced through making the levels less linear wrt experience. In other words, make levels 1->12 easier to achieve but 14->25 more difficult. As such, the winning team will have less of a levels advantage.