I love this game so far, and it's only in beta. That being said, i do have minor annoyances i want you to consider nerfing or buffing towards the near release of the game.
Electrical grip or whatever. It's a sure as hell wicked support skill, but it's far too powerful. At the very least, lose the dps over time he gets on top of a 5 second time the enemy he's targeting can't do anything about.
Mana shield; is fine as far as im concerned, a good skill for a support hero to be able to tank. But it still seems too powerful if the person gets int/str items, electrician can become a tank in himself and solo instead of support his team mates.
His aoe is a bit too powerful as well. It basically costs no mana, and the armor buff along with damage? Wayyyy too imbalanced.
His ultimate is the only skill that seems fair, but so far it's multi-use seems to be whats killing me most of the time, along with the mana drain and the 5 second stun.
Conclusion: Good hero concept, poor execution.
Stealth is fine. But it seems you have too many heroes with instant fade stealth, with dire consequences as to not catching him before hand.
His aoe armor and attack debuff is ****ing retarded. Sorry for the harsh words, but it really is.
His crit needs to get removed and replaced with something more balanced as well. It's crazy enough he does massive damage, but when you add
Beserk, its a little too crazy. His ultimate is fine, as i'm sure most will agree, but the crit he gets is the reason he can solo basically 1v5 most of the time against weaker heroes.
Conclusion: replace his aoe armor and attack debuff, and his ludicrously high crit rate.
You basically made the tidehunter a solo monster, literally. With the right items, the kraken can do wayy too much damage and it's mostly from his new skill, the whirl pool. Nothing can really stop it, unless you have an escape skill or you can kill him fast enough. And more often then not, you get caught and put instantly into an ambush. His Tsunami charge does way too much damage with his drench ability.
Conclusion: Leviathin was fine the way he was. Return him the way he was, please?
That's really all i have to whine about, as i haven't played any of the other original S2 heroes like zephyr, arachna, or the scout.. but i have played dota alot, enough to know most of your originally created heroes either need to be buffed, or nerfed to fit the dota style of gameplay.
Thanks for reading, and again, please consider these changes sometime in the near future.
Kraken is not as op are you make it sound. I think its actually more balanced. Whirlpool is a fun skill and decent initiator for team battles but the huge 350 dmg AOE stun ult that leviathan has is much more useful in most situations.
i think those heroes are fine, including madman. hes like mortred, or troll. they are powerful but not from the start. in competitive play they wouldnt let madman farm for 1 second.
I haven't seen much of any of these heroes in HoN, but it's worth pointing out mortred and troll aren't seen as carries in dota because they have no escape mechanism and very limited ability to assist in ganks, while madman has both of these. But again, I haven't seen enough of the hero to comment on actual balance.