SLITHERThe Serpent of the Seventh Pit, feeder on the sick and the weak, was summoned forth in the last days of the war between Man and Beast. A cunning conniver and whisperer of false promises, Slither delights in suffering and despair.
NOTEThis is how I play Slither and it works out for me 9/10 times. If you have different skill or Item build it will be noted and may be tested :P. These play styles were only tested on pub games, usually 1500+ or 1600+.
With Slither I found this video on auto attacking very useful. (Known as orbwalking? in Dota?)
ProsSlither sprays a torrent of toxins toward a target location, infecting any enemies that come into contact with the torrent. Infected enemies take some initial damage followed by damage over time and reduced movement speed.
Counters nearly all melee mids
Powerful nearly all game
Ultimate is non-lethal
Semi-low mana pool
No scaling damage
Starting Health: 492
Starting Mana: 195
Strength: 18 + 1.85
Agility: 22 + 2.6
Intelligence: 15 + 1.75
Movement Speed: 290
Base Armor: 3.08
Mana Cost: 90/105/120/130
Cooldown: 22.0 Seconds
Deals 50/70/70/100 magic damage and applies Poison Spray to targets for 15 seconds.
Poison Spray Effects:
10/20/40/50 magic damage every 3 seconds. Reduces movement speed by 50% initially, recovering to full speed over 6 seconds.
The slow caused by this move is extremely powerful, especially early game and even mid game. The damage over time may help you finish off an enemy even though they get away.
Doesn't look like it's that big...
ToxicitySlither adds poison damage to his attacks. His attacks then reduce target's movement speed, deal damage over time, and negate health regeneration.
On Attack Impact:
Applies Toxicity to target for 7 seconds.
10% Movement Slow
40%/60%/80%/100% Reduced Health Regeneration
5/10/15/20 Magic Damage per second
A very good addition for harassing. Deals 26/52/78/105 total after natural magic armor. Which by level 3 can effectively double your damage! Note, if you attack the same enemy twice the effect wont stack, it will just reset the 7 seconds. Note: this is an attack modifier and won't stack with other attack modifier. If another attack modifier is wanted (not recommended) be sure to switch the attack modifier by clicking on the picture directly above the mini-map.
Favorite attack modifier xD
Toxin WardSlither summons a ward at target location that will attack nearby enemies, dealing minor damage and slowing their movement speed. The ward is immune to Magic.
Mana Cost: 20
Uses a charge to spawn a poison ward at target position.
One charge is gained every 5 seconds with a maximum of 1/1/2/2 charges.
Poison Wards have 60/110/160/210 health, have a duration of 40 seconds, deal 9-11/17-21/26-32/34-42 and apply a -25 movement speed for 5 seconds.
An incredibly useful scouting skill. Your skill build may even change depending on the heroes you fight. For example, a heavy ganking middle you might want to put a point in this to avoid being ganked. This skill can also be used to push towers and defend towers easily once you have the mana pool for it.
Scouting that has enough range not to be in danger
Poison BurstSlither expels poison in all directions. Enemies hit by the ring of poison become infected, taking damage over time. The damage is non-lethal, and as such, will not drain the target's health below 1 health. This skill can be improved by staff of the master.
Mana Cost: 200/300/400
Applies Acidic Poison to targets in radius for 12 seconds.
Acidic Poison Effects:
36/58/81 Non-Lethal Magic damage per second
(With Staff of the Master: 58/81/108)
Total damage: 324/522/729/972 after base magic armor reduction. Staff of the Master increases total damage by 243 (after magic armor) in comparison to a Pyromancer's ultimate +150 damage with Staff of the Master (after magic armor) is only 93 damage increase per enemy it hits. You can decide whether it's worth it or not to get it. A powerful ultimate that can do extreme damage but doesn't kill... Well, once you have inflicted as much enemies as you could with your ultimate, try to inflict as much enemies as you can with Poison Spray. This way, if enemies escape from battle with low health remaining, the combination of your ultimate and Poison Spray can kill them. Also, if Toxicity is applied to them that's another way that you can kill enemies no longer in battle.
1a: Poison Spray (If you're going for the first rune gank)
2. ^The other skill^
4. Poison Spray
5a: Poison Spray (Depending if you have the ability to harrass)
6. Poison Burst
(7: If your being more involved in team pushing and ganking I suggest Poison Spray)
7. Poison Spray/ Toxicity
8a: Poison Spray (If you're more involved in team pushing and ganking)
9. Max out 1st and 2nd skill
10. Toxin Wards
11. Poison Burst
13. Toxin Wards
14. Toxin Wards
15. Attribute Bonus
16. Poison Burst
17-25. Attribute Bonus
As said above, if the enemy team relies heavily on ganking, one point in Toxin Wards can be useful. This is the basic skill build I usually use.
Laning and Team Fights
Laning: Unless you are babysitting, where you would focus on denies and harassing, you should mainly focus on hurtful harassing and last hits.
Team Fights: Focus on inflicting your skills on as much people as possible. If you have Assassins Shroud and aren't in a good position on using your ult, use your Assassin's Shroud and Poison Spray+Poison Burst Combo. Otherwise, you can also use your Assassin's Shroud on escaping.
