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Would it be possible to have the aoe range circles be the same color as the player's color? Like if Armadon is the yellow player his indicator is yellow? It would help organize the clutter sometimes.
I am sorry for possible repetition of a question, but my English is bad enough and to find the answer, difficult enough.
The problem in that after start mods, ceases to be displayed attack animation.
Example: "Hook" at Devourer. After activation skill "Hook" (a hand attack) animation most "Hook" (the flying hand) isn't present! It fades in start position "Hook". And the same problem with all other attacks of other heroes. There is no majority of animation of attack skill.
I am sorry for my English -_-
If you are in Practice Mode, these addons break all casted spells.
Also, i took a look at the Bang! MIA mod, and maybe this code can help with the colorised AOE circles?
Code:<frame name="bang_miss_ht_blueBorder_{i}" height="100%" width="100%" watch="ScoreboardPlayer{index}" ontrigger="SetBorderColor(param3);" noclick="1" color="invisible" visible="1" bordercolor="#253146" borderthickness="2" /> or <panel name="bang_miss_smurf" noclick="1" onevent="If(VarExists('bang_smurf_exists') and bang_miss_smurf_enabled, Trigger('bang_smurf_message', param0#' ^rMissing!', 'dyn_'#FtoA(bang_miss_fontsize_note, 0), bang_miss_colour_note, param2, param1))" />
Last edited by InuyashaITB; 11-28-2011 at 01:57 AM.
All has understood what there was a problem. In practice it appears they don't work.
I apologize for the question.
is there range for pharaoh's ultimate available?
That's Very Hot
http://www.youtube.com/watch?v=yGfwowPklys
That's Very Hot
http://www.youtube.com/watch?v=yGfwowPklys
Much better than crosshairs changing colors...
Red means the distance hero still has to run before casting the spell to the location your crosshair is pointing to.
If the spell is in range relative to where your hero is standing in turns bright green.
*It's simple and effective.
*It's easy on the eyes.
*Not performance intensive.
*1,2 and 3 is enough reason.
*Judging by the current weird mentality of the current designers in DOTA2 they won't use it anyway (Had to enable via console)
Just wish S2 themselves would implement it...
Nightmarish
Custom Zombie Survival Map for HoN
http://forums.heroesofnewerth.com/sh...9#post15049429
Hello there
First of all nice modifications
Im having a issue with the Reveal Range Indicator ,
When i try apply the mod it tells me:
"RevealRI caused a problem:
File "heroes/kunas/effects/passive.effect" referenced at line 49 of c/:"exc"/mod.xml not found "
Any ideas ?
I using All-in HoN ModManager(Java) now, i have to used just only an AoE Range .honmod i can use it but i also use a CON because i can't used in conjuction with Customization of newerth(CON) i don't know why ;( Fix it pls
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Can someone explain why I don't have any .honmod file in the zip ? only have a xml and png. How to do with that ? Thanks
I have a problem with zephyr, probably because of this mod, i dont know why but when i use gust i cant drag the skill to change the direction of it, the moment i use guse (left click AND I DO HOLD THE LMB it just shoots at a random direction)
My range indicators seem to be broken, am I doing something wrong here? Or is it 2.5.1 's fault?