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This is a thread for everyone to post their impressions of the Engineer Nerf, please try to stay constructive.
Turret hits lowered to 5 again, do you think the turret is balanced or underpowered now?
My impressions:
With the Bloodchalice nerf he has hard manaproblems again, if he uses his skills too often. Maybe think about 1 + 3 skilling again?
In addition to this he cannot farm that well now. Even if he uses turret and Keg he cannot kill a creepwave. All in all his farming ability is lowered dramaticly with balancing chalice and the turret in this patch.
What do you think?
I think tinker need to be fix because now its quite useless. Tinker make engi like 3 skill hero, I know tower break with engi is faster with engi, but with late game with all 6 towers destroyed, that's where he only got 3 skill. I think s2 need to consider remake this tinker or add turret improvement for each tinker level (like they does with keg by lowering mana use) like +1/2/3 hit of turret for each tinker level. This is just my opinion about this nerfing engi.
he doesnt need farm he is a support hero/ganker. all he really needs is portal key. i think he is fine atm a great pusher and ganker still tho still very annoying
His ult is still the issue, to me. A good team will target it but a better engineer will make it very hard to target it.
I would like to see turret changed so that he has no ability to farm. Make it hit towers and heroes, but not creeps. I hate that it's restricted in the number of times it can hit someone and also I found it much more interesting and with a higher skill cap when you could.
Last edited by Decency; 10-04-2010 at 01:19 AM.
http://www.heroesofnewerth.com/heroview.php?hid=122
is phys
to me somehow seems underpowered, but maybe i got too used to the old overpowered one, maybe is just fine this way, i also agree that tinker could get a nice buff, maybe not a buff just make it work with the turret somehow, correct me if im wrong,but all other pushing spells work in different situations, not only pushing, and this one isnt that good, is almost like a passive that helps only the keg, seems weak,if im wrong, let the trolling begin
Ah. It was floating around on the private forums for a while that it was going to be made magic, I'm glad that change didn't make it in. Fixed.
Balanced. He is still a hero with little to no drawbacks. He can fit into any lineup well without being overly dominant.
He's still a good hero but no longer faceroll. He is one of the toughest heroes to gank and is very item independent. Tinker could be reworked to be honest since it is a rather boring skill.
lets leave him how is he for now and concentrate on some NEW HEROES
Definiyely agree with most of the comments posted here, Engi has been nerfed a lot, but I feel he's now a pretty well balanced hero, his turret might not be as devastating as it was but is still useful, and in-game i feel it is still useful for creeping (even though he's rather a ganking hero than a carry/semi-carry as he used to).
Keg is a very versatile spell, can save you numerous times as well as land nice skills (not much heroes with a 2s AoE stun, even though it might be one of the hardest to land/easiest to dodge in the game) and it synergize really well with all his spells.
Tinker is an underrated spell in my opinion, he's no more the insane pusher he was, but is still effective, makes his keg pretty spammable.
And the ultimate is just "awesome", the only problem being to catch as much heroes as possible (PK is your friend).
Lets just keep engi as he is, and lets look a bit more carefully at the new kraken![]()
I think the best idea for this hero, with his current skill set. Would be to give his 3rd ability a passive upgrade to turret every level. This could be balanced so that turret is slightly weaker lvls 1-10 but is then stronger for the late game.
This actually seems like a good idea, considering no one will get Tinker before 10/12/13/14 anyway, and Steam Turret only dealt insanely much damage in the early game. Now that it's losing its dps effectiveness, the extra hits would be good even if it's only to utilize the pushback.
Just like SS got a pre-attack delay on his ultimate engineer needs the same thing applied.
His ult has always been the issue imo, so many changes and none to his ult.
well engineer has no "75mana 300 aoe dmg spells" like soulstealer
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
I just want the old turret back (nerfed of course). It was so much more fun. Plus, it made tinker a spell that made sense.
Maybe if it couldnt attack towers and didn't work with attack modifiers it would be fine? Just a thought.
With the combined balance changes on turret and chalice he is less of a roflstomper. Now you have to hit with those kegs to be useful and not just lol-farm with turret for your portal key/tablet.