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Thread: Range Indicators [16th July]

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  1. #81
    SS hands are kind of hard to see when on the Legion side of the map, the hellbourne side is fine as its mork dark and the color shows.

  2. #82
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    Quote Originally Posted by Samsins View Post
    SS hands are kind of hard to see when on the Legion side of the map, the hellbourne side is fine as its mork dark and the color shows.
    Noted, thanks.

  3. #83
    Remove/make valk leap indic less opaque..

  4. #84
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    Howdy He, thanks for the Tower Range

    I. Add Daemon Hands to your incompatibility list, i forgot that one.
    II. Please seperate the Ability and Item Range Indicators. Some people don't need Item Range Indicators and it's easier for me to post em separated
    III. Is there ANY possibility to make an (mod options framework) option to exclude certain range indicators? That'll be great!
    IV. Add a link with the tower range. As an alternative to Seph's.

    Well done mate!

  5. #85
    Quote Originally Posted by Awan`Afuqya View Post
    Howdy He, thanks for the Tower Range

    I. Add Daemon Hands to your incompatibility list, i forgot that one.
    II. Please seperate the Ability and Item Range Indicators. Some people don't need Item Range Indicators and it's easier for me to post em separated
    III. Is there ANY possibility to make an (mod options framework) option to exclude certain range indicators? That'll be great!
    IV. Add a link with the tower range. As an alternative to Seph's.

    Well done mate!
    II. dont make them seperate, u dont need any of these mods.. but if u use one, why not use the one with circles on everything instead of just the abilitys..??

  6. #86
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    1. Okay.
    2. I'll see.
    3. There is no possibility (I'm 99.9% sure. The only reason I'm not 100% is because I realize you can disable grass effects using options which leads me to believe there is a way to disable in-game effects but don't get your hopes up :/)
    Else the only way I can introduce 'options' is to make the entire mod separate (maybe 1 for each hero) and people can disable using ModManager (will take me a long time). Alternatively, you can tell me what you dislike, I take all feedback into consideration. Also the long overdue lite version of the mod is coming. (I promise!)
    4. I'll update the thread when I'm finished with everything.
    Last edited by He; 10-23-2010 at 09:38 AM.

  7. #87
    Quote Originally Posted by He View Post
    What indicators can't you see? I'm currently testing all heroes individually so next version should hopefully help you see the indicators better.

    Thanks for the feedback as always.
    i mean this


  8. #88
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    Have you leveled the ability? It's damn clear to me when I use it. :o

    I'll fix that.

    P.S. Quit apologizing for your 'bad' English, it's not that bad!

    @[vOv]Fuga, noted.
    Last edited by He; 10-23-2010 at 08:42 PM.

  9. #89
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    Hey, sorry if this has been brought up, but I'm really not worried about my allies AoE, and that kind of clashes with my hero.

    Is there any way I could get the AoE for just my hero, and turn theirs off?

    Other than that, great work

  10. #90
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    Quote Originally Posted by V16 View Post
    Hey, sorry if this has been brought up, but I'm really not worried about my allies AoE, and that kind of clashes with my hero.
    Is there any way I could get the AoE for just my hero, and turn theirs off?
    Other than that, great work
    I have a better idea then that. Your hero ring has 1 color, your team mates has a different color and the enemy team has another different color then you and your team mates.

    Personally I dont mind how it is now, but that above is a random idea from reading the post above

  11. #91
    Quote Originally Posted by He View Post
    Have you leveled the ability? It's damn clear to me when I use it. :o

    I'll fix that.

    P.S. Quit apologizing for your 'bad' English, it's not that bad!

    @[vOv]Fuga, noted.
    yeah fckin thanks !
    awesome mod fckin CoOooooOOoooooL
    Last edited by Decide`; 10-24-2010 at 08:23 PM.

  12. #92
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    Hai
    plz add bombardier and reworked kraken
    ty in advance

  13. #93
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    Quote Originally Posted by Toweleza View Post
    Hai
    plz add bombardier and reworked kraken
    ty in advance
    I did?

    ---

    Version 3.00 of the LITE AND FULL version of AoE Range Indicators is coming out in ~2 hours (I'm doing a double check before release) along with Cast Range Indicators v1.00. This is once again a major release so the changelog will take a while!

    @V16 & Wolves425, not possible.
    Last edited by He; 10-25-2010 at 03:27 AM.

  14. #94
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    FULL VERSION OF AOE RANGE INDICATORS v3 AND CAST RANGE INDICATORS HAVE BEING RELEASED.

    Enjoy!

    I was only able to test in practice mode and a few games in normal matches. Please provide feedback!

    Lite version following shortly.

  15. #95
    Quote Originally Posted by He View Post
    FULL VERSION OF AOE RANGE INDICATORS v3 AND CAST RANGE INDICATORS HAVE BEING RELEASED.

    Enjoy!

    I was only able to test in practice mode and a few games in normal matches. Please provide feedback!

    Lite version following shortly.
    Cast Range Indicators incompatible with the older Range Indicator floating somewhere in the forum? Maybe should be written to the list of incompabilities

    Nice too see, thx for it

  16. #96
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    Quote Originally Posted by Herandcosch View Post
    Cast Range Indicators incompatible with the older Range Indicator floating somewhere in the forum? Maybe should be written to the list of incompabilities

    Nice too see, thx for it
    I've added incompatibilities to the mod itself but I'll update the main thread later.

  17. #97
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    Lite version of the mod released.

    Note about the lite version is that it doesn't contain range indicators which helps the enemy (ie. Tempest's Meteor, Zephyr's Typhoon etc.) and as a result clutter is also reduced. I recommend this instead of the FULL version but you're welcome to use either mods.

    As usual, keep the suggestions and bug reports coming!
    Last edited by He; 10-25-2010 at 06:46 AM.

  18. #98
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    It would also be nice if we had Jeraziah's Righteous Aura aoe visible while active (or all the time if it is leveled), like Devourer's Decay.

  19. #99
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    Quote Originally Posted by pontios View Post
    It would also be nice if we had Jeraziah's Righteous Aura aoe visible while active (or all the time if it is leveled), like Devourer's Decay.
    Maybe. :/

    Note; Will finish updating thread later..
    Last edited by He; 10-25-2010 at 10:06 AM.

  20. #100
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    I got this, when I want to start with Cast Range Indicators:



    Edit:

    When I activate AoE range indicators 3.00 and join a game there comes an error telling "4005+ Unread bits".
    Last edited by BlayZin; 10-25-2010 at 02:18 PM.


    Quote Originally Posted by Maliken View Post
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