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Thread: Range Indicators [16th July]

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  1. #201
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    New update for patch 1.0.20 released.

    ---


    Quote Originally Posted by HydraIisk View Post
    I cant find the file in order to make these mods work. So far I have aoe range indicators and cast range indicators mod in my heroes of newerth game file yet I cant find the zip file to dl. noob mistake and I cannot find it .
    Hope this helps?

    Quote Originally Posted by tokyo View Post
    You should think about adding hero attack range circles. I've been looking for a mod that would do that forever. I think it would really help out in the laning phase and also help out in orb walking to the max. I know it helps out when I play valk and use the call of the Valkyrie circle as her attack range circle.

    Besides that this is an awesome mod. It blows away the mods I had before that did the same thing. Great job.
    1. Too much clutter.
    2. Thanks.
    Last edited by He; 11-20-2010 at 12:04 AM.

  2. #202
    I actually think having Attack Range displayed when you hit "A" for an attack order (exactly like hitting QWER for any ability) would be really handy, and wouldn't add any clutter until you wanted it. Just suggestin'

  3. #203
    Really nice mode, but it made me jump a few times when a friendly showed up.

    Toggling it on and off a char would really help with the cluttering confusion when you have many chars in the area, I don't have to see where a friendly Soulsteeler can drop his hits or a where Gladiator whip is ranged when they are on my side.

    I would love to use this mod often I have to turn it off because there are just to many circles moving around.

  4. #204
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    well done, love to see few different ones in same topic


  5. #205
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    Quote Originally Posted by ImortalChaos View Post
    I actually think having Attack Range displayed when you hit "A" for an attack order (exactly like hitting QWER for any ability) would be really handy, and wouldn't add any clutter until you wanted it. Just suggestin'
    Not possible as all heroes share the same 'attack' skill.

    (ie. not possible to have a radius that varies with each hero)

    Quote Originally Posted by Skylark View Post
    Really nice mode, but it made me jump a few times when a friendly showed up.

    Toggling it on and off a char would really help with the cluttering confusion when you have many chars in the area, I don't have to see where a friendly Soulsteeler can drop his hits or a where Gladiator whip is ranged when they are on my side.

    I would love to use this mod often I have to turn it off because there are just to many circles moving around.
    I too would like to implement some form of toggle or options if possible but its not! (Feel free to prove me wrong though.)

    I was however, working on a version where range indicators only showed while the skill was active. This however meant that Fayde's Cull (or any skills that are instant cast) would have no indicator at all.

    Quote Originally Posted by RuD View Post
    well done, love to see few different ones in same topic
    Thanks?

  6. #206
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    what i am wondering is, how does the AoE range indicators know what skill an enemy hero has leveled up. correct me if im wrong, but you arent supposed to see what the enemy has leveld and this could be exploited and used as some sort of unfair advantage.
    e.g an enemy hag gets blink lvl 1 and has no range indicator and sonar scream at level 2 and the indicator appears.
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  7. #207
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    ability.entity -> passiveeffect="lvl1.effect,lvl2.effect..."

    :/

  8. #208
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    I've tried using the AOE indicator, but after the game loads (past the picking screen) I get kicked in the menu with an error like "Unknown new entity type - bad snapshot; 265047 Unread bits".
    I cannot resume my game unless I quit HoN, disable the aoe mod and rejoin.

    This does not happed every time, but most of the times (~80% of the games I start).
    In practice mode it causes no problem.

  9. #209
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    Do you remember what hero you were using?

  10. #210
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    Just letting you know He, the Eye of Sauron tower skin doesn't work with your Tower Range Indicator mod :/


  11. #211
    how about adding a straight line to gauntlets hook? that would be awesome sauce! cause the hook works alot(!) better if you can click between you and the target, dragging both to that point, but angle gets so screwed up, as it is difficult to tell exactly how the hook will launch, as the angle increases over length, so to speak. not sure how to code it, but i cant imagine it to be that difficult, as its just a straight line the length of the hooks range.
    Quote Originally Posted by lolsworth View Post
    Simple solution to trilaning.

    If there's a trilane, Kongor ragewalks over there and starts smashing the carry.

  12. #212
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    Quote Originally Posted by Parabolix View Post
    Just letting you know He, the Eye of Sauron tower skin doesn't work with your Tower Range Indicator mod :/
    I'll push an update out in a few minutes.

    Later.

