Trinket of Restoration (350)
Guardian Ring (175)
Nome's Amulet (525)
- +2 Armor
- +2 HP/s
- +2 Damage
- Resonance [Passive]
Cost-BenefitGain another +1 armor, +2 HP/s, and +2 damage for each additional allied Crystal Amulet within 700 range. Effect is limited to one per holder.
This is an early-game item designed for dual-laning and pushing. If both heroes obtain Crystal Amulet, they will both have +3 Armor, +4 HP/s, and +4 damage, which can give them a slight laning advantage. A team with 5 Crystal Amulets will have +6 armor, +10 HP/s, and +10 damage each. This is equivalent to 525x5 = 2625 team gold. Astrolabe costs 2339 and Abyssal Skull costs 2075, so it's a cost-effective item without being imbalanced, as it requires full team participation to be used to its highest potential. The item works such that there is increasingly higher incentive for each team member to get it. The final team member, for a mere 525 gold, is getting 6 armor (worth 600 gold), 10 regen (worth 1750 gold), and 10 damage (worth 500 gold)--that's a really good deal. [/BillyMays]
This item will ideally be useful both as a standalone item and as a team item. By combining two cheap, popular items and giving a very small effect boost, it provides yet another choice for non-mana centric heroes to start off with (though the leftover gold still allows you a single mana potion). In addition, as a auto-combine item, it should be disassemble-able. Players will hopefully ask, "Amulet?" to their lanemates the beginning of each match to coordinate their builds. In addition, a hero like Wildsoul that can support two inventories can further extend the benefits to 7/12/12.
There was an item like this on DotA-Allstars called Legion that gave stronger effects the more players had it.
Of course that was a global damage thing, and this is absolutely GREAT for many reasons:
1. Simple, not just a bunch of effects stacked onto one item.
I mean if it was that simple I wouldn't like it, but its a great alternative to starting lanes and great for early-game pushes, ganks, and more.
Definitely T-Up, would love to see this in game (With the name intact of course. Someone deserves credit <_<)
I like the item but I suggest thinking about the numbers, if you compare this to other items, you will see Guardian Ring adds 2 armor for 175 gold, whereas 2 HPreg would be 350 Gold on Trinket of Restoration, and Punchdagger adds 9dmg for 500 gold, that would be 2 damage for 111 gold, now I know that you can not just compare those numbers but I still think that the regeneration part is too strong, or the damage part is too weak. I think those numbers could still be tweaked.
But everyone knows, vote on concept not on number, so I gotta say, I love the item and I do not think it is going to be a must since, yes. Ring of the Teacher + Ornament (I think that was the name) Is comparable to this, and it adds manareg.
I also like how Nome sounds so similar to Gnome, which would fit the title nicely :P
Looks good to me, man. Can't really find any real flaws with it. At first I thought it was supremely overpowered, since I assumed you gained the bonus effects on a global scale. However, then I noticed the 700 range limit... and whammo! Another solid idea by the Nome'ster.
"Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble."
"The best way to predict your future is to create it."
Great idea =]
Finally a new alternative for a starter item!
Price is good, the effect is quite good too, but well balanced.
Thumbs up for sure!
i think you got the application of this item wrong getting it as a startingitem won't do it, most heros need the statboosts and the +dmg for farming/harassing/denying in the beginning therefore i don't see too many people getting it early on. but as the game transits to midgame and you switch to teampushes it grows exponentially stronger. the stacked 10hp/s, 10ar and 10dmg are pretty sweet for that price. but at that point of a game i don't necessarily see people spending there gold on this item. also inventoryslots are rare for some heros and to spend it for an item like this might not be the best course of action.
one way to solve that problem would be to make it a part of another recipe like a headress then there would be rather a point in getting it
Nome, you never cease to amaze. Every suggestion you make is well thought out and accepted by the community. I r jealous. :3
I would like to see it weaker, but a global radius
I like to think of Resonance as an effect that, instead of making your team HAVE to get the item, makes them WANT to get the item, because each additional Amulet is just that much more powerful than the last, not just for the pre-existing owners, but for the person who buys it.
Let's put it this way--if your entire team has Amulets, you'll want to get it. Hell, you'd be dumb not to. Why? Because for 525 gold, you're getting 10 armor, 10 regen, and 10 damage. For that much armor by itself you'd normally be paying 1400 gold. Talk about a hell of a deal!
nvm what i said before it's flawed but very cheap so it might be good choice
Last edited by DerTick; 08-28-2009 at 06:05 AM.
I like it, especially since the components of the item spell EZ