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Thread: Range Indicators [16th July]

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  1. #121
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    Quote Originally Posted by archlinux View Post
    fyi, i dont know if the update fixed it but I am no longer getting "unknown entity" error.
    Good to hear. :3

    Quote Originally Posted by BlayZin View Post
    Is it possible to create a Mod which contains the stack range indicators of Creep Camps?
    Don't think so unless there's a unit/gadget present in the area where creeps spawn.

  2. #122
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    Quote Originally Posted by He View Post
    Don't think so unless there's a unit/gadget present in the area where creeps spawn.
    trees or critters

  3. #123
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    Quote Originally Posted by hsram View Post
    trees or critters
    I meant on top of the neutrals. :/

    -----

    Finished with the changelog for AoE Range Indicators v3.00 and released version 1.03 of Cast Range Indicators.

    Release of AoE Range Indicators v3.02 will contain much of the goodies I wanted to include in v3.00! (This time I've tested it! xD)

  4. #124
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    AoE Range Indicators v3.02 released-

    The lite version will be remade to show only indicators associated with damage.
    (released in a few minutes) released!
    Last edited by He; 10-27-2010 at 04:21 AM.

  5. #125
    hey, i cant find the link for the .honmod file! just the normal .zip file including the folders etc.
    i want all range mods, they will help me alot i guess, thx
    can you guys help me? link for .honmod file needed!
    btw: im new to HoN

  6. #126

  7. #127
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    Quote Originally Posted by Cheflok View Post
    hey, i cant find the link for the .honmod file! just the normal .zip file including the folders etc.
    i want all range mods, they will help me alot i guess, thx
    can you guys help me? link for .honmod file needed!
    btw: im new to HoN
    Go ahead and read the link given by Awan`Afuqya.

    If you're still confused after that just rename the zip file from "[filename].honmod.zip" to "[filename].honmod". After that you should be able to add the mod to HoN Mod Manager. Good luck!

  8. #128
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    @pontios, I've released Jeraziah's Righteous Aura by itself. Download here.

  9. #129
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    why cant you add it with the mod you already have that handles things like this?

  10. #130
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    I don't think Righteous Aura needs an indicator imo but he asked for it so I made one.

  11. #131
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    ah i see. yea i suppose it doesnt.

  12. #132
    Nice job with the mods sir.

  13. #133
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    Nice job with the username sir.

  14. #134
    when i active Cast Range Indicators the PK disappeared of the shop, and i get some fatal erros in mid game...

    why it happens ?!

  15. #135
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    Can you please post a list/screenshot of all the mods you use? (including those in s2z format if any) Also, do the problems occur in practice mode? If you do, try disabling all your mods except Cast Range Indicators and try again?

    Everything is working fine for me so I don't know why it's happening to you.

    P.S. What is the error? Is it only PK?

  16. #136
    forget, i dont desactive itens range mod, ty.

  17. #137
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    Reveal/Ward (still debating) Range Indicators will feature;
    • Token of Sight
    • Bound Eye
    • Ward of Revelation
    • Puzzlebox Mauler (lvl 3)
    • Thunderbringer's Blast of Lightning & Lightning Storm (3 secs on targets)
    • Keeper of the Forest's Tree Sight
    • Scout's Electric Eye
    • Hellbourne/Legion Tower
    • Hellbourne/Legion Well

    Not doing sight indicators!

    Please let me know if I've missed any AoE reveal abilities/items. (still not sure if I can get it on Bound Eye and Token of Sight.

    -----

    An update for AoE Range Indicators (mainly texture changes) & Tower Range Indicators (colours~).
    Last edited by He; 10-30-2010 at 08:26 AM.

  18. #138

  19. #139
    ur ward-indicators sound nice

    for the normal wards u should imlement 2 circles though, one fr day and a smaller one for night, would be useful
    DEC 13th, 2010
    “We will NEVER allow player to gain an in-game advantage for money, ONLY COSMETICS

    JUL 29th, 2011
    “Players will be able to PURCHASE EARLY ACCESS to new heroes to play them before they are released for free to the rest of the legacy players”


    no pics allowed? text will do just fine. gj on wasting more time on useless bullshit, don't bother fixing your game...

  20. #140
    Ain't such a mod like this - cheating?
    What's wrong with figuring all these out in the old fashion? ain't that what the human brain is for, when playing games, to calculate such things themselves?

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