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Thread: Heros that use SOTM

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  1. #21
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    Quote Originally Posted by persianmage View Post
    Get codex instead, then...
    woops I kinda processed that wrong when I was typing. I meant sheepstick (notorious counter against hard carries) Staff is like a never-get on pyro IMHO

  2. #22
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    Quote Originally Posted by persianmage View Post
    Get codex instead, then...
    exactly

  3. #23
    I consider it core on these and optional on these (it's good, but not needed) . I'd never get it on anyone else.

  4. #24
    :chro: Late game, 5-6th item
    Core
    Depends on by build
    Core
    trollololol

    No I don't do staff on because it's not needed for these heroes.
    And before you just yell at me for getting staff on sb and chornos tell me why I am doing something wrong.

  5. #25
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    Why are people rating :StaffOfTheMaster: so lowly on ? His sole job is to nuke people down, and anything that helps him with it is good on him. :StaffOfTheMaster: also gives him stats, so it's preferred over other nuking items (like a :Codex.

    Notail makes it every game he plays . Why don't people consider it core on him?
    [Popular] Default Alternate Hero Avatar Suggestion

    Quote Originally Posted by Anakha View Post
    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

  6. #26
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    Quote Originally Posted by Mr_Bubbles View Post
    GOOD:
    SITUATIONAL:
    NOOBTASTIC:
    you can see sotm on thunderbringer in competitive games,
    so ots not
    noobtastic as you put it.

  7. #27
    thunderbringer's job after he can no longer instantly kill people is to do a lot of team damage, and sotm adds a lot of team damage

    I still don't much like the item on him, but it's certainly better than it is on witch/pyro
    Quote Originally Posted by The_Thrill View Post
    I get paid salary to cast HoN, and its way more than any "pro" player is currently making
    Quote Originally Posted by Lethe View Post
    I estimate I have an IQ between 120 and 130, but I've never taken a professionally administrated test. Nor do I intend to
    http://i53.tinypic.com/10f484y.jpg

  8. #28
    So many heroes being left out... these are all the heroes according to hondb.com it effects, and if it is worth it, going from Core to Luxury, Situational and Money better spent elsewhere

    Core:
    This ability is ****ing cool, and comes in handy more than you'd think.
    Nothing better for your cash except maybe an astrolabe. Either way, definitely worth it for 4 times the healing power.
    Every time
    AKA the "Notail" build, it's actually quite a strong item on him if purchased early. The difference in teamfights is significant (rather than Killsteals), and Thunderbringer is defined by his early game usefulness. Honestly, this item has a bad rep on him for its killstealing power, but should not be used as such.
    I couldn't name a hero SOTM is more core on.

    Luxury:
    If you find you can get (near) full duration on your ulti, sure why not?
    It's cool, worth the cash, but most of the time an early puzzlebox will do you more good.
    after sac stone and FFP/heart sure why not.
    If you're doing it right you shouldn't have enough gold for this. But if you do, it is potent.
    Damage is decent, but the cooldown is where it's at. Almost a minute lower, meaning it doesn't have to be saved just for teamfights and can assist in ganks/small 2v2 battles. Another "get it if you can get it early" item.

    Situational:
    (I personally like it, constant ninja swaps allow you to be extraordinarily useful in teamfights)
    If you're making a strong -armour (or need to counter a -armour) team this works fine, but not to useful in general.
    The damage increase is actually pretty decent on a very damage-tastic ult (a little over 20%). The opportunity for a strong ass-kicking Glacius is rare, but if it exists this is definately a possibility above other items.
    Rape the midlane and get it in time for ganking it can really turn you into a machine against a low disable team, but most of the time, shrunken head is a better pick-up.
    Good if you have strong AOE disable (tempest etc) and can get all the bounces off, poor otherwise.
    Does some good damage, but nothing special. Only get it if your team has the ability to kill any of those 1hp heroes.
    Good against a team of summoned units (puzzleboxes, warbeast etc)

    Money better spent elsewhere:
    1 extra second on ult just not worth it, get support items.
    :chro: Stats are terrible, and change to ulti is minor for 4k gold.
    This is terrible on magmus, an extra wave of ulti (around 110 damage) and a 20 second lower cd? Just not worth it. Save up for sheepstick.
    get a portal key and some wards instead.
    40% hp kill to 48% hp kill, not worth it by a long shot, Icon of the godess before this.
    Get a sheepstick for yet another disable instead, damage not worth it.
    Two more bounces won't really do much for you.
    Portal key. Wards. All this hero needs.

    There ya go, feel free to debate this list, but now at least all the heroes are here.
    Since pics are disabled, the following in an explanation on how to count better.
    Ever tired of counting on your fingers and being stuck at 10? Here's the solution: Binary finger counting. Instead of counting how many fingers are up, you count which fingers are up. With only 8 fingers, you can count up to 255.
    1. Ignore thumbs, they make this process harder.
    2. Start with your rightmost finger. This finger represents 2^0, or 1. Your next finger represents 2^1, or 2. Try all the different combinations with these two fingers, you have a range from 0-3. Your next finger, 2^2 = 4, followed by 2^3 = 8 and so on.
    3. Now you can count high! the finger combination 00110101 = 1+4+16+32 = 53.

