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Thread: Some ideas for the new TeamMatchMaking!

View Poll Results: Did you like the ideas for the new TMR?

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  • yes

    5 71.43%
  • no

    2 28.57%
Results 1 to 6 of 6
  1. #1

    Some ideas for the new TeamMatchMaking!

    Problems:Why people don't like using MM or why PSR have is a better skill rate?

    1- because people usually play with one or two friends and that is impossible in MM(the new MM will resolve this problem).

    2- You can choose our skill level(worst idea that S2 had so far), This will never work because you always see Pros players(1650-1850 PSr skill players) taking begginer in MM for pubstomp the real noobs players,making it nearly impossible beginners gets up in his SMR points, the 1250-1550 brackts in SMR is a Russian roulette, You never know what type of opponent level you will find.

    3-No brackets of skill( this is the most important point in my opinion),
    you can strive to reach the 1700-1750 SMR but you always have to play with low skill players on your team(usually you find two 1500 SMR players on your team even if you have a high SMR 1700 1750 SMR for example).IN pubs you can create a 1600/1650+ games and the general skill level of players in pubs is much higher than a 1500-1750 SMR brackts.

    Some ideas for the new MatchMaking:

    1- make the new TMR points based on PSR like that:
    A) (the PSR of the player) - (EM games and 1v1, 2v2, 3v3, 4v4 games) = the New TMR base .
    or
    B) (the PSR of the player) - (50 points every 10% of EM played).

    Explanation: This is a very important point because people will not have to play 200 ''new matchmaking games'' to get to their real TMR points because TMR points will already starting based on PSR.

    2- Creation of 4 brackts of lvl of skill:

    BEGGINER= This will be for players of 0-1599 TMR points.

    INTERMEDIATE= This will be for players of 1600-1750 TMR points.

    EXPERT= This will be for players of 1751-2xxx TMR points.

    FUNBRACKETS= That is for friends that have a huge difference in their TMR. For example if you have 1900 TMR and want to play with your newbie friend of 1200 TMR and your other friend of 1500 TMR for example you will play here.

  2. #2
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    i think you should apply your rules to solo matchmaking. Team matchmaking should give the entire team psr, and not the individual, just likein SC2. then you're team is ranked against other teams, and you can be a part of multiple teams within the ranking system.

    i.e. seperate solo and team matchmaking.

  3. #3
    Quote Originally Posted by pwn_U_fast View Post
    i think you should apply your rules to solo matchmaking. Team matchmaking should give the entire team psr, and not the individual, just likein SC2. then you're team is ranked against other teams, and you can be a part of multiple teams within the ranking system.

    i.e. seperate solo and team matchmaking.
    I'm 100% sure that the TMR will work like PSR or SMR ratings(some s2 staff post somewhere) , and S2 has already said there will be only TeamMatchMaking(SMR will be extint).

    It will work like that:
    2friends+ 3 friends x 2friends+ 3 friends

    5 friends(clan) always go play with another 5 friends (clan)

    This case will never happen, for example:
    5 friends(clan) x 2friends+ 3 friends

  4. #4
    Read forum rules before posting, you must have a poll
    (I'm just telling you so you have a chance to fix it before your thread gets removed)
    "Scissors are OP. Rock is well balanced" - Paper

  5. #5
    Also: I dont play MM, but the whole "choose your skill level" thing really seemed like a bad idea, and still does. And I'm not sure if this is what you mean, but if it is I agree: Players should be able to check "1700+" or something like that for MM games (Again, I don't play MM, so I dont know if this is actually possible or even if it is what you're suggesting)
    "Scissors are OP. Rock is well balanced" - Paper

  6. #6
    Another thing that makes MM be so empty is the fact of 2 Skill RANK System:
    1-PSR in pubs
    and
    2-SMR in MM.

    For example : MM of League of legends is a huge sucess because pubs games don't have a stats or PSR system, so you are forced to use MM system for PSR and stats.
    95% of their games are MM and only 5% are pubs.

    LoL MM find a game to you on a maximum 30 seconds.

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