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Thread: Taunt (Prepurchase Feature) Tooltip

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  1. #1

    Taunt (Prepurchase Feature) Tooltip

    taunt says it lasts 30 seconds but it actually lasts 40 seconds

    unrelated suggestion: take off cooldown for mass smackdowns
    Last edited by ElementUser; 09-08-2010 at 06:22 AM. Reason: Corrected

  2. #2
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    34,048
    Actually, 40 seconds.

    ability_taunt.entity

    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    <ability
        name="Ability_Taunt"
        
        icon="/ui/legion/icons/taunt.tga"
    
        actiontype="target_entity"
        targetscheme="enemy_heroes"
        ignoreinvulnerable="true"
        
        anim="taunt_1"
        casttime="3000"
        castactiontime="0"
        cooldowntime="60000"
    
        deferchannelcost="true"
        deferchannelimpact="true"
            
        range="1200"
        
        maxlevel="1"
        disabled="true"
        
        nostopanim="true"
        noresponse="true"
        novoiceresponse="true"
        nosilence="true"
    >
        <onimpact />
    
        <onchannelstart>
            <aggression source="source_entity" target="target_entity" />
            <playtauntsound source="source_entity" target="source_entity" />
            <playtauntsound source="source_entity" target="target_entity" />
        </onchannelstart>
    
        <onchannelend>
            <applystate name="State_Taunting" target="source_entity" duration="40000" />
            <applystate name="State_Taunted" target="target_entity" duration="40000" stack="true" />
        </onchannelend>
    
        <modifier key="perks" condition="perks" modpriority="100"
            maxlevel="0"
            disabled="false"
            ischanneling="true"
            channeltime="0"
        >
            <onimpact />
        </modifier>
    </ability>

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

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