SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Range Indicators [16th July]

Page 55 of 76 FirstFirst ... 54551525354555657585965 ... LastLast
Results 1,081 to 1,100 of 1515
  1. #1081
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Australia
    Posts
    817
    AoE RI - 2.3.0.1

  2. #1082
    Would it be possible to have the aoe range circles be the same color as the player's color? Like if Armadon is the yellow player his indicator is yellow? It would help organize the clutter sometimes.

  3. #1083
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Australia
    Posts
    817
    I tried and failed.

  4. #1084
    I am sorry for possible repetition of a question, but my English is bad enough and to find the answer, difficult enough.
    The problem in that after start mods, ceases to be displayed attack animation.

    Example: "Hook" at Devourer. After activation skill "Hook" (a hand attack) animation most "Hook" (the flying hand) isn't present! It fades in start position "Hook". And the same problem with all other attacks of other heroes. There is no majority of animation of attack skill.

    I am sorry for my English -_-

  5. #1085
    Quote Originally Posted by Dradlez View Post
    I am sorry for possible repetition of a question, but my English is bad enough and to find the answer, difficult enough.
    The problem in that after start mods, ceases to be displayed attack animation.

    Example: "Hook" at Devourer. After activation skill "Hook" (a hand attack) animation most "Hook" (the flying hand) isn't present! It fades in start position "Hook". And the same problem with all other attacks of other heroes. There is no majority of animation of attack skill.

    I am sorry for my English -_-
    If you are in Practice Mode, these addons break all casted spells.

    Also, i took a look at the Bang! MIA mod, and maybe this code can help with the colorised AOE circles?
    Code:
    <frame name="bang_miss_ht_blueBorder_{i}" height="100%" width="100%" watch="ScoreboardPlayer{index}" ontrigger="SetBorderColor(param3);" noclick="1" color="invisible" visible="1" bordercolor="#253146" borderthickness="2"  />
     
    or
     
    <panel name="bang_miss_smurf" noclick="1" onevent="If(VarExists('bang_smurf_exists') and bang_miss_smurf_enabled, Trigger('bang_smurf_message', param0#' ^rMissing!', 'dyn_'#FtoA(bang_miss_fontsize_note, 0), bang_miss_colour_note, param2, param1))" />
    Last edited by InuyashaITB; 11-28-2011 at 01:57 AM.

  6. #1086
    All has understood what there was a problem. In practice it appears they don't work.
    I apologize for the question.

  7. #1087
    is there range for pharaoh's ultimate available?

  8. #1088
    Quote Originally Posted by Poon5tar View Post
    is there range for pharaoh's ultimate available?
    it reaches across the map doesn't it?

  9. #1089
    Quote Originally Posted by InuyashaITB View Post
    it reaches across the map doesn't it?
    I think you're thinking of his spirit nuke, I'm talking about his ultimate.

    the range i think is 2000 on his ultimate?

  10. #1090
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Homeless, Valve hates me.
    Posts
    3,708

    Now this is how range indicators should of been done.

    Much better than crosshairs changing colors...
    Red means the distance hero still has to run before casting the spell to the location your crosshair is pointing to.
    If the spell is in range relative to where your hero is standing in turns bright green.



    *It's simple and effective.
    *It's easy on the eyes.
    *Not performance intensive.
    *1,2 and 3 is enough reason.
    *Judging by the current weird mentality of the current designers in DOTA2 they won't use it anyway (Had to enable via console)

    Just wish S2 themselves would implement it...
    Nightmarish
    Custom Zombie Survival Map for HoN

    http://forums.heroesofnewerth.com/sh...9#post15049429

  11. #1091
    could i get a working download link?

  12. #1092
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2011
    Location
    Denmark
    Posts
    242
    Hello there
    First of all nice modifications

    Im having a issue with the Reveal Range Indicator ,
    When i try apply the mod it tells me:
    "RevealRI caused a problem:

    File "heroes/kunas/effects/passive.effect" referenced at line 49 of c/:"exc"/mod.xml not found "

    Any ideas ?

  13. #1093

    AoE Range can't use!!!!!!!

    I using All-in HoN ModManager(Java) now, i have to used just only an AoE Range .honmod i can use it but i also use a CON because i can't used in conjuction with Customization of newerth(CON) i don't know why ;( Fix it pls

  14. #1094
    pls fix AOE RI it not work

  15. #1095
    Any coming updates to implement new heroes?

  16. #1096
    Quote Originally Posted by iPetcha View Post
    Any coming updates to implement new heroes?
    i'd like range indicators for shadowblade

  17. #1097
    Can someone explain why I don't have any .honmod file in the zip ? only have a xml and png. How to do with that ? Thanks

  18. #1098
    I have a problem with zephyr, probably because of this mod, i dont know why but when i use gust i cant drag the skill to change the direction of it, the moment i use guse (left click AND I DO HOLD THE LMB it just shoots at a random direction)

  19. #1099
    Quote Originally Posted by Qiraj View Post
    Can someone explain why I don't have any .honmod file in the zip ? only have a xml and png. How to do with that ? Thanks
    rename the .zip to .honmod
    that simple dude.

  20. #1100
    My range indicators seem to be broken, am I doing something wrong here? Or is it 2.5.1 's fault?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •