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Yes.
No.
Prizm, the Lightbender
Dream Link
For all intents and purposes, this character would simply be called "Prizm" in game.
I would like to thank everybody that voted and gave feedback to help Prizm get here.
Without your input and ideas this would have probably found it's way to the archives.
Story:
The final masterpiece created by a dying engineer,
Prizm is able to bend light to do his bidding. Agile
and precise, he uses his power to alter light and
shine victory in the days of his allies, and leave
his enemies in darkness.
Role: Initiation and Ganking, later turning to support
Primarily an initiator hero that has a reasonable
amount of nuking potential. Main purpose is to set-up himself
and teammates for AOE encounters, and split
enemy teams apart, making them easy prey.
Affiliation: Legion
Speed: 300
Range: Melee
Armor: 3.4
Base Damage: 50-56
Primary Stat: Int
Str: 19 (+2.3)
Agi: 15 (+1.4)
Int: 21 (+2.4)
Abilities:
Sphere of Light
Prizm conjures an orb of light begins 1000 units away and fires inward, slowly returning to the point where it was created, searing all foes withing it's range as it passes.
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Binding Light
Binding Light:
Prizm channels light into a beam and launches himself across it, causing units he passes through to become illuminated, both friend and foe. These units share damage, foes with foes, and friends with friends.
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Void
Void:
Prizm drains the light from a single point, causing all nearby matter to fill the gap left in it's place, and damaging them in the process.
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[Ult] Shatter:Shatter
Being made of crystal and glass, Prizm uses light for a short time to expel any broken materials from his body and sends them to cut and maim his foes, causing them pain and reducing their movement and attack speeds briefly.
(staff of the master effects in yellow)
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Please vote and make discussions about IDEAS and not NUMBERS.
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While this was floating around in the ideas pile, I didn't feel the need to changelog it so much, now that it's more complete and balanced, due to input and many suggestions from a lot of helpful folks here on the forums, I'll leave a changelog of the changes I make.
Changes:
Reduced duration on Binding Light
Minor change to Binding Light operation
Minor Clarifications and Wording changes to abilities for clarity's sake
Added Harkon's Blade/Runed Axe combo to item synergies. It's as if they were made for him!
Added ministun to first hit of carom.
Increased bounce range on carom from 400 to 500.
Changed thread title from "Lightbender" to "Prizm"
Increased Carom damage significantly, from 30/32/34/36 to 36/39/42/45, to be more in line with other AOE nukes by int characters
Increased cooldown of Carom, and scaled mana cost; previously 7/7/6/6 and 85 at all ranks, changed to 9/8/7/6 and 85/95/105/115
Added SotM effects to ultimate, which are in yellow
Made Shatter have a constant slow of 30% instead of a scaling one
New ability, Sphere of Light, replaced Carom
Old first skill...
Last edited by dandylion; 05-10-2010 at 10:40 PM. Reason: Way too many changes to count.
HONOR- If you need it defined, you don't have it.
Seems like a very interesting/fun hero to play, my only point of contention would be the duration of his ult, or the % amount that it reflects. 100% Damage reflect during a group aoe fight seems like a little too much, it's like using all the aoe from 2 teams against 1 team. maybe 50-75% would be more reasonable, or an increasing per rank duration so it's harder to use. (8-10-12s) etc.
I will agree that all of that bunched into 1 ability does seem a little OP. It's kind of the arachna counter. She wants to put a spider on you? You want to put some glass in her eyes...![]()
HONOR- If you need it defined, you don't have it.
Dusa/DS/warlock hybrid eh? Sounds like it would be alot of fun to use, i have a feeling that DS won't get ported into HoN so it would be nice to see vacuum make it over. The Chain lightning spell dealing half damage to single targets seems like a good idea that is fairly balanced. 10s reveal is a nice touch to fatal bonds which was somewhat of an outdated spell to begin with.
As far as the ult, how would it work with BKB or Blade mail? Is the damage pre-modified dealt as spell, physical or Pure?
melee here like this are useful and balance isn't as hard to achive. i just hope it won't suck up all my computer power with refraction effects.
