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PLEASE REFRAIN FROM ANY DISCUSSION REGARDING THE FAIRNESS OF THIS MOD IN THIS THREAD.
AOE Range Indicators
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UPDATED 16/07|CHANGELOG
Thanks to RazielXYZ for maintainence!
SCREENSHOTS
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Tower Range Indicators
DOWNLOAD SHADE|noSHADE
UPDATED 23/08/11|CHANGELOG
SCREENSHOTS
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Reveal Range Indicators
DOWNLOAD FULL|LITE
UPDATED 03/06|CHANGELOG
Reveal RI - Feature Comparison
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Referral Link
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Please post any bugs and/or suggestions in this thread.
Last edited by He; 07-16-2012 at 02:28 AM. Reason: AOE RI - 2.6.10.1
Other Range Indicators
Corrupted Disciple's Electric Tide*
UPDATED 27/02
Fayde's Cull*
UPDATED 27/02
Gladiator's Flagellation
UPDATED 30/01
Keeper of the Forest's Root*
UPDATED 30/01
Predator's Terror*
RELEASED 06/09/11
Soulstealer's Demon Hands*
UPDATED 27/02
Thunderbringer's Lightning Rod
UPDATED 30/01
Vindicator's Glyph of Silence
REMOVED 11/03
Wretched Hag's Sonar Scream*
UPDATED 30/01
*included in AoE RI
Implemented Range Indicators
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Requests are welcome.
Last edited by He; 06-30-2012 at 10:43 PM.
Note to all;
CAST RI BREAKS PRACTICE MODE!
Last edited by iPhone; 08-19-2011 at 10:11 AM.
needs behemoth's enrage as well.
maybe add glad's whip range?
make kraken's circle more opaque? still hard to see when ult is activated.
maybe add mag's steam bath circle?
maybe add pharaoh's mummy range?
that's all i really noticed.
Last edited by hsram; 10-01-2010 at 02:16 PM.
Thanks for the feedback!
- Behemoth's Heavyweight; will be added
- Gladiator's Flagellation; will be added (although I'll have to see if the damage is applied in a circle as I always thought it was in a cone!)
- Kraken's Whirlpool; has being reworked so I'll update it later
- Magmus' Steam Bath; will be added
- Pharoah's Wall of Mummies; has already being implemented, I used a range of 200 (from DotA)
kraken's ult won't be needed now as it displays a circle of it's range already (like FA's arrows or hellbringer's life void) so i guess kraken can be removed completely :P
i dont really wanna go there with the whole DotA thing :/ i thought the circle that pharaoh has now was for hellfire.
I appreciate this mod, as it makes it easier to learn new heroes. I haven't been playing long enough to have an innate sense of how far the units are.
Seems to be a bug when to many heroes with circles for them are on the screen at one time some of them don't show.
Update
@[Dpl]Kizozen; I'll see what I can do about that.
Last edited by He; 10-02-2010 at 08:55 PM.
Really great work !!! Thumbs up.
However few heroes are still missing, it would be nice if you could add them.
1. Defiler - Ultimate range - its in circle around the hero so it should not be problem. I never know how far exactly it can reach.
2. Electrician - a) Electric Shield - or
b) Energy Absorption - (this one would be more usefull i think)
3. Gauntlet - Infernal Instability - Circle would have to be little bit in front o Gauntlet (like at SoulStealer)
4. Thunderbringer - Passive aura range
5. Vindicator - Passive silence aura range
BTW - can you make only circles or is it possible to do cone shape? If yes Gladiator whip would be nice and Balphagore Regurgitate aswell.
1. Defiler - not a bad idea
2. Electrician - it's already there. both "W" and "E" use the exact same circle
3. Gauntlet - this is splash damage from whatever you hit, circle isn't going to help you
4. Thunderbringer - not a bad idea
5. Vindicator - this isn't really needed :/
balph's regurg isn't really a good idea either as you can only really infect someone with it if they are right in front of your face more or less...why do you need a circle for that?
if you're having problems with the regurg, you need to practice playing this game a bit more
I'm not sure about adding range circles for auras as it clogs on the screen and sometimes other range circles may disappear (don't know why) but I may make range circles for Vindicator and Thunderbringer as you've requested it.
I'm currently working on coloured range circles (based on hero colours) and have also added range circles for Tempest, Zephyr and Nighthound (++hsram's suggestions).
Update should be released in a few hours and as always your feedback is much appreciated!
Last edited by He; 10-02-2010 at 08:28 AM.
I dont know why but i cant see Electrician circle in game. Probably the problem will be on my side.
I dont have problems with regurg, but the idea here was how far it can reach thats why i asked if you can do only circles, because circle would be useless in this case.
Hope you will add Defiler.
you talk about clogging the screen but you're adding tempest (meteor? ult? you have a circle when you select the skill which reflects it's range...) same goes for nighthound and vindicator.
however vindicator is a range deal with his silence but do you honestly need a range circle for him? TB would be ok though
what about zephyr? is it his cyclones? i would figure that the cyclones themselves do the damage and not an area around him but i could be wrong about this.
i also have another suggestion to add a different colored circle for anyone with mock of brilliance equipped.
i would honestly hate to revert to the outdated mod of similar quality cuz of silly circles on heroes that shouldnt be there :/
I added circles for Tempest and Zephyr as it helps to know where not go when the skill is activated. This shouldn't clog up the screen as the circles will only last for the duration of that skill.
As far as I'm aware, it is impossible to make options which alter in-game effects (correct me if I'm wrong) therefore I'll make a guide to show people how to manually disable range circles.
EDIT: Can someone confirm for me whether or not the range circle for Electrician is working?
Looks good but I'd really appreciate adding Vindicators passive aura range (silence on spellcast). Yes it is beneficial to have the vindicators aura shown since you know how far away you can position yourself to still silence people.
The rangeindicator on behemoth would be better to be based around heavyweight's range instead of his ulti, as his ulti can reach further with creeps near him. Both fissure and Enrage (and ulti) being bit better to know range of the heavyweight stun.
Also a range could be added on zephyrs & tempests ulti and night hounds smoke bomb after it has been cast. Not as high priority though.
- Vindicators Glyph of Silence
- Behemoths Heavyweight
- Zehpyrs Typhoon
- Tempests Elemental Void
- Night Hounds Smoke Bomb
Rangecircles on all heroes are working. (atleast on all skills I feel that circles are useful).
Good work! That guide would be a nice addition aswell. :)
Last edited by Holypalaswe; 10-02-2010 at 01:21 PM.
As i said the Electrician circle should be ok i am aware that one of my addons is causing the problem.
I agree with Holypalaswe that heavyweight's range on behe would be more useful. So right now we are missing Vindi and Thunder auras. Defiler ulti and then some range circles on abilities listed above (Zephyr Ulti, Tempest Ulti, Night Hound Smoke, Magmus Steam bath)