1x Health Potion, 1x Rune of Blight, x2 Pretenders Crown
1x Health Potion, 1x Rune of Blight, x2 Crushing Claws, x2 Minor Totems
1x Health Potion, 1x Rune of Blight, x1 Wards of Sight, x3 Minor Totems, x1 Mana Potion
1x Health Potion, 2x Runes of Blight, x1 Iron Buckler, x1 Minor Totem
(Only recommended if you already have 3 or so kills already or lack of other carry on your team)
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots
Core (Roamer, Ganker, Babysitter)
x2 Fortified Bracelet, x1 Bottle/Iron Shield, x1 Striders,
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, Firebrand/Blessed Orb
x2 Fortified Bracelet, x1 Power Supply/Bottle, x1 Striders/Phase Boots, x1 Assassins Shroud
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, x1 Geomater's Bane, x1 Nullfire
x2 Fortified Bracelet, x1 Power Supply, x1 Phase Boots, x1 Assassins Shroud, x1 Staff of the Master
I don't... ever use Slither as support but if your teammates insist, that is what I would get. Other than that, all other Slither builds have worked excellently for me so far, any other builds will of course be tested and may be added to this guide if successful.
Allies and Enemies
Allies: ,Stun and Slowers () (Usually will be melee)
Swiftblade/Devourer: These two are pretty easy to explain, Swiftblade and your 1st and 2nd skill combined will be an almost guaranteed kill. If Devourer gets someone with his hook your slows combined with his slow will also be an almost guaranteed kill. Other melee stunner or slowers making your slow easier to aim.
Enemies: Multiple Target Healers, Fayde, HoldersMultiple Target Healers: () When they use there spell it practically negates 2-3 ticks of damage of Poison Spray on every one of their teammates around them, which in my experiences can become the difference to a Double Tap! from a QUADKILL!!!
: With a Codex is an instant kill early or mid-game. Counter with Mystic Vestments with 2 Bracers, usually is all you need, stick with your teammates if not enough.
Holders: ( ) Not only are you 100% useless while being held by one of these, if your ally is grabbed by one, you can't really do much to save him because of your lack of disables.
Change log Versions:
1.0 Guide Created
1.1 Skill Pictures, and wording changed
Last edited by sakendevil; 09-08-2010 at 09:04 PM.
Decent guide, but not worthy of premium yet. Something that especially caught my eye was you considering Blood Chalice. Its definetly not worth it on Slither, too squishy.
You should definitely include Tablet of Command in your item builds, especially for support/ganker Slither, as it is probably the best item for the money on Slither. He doesn't need good items because he doesn't scale, so you get an item that isn't about scaling at all but about utility. It's probably the best way to help your team (in a timely fashion that is, Sheepstick is better but too expensive) giving you increased ganking, escaping, and crowd control power. I get ToC in 90% of my Slither games.
Playing Slither as a carry is a huge waste....you're basically spending gold on items that won't even let you do enough dps to take down a Glacius. He is 99% of the time best played as support. The only "carry" item I would get is Nullfire.
Also, Assassin's Shroud is terrible. Anyone with half a brain will counter it. Much better to get portal key.
Movie, comic and game reviews from yours truly:
:HelmOfTheBlackLegio on slither... pretty much always. you are wasting your time with bracers.
:NomesWisdom::chal: solid pick ups for mana issues. pick one
:GeometersBane: or :NullfireBlade:
:WardOfSight::WardOfSight: :WardOfSight::WardOfSight: if you are not one of the top 2 carries.
Last edited by Ogrim; 03-29-2011 at 02:45 AM.
after that: :GeometersBane::BarbedArmor::Nullstone::ShrunkenHe ad: :ShamansHeaddress:aemonicBreastplate
or if need cc: :KuldrasSheepstick::FrostfieldPlate:
Last edited by frostychee; 05-01-2011 at 08:36 AM.
^^ Basically what the guy above said
Replace chalice with RoT (turn into nomes after helm/steamboots)
Shamans/barrier is situational
Geos is good if you're having amazing farm otherwise nullfire or a puzzlebox will increase your utility since nullfire is awesome against hb/jere and the purge will ensure kills on fleeing targets. Puzzlebox on slither is devastating because it boosts your already high push potential
Four minor totems
(Buy scarab at outpost)
For pubs: :Portalkey: & oombringer: or :Mock:.
CC @ 25.
No mention of Nome's, Shroud, or Tablet? Three cheap items that are worth getting on slither in any 1500-1600 pub.
Also, you should provide a little more information about useful ways to use slither's abilities. For example, you should point out in your description that toxicity will nullify an enemy's Runes of the Blight, as well a regen from an item like Helm or Bloodstone.
As I remember, Runes of the Blight were blocked by Toxicity's health regen block for only a short period of time. I don't think it's that way now.
If you're playing against a slither have someone get a barrier idol. It does wonders.
The other thing is, I don't see why no one ever gets Spellsharts on Slither. If you're going to be dying every team fight anyway, might as well rape people that much harder with your dots.
Staff does the same damage as Spellshards for his ultimate. If you're playing suicidal, I would definitely go for Staff over shards as you get a boost to your HP, your **** mana pool, and you get a better cooldown reduction for your level 3 ultimate.