Last edited by Battle_Fury; 09-01-2009 at 02:08 AM.
Thanks for the comments, as far as working with blade mail, it would override blade mail, so you can't double dip on the damage returns. With a BKB you're pretty much limiting the amount of damage that could come in to hit you, so you're hindering your own ult by using it. All damage is returned as PURE DAMAGE and damage returned includes spells, physical, aoe, whatever. The damage Prizm takes is NOT REDUCED simply RETURNED and split evenly among enemies (creeps and heroes) inside the aoe area. Think kind of like spectre, except you actually take the damage.
Last edited by dandylion; 09-01-2009 at 10:20 AM.
HONOR- If you need it defined, you don't have it.
I really like the synergies between not only his own abilities, but the team functions this hero is able to do. Grab a shiva and some phase boots and there's a lot of slow/grouping power in this hero, without being too overpowered![]()
Overall this seems like a fascinating hero, i particularly like the Carom idea, sounds like it would be alot of fun to use. His other spells are also useful in team battles, and none are overpowered. However, as a scaling int, the fact that none of the higher ranks of his spells reduce in cooldown is a huge disadvantage IMO. I think the Vacuum and the Carom should have some sort of downscaling cooldowns with increased ranks, even if it's just a second per rank.
As for the ult, i would actually think it's probably underpowered in actual use. It's basically a weaker version of barbed armor with a minor slow. I would highly suggest decreasing the cooldown per rank to make it usable each battle, or causing it to increase his speed or giving him some sort of speed increase for it's duration to make it easier to use.
Thumbs up though, with some number tweaking this would be an amazing addition to HoN.
Not only do the abilities and the concept of the hero sound amazing but the hero is replacing ports that probably won't make it into HoN anyway.
Very nice to see what you have done-good pictures well thought moves.
Out of all the hero suggestion threads I've seen so far this has to be my favourite.
Well done.
I love how the 3 people to vote no have had 0 posts ever, probably the same person with multiple accounts pissed off that the OP voted no on his hero. GG
Thank you all for the positive feedback and suggestionsthe ult is a very tricky thing if you ask me, because bumping it just a little in certain places could be the balance between overpowered and underpowered. I think a minor speed increase, or maybe no true speed increase, but pathable through creeps like a built in phase boots might be better. It would allow the spell to be used as somewhat of an escape in addition to being a ganking move. I feel that carom might be a little overpowered with a 4-6 second cooldown come level 7 (if you decided to go that route which would only make sense) however vacuum could be scaled down to 12 or so at max rank I think. I'll change some numbers and see what the overall picture looks like. Thanks again
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HONOR- If you need it defined, you don't have it.
I really like this hero concept and it seems you have already done quite the bit of editing![]()
The concept is very good, I like it a lot. Thumbs up.
Ultimate seems OP at later levels though. 30 seconds cooldown for 11 seconds active seems way too powerful. More than one third of the time he could have his ulti on. And since he is tank, killing him would be just impossible. But that's just my opinion.
Anyway I liked it very much.
this hero is sweeeeeeeet. Id play this char anyday. AWSOMEEEEEEEEEEEE!!!
this hero is epic mang, i would buy hon if they had this hero. Hes the **** and i want him created now!
Think of it this way, spectre's dispersion has a 100% uptime in 1000 aoe with 20% damage reflection. That means 20% is mitigated, and redirected amongst foes.
This ult is ~38% uptime (if you always used it when up) with 75% damage return (not reduced at all). It works out to roughly the same amount of effectiveness (in the damage return portion). The only difference is the fact that this slows in addition, and as an ult, I think it should be somewhat more powerful than the other skills. Again, numbers are numbers for now![]()
HONOR- If you need it defined, you don't have it.
Edit: Added in synergies/weaknesses/possible items
HONOR- If you need it defined, you don't have it.
I said it in the other post, I guess you needed to remake. I really like the way the skills synergize not only with themselves, but with so many other hero combinations. It would be a lot of fun to play as this hero, and brings in some semi-ported moves I don't think will be fully ported in on their respective dota counterparts.