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Thread: Helm of the Warden (Anti-Stun)

View Poll Results: Would you like to see this idea further developped?

Voters
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  • Yes.

    48 78.69%
  • No.

    13 21.31%
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Results 21 to 27 of 27
  1. #21
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    Quote Originally Posted by darkfeather View Post
    maybe if you add this: doesnt work against channeling stuns
    or triggers at the end of the channel (at least for wind mode)

  2. #22
    It's been a while, still like this concept.

  3. #23

  4. #24
    i like this, however it seems to complicated, id like to have it only one (or two, deffensive-offensive) activations.
    Ahimtar's everyday HoN sketch video 3 is out!!!

    Thanks for watching

  5. #25
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    Feb 2010
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    like the idea,
    guess numbers would be changed (20% dmg reduction for that prize^^)

    my ideas:
    -add lightning mode with effect of the fire mode (ms)
    -change fire to do dot dmg around you
    -maybe remove the wind, it would be very funny but unless u find a good solution for spells like succ ult or polly/elec grip its too hard to balance that

  6. #26
    this is very creative tbh,you even mention steamboots,a bit similar but an unexploited idea that could diversify gameplay.

  7. #27
    how about just 50% reduction of stun duration and 2850 golf cost with a 45 second cooldown? i agree there is not much anti stun items besides somehting like nullstone and shrunken head

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