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Thread: Good cs?

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  1. #1

    Good cs?

    I have been wondering what a good average cs is per game? (Having Neutrals separate)

  2. #2
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    Depends on your role. And CS isn't a good criteria. Your GPM is. You can have 400 CS, but 20 deaths, which negates the whole thing.
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    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

  3. #3
    if you play all carry/semi carry you want 140+ cs if you play support only around 70+ and if you play all roles 100+.

  4. #4
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    as carry you should aim for 50cs/10min

  5. #5
    >35 cs for the first 10 minutes.
    >50 cs there after.

    Otherwise > 250gpm if nothing is active (IE you are just farming).

    Only stop farming if you've finished all your items or are forced to defend.

    This is for hard carries remember :P.

  6. #6
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    LoL support with 70+ cks? I play whole games as glacius as a babysitter and have less than 50 cks if ur farming you could be stacking/counter warding/babysitting ur carry.

  7. #7
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    You should only worry about your CS when you're playing a carry/semicarry. If you're a hard carry, 150 cs by 30 minutes is a good target, and 400+ by 60 (if it goes that long) is solid. If you're a semicarry and you've been ganking, 75 to 125 is pretty decent by 30 minutes. Consider a hero kill to be worth ~6 cs for your farm, it works out to about the same gold. If you're playing support, you farm when you're not ganking, running around, warding, stacking neuts, teleporting, etc. Which is rarely.
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  8. #8
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    CS doesn't really matter, neither do neutrals or kills, if you can get over 250gpm as someone stated then you'll probably be carrying the game. At that point you can get steam boots and runed axe in 20mins. From there your farm just sky rockets. Especially if your team quad stack all jungle camps for you, in that case you'll hit 400gpm as soon as you clear them. Essentially, try to get EVERY creep kill but in the end it doesn't matter HOW you get the gold, so long as you get it.

  9. #9
    Oh. Alrighty then.

  10. #10
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    Quote Originally Posted by Angusiasty View Post
    as carry you should aim for 50cs/10min
    Correction: as a pro HoN-player, you should aim for 50 CK/10 min. And even players in the best clans tend to fail that, because the enemy will try to counter their farm in every single way (ganking from other lanes, runes, denies, harass, pulls, fake autoattacks etc). If you get 50 ck in 10 min all the time you are 1) playing versus players that are worse than you or 2) really good at farming, keep it up.

    I would say: if you're a carry, aim for 40 ck/10 min, or rather 80-90 ck in 20. If you don't die that's by all means a good farm. If you're a support, and with that I mean a true, good, support, then aim for 40 ck/game .

    I play ganking-support and babysitters ONLY, who ends the laningphase with about 2 ck and 10 denies, and my average ck is still 104. That's because in the pubs I play even a support can farm in between pushes etc, something a support in a real game should not have time to do. So average CK/game (like all other stats the Honpage provides) doesn't mean anything outside it's context.
    Last edited by TooBadItsMe; 08-24-2010 at 02:28 PM.
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  11. #11
    Varies for different roles, but if you worry about cs you are most likely refering to carries, in which case you should have 30-50 by 10 minutes, then 80-120 by 20 minutes. Thats what it usually is for me at least.

  12. #12
    Like everyone above has said its generally around the 100 CK per 20 minute mark. If your playing a more gank style hero you can generate your GPM via successful ganks also.

    You can also stack creeps / ancient creeps to maximise your gold gain aswell.
    To creep stack 5 ish seconds before the timer goes into a new minute aggro the creeps and pull them far away from where they spawn. This will allow new units to spawn as nothing else is in that area.

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