|
|
Does anybody know how far you have to teleport to break Puppeteer's Hold? I know Leaps and Portal Keys break it but things like Swiftblade's ult doesn't.
Shouldn't Swiftblade's ult break it then? I feel it should, but I guess I really don't care, I don't really play him, just thought it was weird.
Swifts ulti should break it since it makes him immune to everything. Leaps especially, Valks/Zephy, breaks puppets hold.
Hmm, but doesn't "leap" work as if the hero is standing in the same place until he lands?
Tsunami charge does not break it. You go to the max distance it allows and once the duration of the charge is over you snap right back to the center of the puppet hold.
I've only seen Flash and Portal Key break it.
Hmm really? I'm not sure. I guess, just i remember my Zephyr days I thought I was pro when I used leap to break out of it and look all cool
I think it's any leap that is restricted by the terrain (Dark Lady, Kraken) won't break it, while leaps that are proper blinks (Magebane, Zephyr, Wretched Hag, Valkyrie) will. It's a pretty good CC if only 5 heroes are able to break it.
I also know going invis won't break it, although it doesn't reveal the invis targets either.