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Thread: Range Indicators [16th July]

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  1. #921
    Fan update for CastRI - noShade.honmod. Error fixed, I guess.

  2. #922
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    thanks for fast update He
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  3. #923
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    AoE RI - 2.1.7.1
    Cast RI - 2.1.7.1

  4. #924
    I love you for making this mod <3

  5. #925
    Quote Originally Posted by He View Post
    ...You installed the skins incorrectly.

    What you did was overwrite the files in resources0.s2z. Please backup your mods, reinstall HoN and try again.

    In the future, all you need to do is move the .s2z mods into your game folder for the mod to be installed.


    Thanks

  6. #926
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    AoE RI - 2.1.7.2
    Cast RI - 2.1.7.2

  7. #927
    hello, he
    i have realised that when i use the cast RI mod i can no longer left click
    so i cant use hpot
    i cant use my target skills
    i cant even click on courier
    can u please help me!!!

  8. #928
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    Cast RI is not the mod causing your problems.

    It's this.

  9. #929
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    Hi, I couldn't find anything related to this with the search option in this topic:

    Are there stand alone AoE range versions for Keeper of the Forest's and Predator's Ultimates?

  10. #930
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    Coming up. ^^

    Would you want the Nature's Veil Range for Keeper of the Forest?

  11. #931
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    Sweet, cheers mate!

    Only thing I'm having a hard time on KotF is his Ult's max. range, because its really huge. It's usually easier to guess the range of the invis spell. I guess 2 range indicators active all the time would be a bit overkill for most people.

    Or is it now possible to only show those indicators when the related skill is activated? Haven't been keeping myself up to date on this RI topic.

  12. #932
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    wait, so what's the AoE indicator around gaunt? im confused :S
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  13. #933
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    Gauntlet's Grapple has a sub-skill which is self targeting and drags a unit (up to) 800 units away towards you. If you find it useless please let me know.

  14. #934
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    Released Keeper of the Forest's Root & Predator's Terror as a sub mod.

  15. #935
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    Quote Originally Posted by He View Post
    Released Keeper of the Forest's Root & Predator's Terror as a sub mod.
    Installed and using it now.

    Thanks!

  16. #936
    I have a problem with these. In practice mode when I test the mod, I used hag and I could use the Sonar Scream but all targetted skills wouldnt work. Ranges showed but the animation got cancelled. I auto updated the mods too.

    Works in normal games but practice mode doesnt.
    Last edited by SilverSpine; 09-08-2011 at 01:30 AM.

  17. #937
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    Yes.

  18. #938
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    Added a little webpage before downloading Cast RI to hopefully bring across my message to all.
    Last edited by He; 09-09-2011 at 07:36 AM.

  19. #939
    new hero midas needs the cast range indicators.

  20. #940
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    Cast RI - 2.1.8.1

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