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Thread: Range Indicators [16th July]

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  1. #241
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    Quote Originally Posted by He View Post
    Update coming soon! I'm still trying to fix the unread bits error but it only occurs on my 64-bit computer for some reason...
    untrue i have a 32 bit computer and am getting the errors i think it has to do with the new models
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  2. #242
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    He, i believe in u...

  3. #243
    I don't know if it's been mentioned but it seems like when i use Cast Range Indicators heroes will stop the animation right before the cast goes off for targeted spells. I've tried with glacius with his blast and pyro with his stun in practice mode. I don't know if practice mode is the problem, too worried to try in a real game.

    Edit: Tried with WS in practice with his stun with the same results. Also tried with Pyro in a no stats and the abilites work so it seems practice was the problem. And to clarify, the ability is not actually going off, just the animation leading up to it then nothing happens.
    Last edited by Ongi; 12-15-2010 at 10:39 AM.

  4. #244
    Quote Originally Posted by Ongi View Post
    I don't know if it's been mentioned but it seems like when i use Cast Range Indicators heroes will stop the animation right before the cast goes off for targeted spells. I've tried with glacius with his blast and pyro with his stun in practice mode. I don't know if practice mode is the problem, too worried to try in a real game.

    Edit: Tried with WS in practice with his stun with the same results. Also tried with Pyro in a no stats and the abilites work so it seems practice was the problem. And to clarify, the ability is not actually going off, just the animation leading up to it then nothing happens.
    I think it is bugged in practice mode, if you are really worried try join no-stat game and see if it's ok

  5. #245
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    I'm having problems with Gladiator his whip skill
    It doesn't show up in the ui anywhere nor in the compedium nor can I even skill it

  6. #246
    Please update because the slot machine of "will i get unread bits" when loading in 2.0 is too risky to have it enabled

  7. #247
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    I promise to get an update out in a few hours... ><

    Really sorry for the delay!
    Last edited by He; 12-16-2010 at 05:30 AM.

  8. #248
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    would this mod be responsible for random "unknown entity type. bad snapshot" error aswell?
    Quote Originally Posted by ras2indi View Post
    i was 1v1 with steaven when it start to topple towers without creps around the creps were advanced in his tower he was zephir want something done because if it is to retrieval play n play is ruin games "observation" at the beginning they were picking up so early the BD. I would like something done

  9. #249
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    I love you dude, waiting for the update Take your time!

  10. #250
    can it be, that this unread bits problem is related to some specific hero?
    that would explain why in some games u get that crash, and in others not.

    i just had a game with all indicators activated and no crash...

  11. #251
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    Quote Originally Posted by Tankie View Post
    would this mod be responsible for random "unknown entity type. bad snapshot" error aswell?
    I never seem to get errors when using this mod but my brother seem to be getting the unread bits error every time he tries to use it since 2.0. I'll have to fix the problem some other time but for now if it's happening to you, try using Ability Range Indicators (by RulerOf) or disable the mod completely. (If anything errors should only come from Cast Range Indicators, assuming the mod is up to date.)

  12. #252
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    I use the AoE and Tower mods. They both work fine with Hon 2.0, however, the one time I played a game where a person took the new skin of magmus and moon queen I also got the error message about unread bits. this makes me pretty sure its the new skins that cause the problems with these mods.

  13. #253
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    Quote Originally Posted by Wolves425 View Post
    I use the AoE and Tower mods. They both work fine with Hon 2.0, however, the one time I played a game where a person took the new skin of magmus and moon queen I also got the error message about unread bits. this makes me pretty sure its the new skins that cause the problems with these mods.
    Thanks for the tip.

    EDIT: FML new avatars have different scaling values. (ie. I gotta make a few more changes to the mod.)

  14. #254
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    YAY, finnaly

    ty He

  15. #255
    So there will be an updated version for this ? yaaaay cuz i avoid using gladiator till the update comes

  16. #256
    does not work with 2.02

  17. #257
    Best mod ever made.

  18. #258
    Quote Originally Posted by Analstar View Post
    does not work with 2.02
    still "unread bits" error.
    … for your personal diffusion process

  19. #259
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    Can u fix so we can have your other mods enable at the same time?.



    The only one that can be enabled at the same time is jeraziah's righteous aura.

  20. #260
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    Quote Originally Posted by wazer View Post
    Can u fix so we can have your other mods enable at the same time?.



    The only one that can be enabled at the same time is jeraziah's righteous aura.
    The one with the * means they are already in AoE Range Indicators.

    Note: Anyone who are still getting errors disable Cast Range Indicators. (Still trying to see what's up...)
    Last edited by He; 12-16-2010 at 11:17 PM.

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