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sol's bulwork as a possible item pickup after pk?
just a thought![]()
OK guys, after a lot of inactivity from my part (the guide, not HoN), I've finally felt the necessity of updating this guide in order for it to retain it's premium status. Basically I fixed some typos etc. (thx for pointing out) and updated the list of skills being disabled under Rotten Grasp. I was surprised about the fact that Silhouette indeed can pull herself out with Tree Grapple and that Geomancer's Dig neither is affected by the immobilized state.
I also added Bulwark to the luxury items section as that item is perfect for Deadwood. Other than that, I'm thinking of new possible heroes that could be added to the team and enemies lists. Feel free to help and/or come with improvements and suggestions still.![]()
Guide is rather nice and pretty in-depth. A few things I noticed:
At thedescription of Oakbolt, there's this:
- If cast on a tree, destroys it. Make that Keeper of the Forest (Tree Sight) sad!
Keeper no longer has eyes, so you might want to remove that.
Initial items section:
Deadwood, with his high base damage and Uproot, shouldn't have any problem getting last hits, which is why I like to get two Crushing Claws on him rather than a Lodger's Hatchet.
The bold part is supposed to be Logger's. Typo.
Other than that it's good.
I think nullstone is a pretty cool guy for, eh gives him survivability and mana regen and doesnt cost much, so I find it a good luxury item for him. Deadwood is deficient in the mana department, since after his initial burst, he has no more, and nullstone gives him int and mana regen.
Updated as of 2.5.14
Deadwood is sad cus they took his superior 1200 night vision range, happy they made Silhouette, Geomancer and Magmus no longer able to escape his Grasp.
Looks like Bubbles was ninja-buffed at some point and was able to teleport to his shell from an Immobilize, and S2 got aware of Maliken not being able so they buffed him too (but not aware of their ninja-buff to Bub in the first place). Oh and looks like Deadwood got hit with the ninja-nerfhammer at some point and anyone escaping his AOE will have the debuff removed now (ie. you pounce out of it with Night Hound and you're free to go, whereas it used to keep you immobilized for the remaining duration).
hmm, I think you're wrong about that ninja-nerf to Rotten Grasp. afaik, Rotten Grasp functions in the way that it applies its state to enemies in its AoE each frame. meaning, if you pounced out of it as NH, you were always free to go (not since some recent DW nerf patch).
another example. you know that Arachna's Harden Carapace dispels debuffs (and applies increased magic armor). even if Arachna used that skill while standing in Rotten Grasp and dispelled it, she still wouldn't be able to get away because the Rotten Grasp state was again applied next frame.
My Blood Hunter skills rework: http://forums.heroesofnewerth.com/showthread.php?t=403916