    Quote Originally Posted by CharlieM View Post
    how about adding a straight line to gauntlets hook? that would be awesome sauce! cause the hook works alot(!) better if you can click between you and the target, dragging both to that point, but angle gets so screwed up, as it is difficult to tell exactly how the hook will launch, as the angle increases over length, so to speak. not sure how to code it, but i cant imagine it to be that difficult, as its just a straight line the length of the hooks range.
    Not possible.
    Last edited by He; 11-26-2010 at 08:06 PM.

  13. #213
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    how hard would it be to make the a mod that made it so the aoe animations matched? or just make it so other animations that dont match matched?
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  14. #214
    Quote Originally Posted by He View Post
    Not possible.
    Really? like, making a circle is no problem, but a straight line is? are you sure?
    Quote Originally Posted by lolsworth View Post
    Simple solution to trilaning.

    If there's a trilane, Kongor ragewalks over there and starts smashing the carry.

  15. #215
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    Hi!
    I use AoE Range Indicators(Full)
    This mod very usefull and helpfull, but some times i have trouble with it - like "[Sins]Lust" have (in post #208). Game crashed - when some one take "Demented Shaman" - only with this char. Why it could be?
    I also read "INCOMPATIBILITIES", but i don't use any one from that list.
    I use "Ability Range Indicators"(by Ruler0f), "Item Range"(by DreadTalon), "Tower Range Indicator (atMU_conv)"(by Sephinator) and "Ward of Revelation Indicator"(by Penance) - see, there is nothing from "INCOMPATIBILITIES" list.
    Thats why then game crashed when some one use "Demented Shaman"?
    Thx for attention and sorry for my bad english

  16. #216
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    Quote Originally Posted by Zesbeer View Post
    how hard would it be to make the a mod that made it so the aoe animations matched? or just make it so other animations that dont match matched?
    I don't understand what you are asking. Please elaborate, thanks.

    Quote Originally Posted by CharlieM View Post
    Really? like, making a circle is no problem, but a straight line is? are you sure?
    Yes, I'm quite sure it's not possible (I've tried it before and the spell simply disappeared due to certain limitations.)

    Quote Originally Posted by Ebujiniyu View Post
    Hi!
    I use AoE Range Indicators(Full)
    This mod very usefull and helpfull, but some times i have trouble with it - like "[Sins]Lust" have (in post #208). Game crashed - when some one take "Demented Shaman" - only with this char. Why it could be?
    I also read "INCOMPATIBILITIES", but i don't use any one from that list.
    I use "Ability Range Indicators"(by Ruler0f), "Item Range"(by DreadTalon), "Tower Range Indicator (atMU_conv)"(by Sephinator) and "Ward of Revelation Indicator"(by Penance) - see, there is nothing from "INCOMPATIBILITIES" list.
    Thats why then game crashed when some one use "Demented Shaman"?
    Thx for attention and sorry for my bad english
    Thanks for letting me know about which hero is causing the problem. I will fix this as soon as possible.

    (...and update the Tower Range Indicators for compatibility as requested by Parabolix.)

  17. #217
    Please fix the "Unread Bits" !
    Thanks.
    Love your mods. ^_^

  18. #218
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    Quote Originally Posted by He View Post
    I don't understand what you are asking. Please elaborate, thanks.
    i am wondering how hard it would be to strech or make the animations match the aoe effect. as you know a lot of them dont match at all. so i was wondering if you could make it match or if the best thing is to have the range mod that you have provided.
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  19. #219
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    Updated mod; there are a few inaccuracies with Myrmidon's Weed Field and I will get that fixed ASAP.

    I understand the updates aren't coming out as often as they should be but I've being busy with a lot of other stuff and will hopefully release the next major update when HoN 2.0 is released (if needed).

    Note; If you get unread bits error please tell me which hero you were playing when this occured (please make sure you have the latest version of my mods though).
    Note2; I was unable to add compatibility for the Eye of Sauron Tower mod as it is in s2z format and I have no way of determining whether or not the mod is present when applying the mod.

    ---

    Quote Originally Posted by Zesbeer View Post
    i am wondering how hard it would be to strech or make the animations match the aoe effect. as you know a lot of them dont match at all. so i was wondering if you could make it match or if the best thing is to have the range mod that you have provided.
    Think that would cause a lot of lag but I may be able to use different range indicator sprites for different abilities? :/

  20. #220

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