  9. #29
    Quote Originally Posted by Fetyukov View Post
    So many heroes being left out... these are all the heroes according to hondb.com it effects, and if it is worth it, going from Core to Luxury, Situational and Money better spent elsewhere

    Core:
    This ability is ****ing cool, and comes in handy more than you'd think.
    Nothing better for your cash except maybe an astrolabe. Either way, definitely worth it for 4 times the healing power.
    Every time
    AKA the "Notail" build, it's actually quite a strong item on him if purchased early. The difference in teamfights is significant (rather than Killsteals), and Thunderbringer is defined by his early game usefulness. Honestly, this item has a bad rep on him for its killstealing power, but should not be used as such.
    I couldn't name a hero SOTM is more core on.

    Luxury:
    If you find you can get (near) full duration on your ulti, sure why not?
    It's cool, worth the cash, but most of the time an early puzzlebox will do you more good.
    after sac stone and FFP/heart sure why not.
    If you're doing it right you shouldn't have enough gold for this. But if you do, it is potent.
    Damage is decent, but the cooldown is where it's at. Almost a minute lower, meaning it doesn't have to be saved just for teamfights and can assist in ganks/small 2v2 battles. Another "get it if you can get it early" item.

    Situational:
    (I personally like it, constant ninja swaps allow you to be extraordinarily useful in teamfights)
    If you're making a strong -armour (or need to counter a -armour) team this works fine, but not to useful in general.
    The damage increase is actually pretty decent on a very damage-tastic ult (a little over 20%). The opportunity for a strong ass-kicking Glacius is rare, but if it exists this is definately a possibility above other items.
    Rape the midlane and get it in time for ganking it can really turn you into a machine against a low disable team, but most of the time, shrunken head is a better pick-up.
    Good if you have strong AOE disable (tempest etc) and can get all the bounces off, poor otherwise.
    Does some good damage, but nothing special. Only get it if your team has the ability to kill any of those 1hp heroes.
    Good against a team of summoned units (puzzleboxes, warbeast etc)

    Money better spent elsewhere:
    1 extra second on ult just not worth it, get support items.
    :chro: Stats are terrible, and change to ulti is minor for 4k gold.
    This is terrible on magmus, an extra wave of ulti (around 110 damage) and a 20 second lower cd? Just not worth it. Save up for sheepstick.
    get a portal key and some wards instead.
    40% hp kill to 48% hp kill, not worth it by a long shot, Icon of the godess before this.
    Get a sheepstick for yet another disable instead, damage not worth it.
    Two more bounces won't really do much for you.
    Portal key. Wards. All this hero needs.

    There ya go, feel free to debate this list, but now at least all the heroes are here.
    Agree on all counts except voodoo. I consider it his big item.

    PSupply/bottle/chalice>boots of choice>shrunken head>sotm.

    Although with trilanes everywhere, i can see why he should never have it, but still, i consider it core.
    Quote Originally Posted by Anonymous
    Plus, if we look at zombies as a species, they are pretty much designed for failure. Their main form of reproduction is also their only source of food and their top predator. If they want to eat or reproduce, they have to go toe to toe with their number one predator every single time.

  10. #30
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    Worth the math on voodoo

    DPS goes from 400 to 500

    Targets go from 2 to 3

    800 to 1500 total, probably the biggest difference there right?

    Of course getting a good ult off is another thing, but w/e

    [EDIT] Staff on plague is like staff on tb. Far, far better items to pick.
    Last edited by Llama; 10-03-2010 at 03:26 AM.
    Quote Originally Posted by PinkySoul View Post
    Damage is USELLESS ESPECIALLY ON THE HARDEST CARRY.
    My ISP blocks LoL forums

  11. #31
    Quote Originally Posted by shibbidydoo View Post
    Agree on all counts except voodoo. I consider it his big item.

    PSupply/bottle/chalice>boots of choice>shrunken head>sotm.

    Although with trilanes everywhere, i can see why he should never have it, but still, i consider it core.
    The main difference between a damage booster like Pollywogs wards and VJ is that VJ has to channel his ult. The damage increase is MASSIVE, but if they have one of MANY heroes with activated or passive stuns (trust me, there's a lot) or silences you've purchased a 4400 gold blue stick.

    Which means to even make that possible, a further 3900 gold must be spent on a shrunken head as well (and even then, hellbringer and pestilence etc can still stop you in your tracks). 8300 is a lot of gold to get off this amazing ult, and is only really possible in long (read: 50+ minute) games for VJ to get that kind of farm, when many other items can benefit the team more in the short run. But, if the game seems like you can get to 50 minutes with 8300 it is a very potent item, which is why I put it in the "Luxury" catagory.

