I was playing valk and made a little scheme for me. This build is maybe not the good one but it worked for me (every players are different).
Precision: solo lane (mid, top, bottom).
Information: i could use it against 1 or 2 oponent(s). Sometime difficult to manage mana and health at the begining.
Legend: Yellow = price, Steps = when i was back to shop !
This build make me very hard to catch, and if i take an illusion i'll have 4 clones of my self. The hellfire assists valk to silence and kill others !
Credits are going to UniQFazer, a player that i could observe through the HON System.
Last edited by kursion; 09-03-2010 at 02:27 PM.
Get steamboots or phaseboots in 90% of the games instead. TPBoots are very situational.
Psupply = good
bottle = good
RoT = bad
hellflower = bad
soulscream = good
geo's = good
Ahah ty for your comment NwGRich (very constructive comment)
RoT = in most cases it let me regen a lot on farming creeps. Sometime, i play Manatube but RoT will help team in mid game.
Hellflower = this item is so cool against oponent. If you're playing in team or solo you can control two ennemi. Against only one player you can disable him very easily: silent so the ennemi will back, then arrow to have 4-5s stun... Finally Call + Kill . You can also use illusions/clones if you're in trouble.
Post Haste = I agree with you a steamboots or phaseboots would be use 90%... and i personally think that this is an error. Level 15 i was able to teleport and get 2000 gold back in 3 packs + Call of the Valkyrie. Those boot can also be use to finish tower very quickly, gank, regen, have a little "ballade in da wood"
As I told you, it's based on my poor skill
Btw ty for the comment radicalOmg and Zerstoror (and the other funny guy)
About your ability build.
Get an earlier point in your stun, and earlier ult.
Sometime getting stun earlier is very great but Call of Valkyrie is just awesome. Attacking your oponent to reduce his life and juste press that key will finish him.
Ulti is good for team ganking. It will depend of your team. This is a solo laning Build.
Ty for your comment. I appreciate
Having Call will also let you get a lot of gold very easily: attack some creep (but don't kill them) and activate your Call to have last hit on crepps ! 3 creeps kill = 150 gold, with mana regen you will have a lot of gold in the mid game.
Also Call of Valk is difficult to miss, stun is easy to miss. Call also dealt more damage if your against 2 opponents.
Even though you're laning solo, an early ult is still favourable.
In my experience in early game it will only empty your mana bars quickly. The team can survive without it until lvl 9-10. After it will be a great bonus for the team and for you (max stun damage + max damage via call will easily kill some heroes). Ulti with 2.5 sec fade is not enough to survive and early gank can easily done with 5 stun + call to aoe and make a lot of damage.
In conclusion, i really think that Prism is not a priority. But again, it depends also on how you're playing
Ty nolifer for your reaction
An funny example: i was in the opponent jungle farming some creeps. An ennemi hero appears with only 250 HP. => Call of Valk was a great tool to kill him quickly (no target needed, it also killed my creeps, no need to follow) and Leap away like a [choose your word]
Some asks why the Geo is a good item:
2 Clones dealing damage, help for survability (not always), dispell yourself
Just noticed Post Haste is in all the builds.
If you can't ricefarm Post Haste fast enough (which is usually the case considering the ganking metagame), get either Steamboots or Ghost Marchers depending on what you need in your game.
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Don't get Posthaste until you have filled your other 5 item slots with good items. It is 1200 extra gold than the other two shoes, money that should be better spent elsewhere.
I wouldn't recommend getting Hellflower unless you are up against 5 int squishies and you are overleveled/overfarmed, because it does not give the raw damage output that you will need later. However, I haven't tried this before, so idk.
Your build fails by the basic principle of not having jump and arrow by level 2.
However great call of the valkyrie is, it won't do too much before it hits level 3-4.
The jump spell is optional at level 2, you could get it at level 4. However, an early jump allows you to avoid ganks much more easily and of course helps with the chase.
The reason you want arrow early is simple, it's the longest stun in the game. Yes it requires some skill to hit, but when it does you're almost guaranteed to kill. It makes a first blood @ rune spot an almost guarantee. It allows you to pull of succesful ganks time and time again.
It's going to benefit your party quite a bit.
As for items. 2x duckboots, 2x minor totem, 1x runes, 1x health potion. With proper last-hitting, you'll have a bottle in no-time and can use your jump to beat everyone to runes and bottle them. Unless you're laning hag or magebane or something, shouldn't be an issue
You always get arrow or leap at level 1, and then the other at level 2. There's no excuse for doing it any other way. They're among the best one point wonders in the game, whereas your call needs to be higher level to be effective. Also, you need more stats for last hitting. 2x duck boots is popular on Valk, which you can build into Soulscreams after you have bottle and boots. For mid-game items, you either build Thunderclaw, Nullfire, or Geo bane's. Dropping a RoT in there is fine too, if your team needs the +armor, but don't get it before you have at least boots and bottle.
Also, lvl 1 ulti is garbage. That's why you don't get it at level 6. You get it at 10 and 11 so you can actually get some use out of it.