    Now, if you're facing a no-stun or silence team than I don't think you'll have enough time to farm the glowstone before you win anyways.
    Since pics are disabled, the following in an explanation on how to count better.
    Ever tired of counting on your fingers and being stuck at 10? Here's the solution: Binary finger counting. Instead of counting how many fingers are up, you count which fingers are up. With only 8 fingers, you can count up to 255.
    1. Ignore thumbs, they make this process harder.
    2. Start with your rightmost finger. This finger represents 2^0, or 1. Your next finger represents 2^1, or 2. Try all the different combinations with these two fingers, you have a range from 0-3. Your next finger, 2^2 = 4, followed by 2^3 = 8 and so on.
    3. Now you can count high! the finger combination 00110101 = 1+4+16+32 = 53.

  12. #32
    Thunderbringer with staff and refresher is pretty good, instant 1100 mg dmg to enemy team.

  13. #33
    Quote Originally Posted by Fetyukov View Post
    The main difference between a damage booster like Pollywogs wards and VJ is that VJ has to channel his ult. The damage increase is MASSIVE, but if they have one of MANY heroes with activated or passive stuns (trust me, there's a lot) or silences you've purchased a 4400 gold blue stick.

    Which means to even make that possible, a further 3900 gold must be spent on a shrunken head as well (and even then, hellbringer and pestilence etc can still stop you in your tracks). 8300 is a lot of gold to get off this amazing ult, and is only really possible in long (read: 50+ minute) games for VJ to get that kind of farm, when many other items can benefit the team more in the short run. But, if the game seems like you can get to 50 minutes with 8300 it is a very potent item, which is why I put it in the "Luxury" catagory.

    Now, if you're facing a no-stun or silence team than I don't think you'll have enough time to farm the glowstone before you win anyways.
    It's not that hard to get off a good ult without shrunken as voodoo. Hide in the trees or wait for the enemies to blow their stuns, then ult in the middle of a fight. My personal favorite is at kongor: if a teamfight is going down there hide behind kong and ult...people never notice you until its too late.

    Staff really makes voodoo a lot better and should be picked up first if at all possible.

  14. #34
    it's fairly hard to get enough mana to viably afford double ult as TB (you might just be able to afford it, but then you're out of mana)

    you're better off going for a sheepstick in most cases
    Quote Originally Posted by The_Thrill View Post
    I get paid salary to cast HoN, and its way more than any "pro" player is currently making
    Quote Originally Posted by Lethe View Post
    I estimate I have an IQ between 120 and 130, but I've never taken a professionally administrated test. Nor do I intend to
    http://i53.tinypic.com/10f484y.jpg

  15. #35
    Edit. nvm @ necro, forum displayed date badly and thought this was a thread from Jan.

    Its an insanely good item on a hero like and an insanely bad one on heroes like :chro:. Especially bad on . Seriously, never get it on .

    I would call it situational on all the other heroes,with some(for example) getting more use then others().
    Last edited by Midya; 10-04-2010 at 07:38 PM.

  16. #36
    Carries like Chronos/MQ/Swiftblade should not be getting SotM except maybe as a 3rd or 4th luxury item. They need to hit stuff, not rely on spells. Witch Slayer and Pyro should not be getting SotM because 4300 gold for 100-200 damage is terrible.

    I personally really like it on Pollywog, Pharaoh, Demented Shaman, Wretched Hag, Soul Reaper, Voodoo Jester, and Chipper because they really benefit from the stats and the effect. Utility ultimates such as Nymphora's, Andromeda's, Ophelia's, are good to have too. For bonus damage like Plague Rider, Magmus, Thunderbringer, Glacius, Torturer, Devourer, etc. it can be good too.

    Finally, it needs to be ported for Bubbles and Legionnaire.


    By the way: http://www.honwiki.net/wiki/Staff_of_the_Master

  17. #37
    when will people learn that items depend not just on your hero but on your team line up, the enemy line up, strategy and other variables within the current game

  18. #38
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    this thread again...
    l2p use search plxplx

    but anyways...

    get it on:
    descent on: tort:
    Last edited by Puchi; 10-05-2010 at 03:21 AM.

  19. #39
    despite what people think:

    sotm is a standard item you commonly see on TB
    sotm is a viable option on pyro/ws, if you can't farm anything else, mostly for the good stats and buildup.

    it's even possibly viable on heroes like swiftblade (but in very rare circumstances)

  20. #40
    Quote Originally Posted by calm View Post
    despite what people think:

    sotm is a standard item you commonly see on TB
    sotm is a viable option on pyro/ws, if you can't farm anything else, mostly for the good stats and buildup.

    it's even possibly viable on heroes like swiftblade (but in very rare circumstances)
    To be honest it has terrible stats. The only thing good on it is the glowstone. For survivability, you could get a glowstone+void talisman+mystic vestments, which just saved you like 1200, and i can guarantee you that a void talisman and vestments will give you more survivability that this staff could ever hope to.
    Quote Originally Posted by Anonymous
    Plus, if we look at zombies as a species, they are pretty much designed for failure. Their main form of reproduction is also their only source of food and their top predator. If they want to eat or reproduce, they have to go toe to toe with their number one predator every single time.

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