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Thread: Demented Shaman (Dazzle) - Arcane Hide

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  1. #1
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    Demented Shaman (Dazzle) - Arcane Hide

    i don't understand how this skill is comparable to grave.. halving incoming damage by 50% for 6 seconds vs not being able to die for 5 seconds with a retarded cooldown

    the old grave -> new grave is character defining for dazzle, now he has no lane control and he isn't any type of threat to the enemy. just a mediocre healer with an unreliable defensive skill.

    grave + mana gained while being hit with the cooldown would be fine, as it is now, the spell is a joke and you are better off putting 1 point in it just to farm mana while your team tanks

  2. #2
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    huh what? 50% damage reduction is great to prevent spikes on that hero the enemy just loves to kill first.

    As for the shammy being useful? He is one of those near OP heroes ATM if played right. His root is brutal, his base attack hits like a brick, and if the enemy is dumb enough to stand near a creep wave he can near one shot them with the heal. Even end game he has his ult (which I think is broken) that reduces enemies armor to the -'s if you hit them within the MASSIVE AoE, not to mention it turns all allies in the AoE into near tanks.

  3. #3
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    Quote Originally Posted by Cantspel View Post
    huh what? 50% damage reduction is great to prevent spikes on that hero the enemy just loves to kill first.
    in what regards? a blinking legionnaire? i'm really not seeing any fight where someone taking 50% damage for 6 seconds is ever going to be comparable to someone surviving death for 5.



    As for the shammy being useful? He is one of those near OP heroes ATM if played right. His root is brutal his base attack hits like a brick, and if the enemy is dumb enough to stand near a creep wave he can near one shot them with the heal.
    harrassing isn't comparable to dota so his base attack being as high as it is in dota is irrelevant. i take more damage from creeps after selecting them than i deal when the attack lands.

    haling damage is physical, not as great as you think it is. also, how would you be able to 1-shot someone with this early game if you need to have 3 root for the stun component?

    Even end game he has his ult (which I think is broken) that reduces enemies armor to the -'s if you hit them within the MASSIVE AoE, not to mention it turns all allies in the AoE into near tanks.
    without a suction skill (enigma/magnataur/dark seer) or a aoe disable (tree) i fail to see any "game breaking" effect from weave.

  4. #4
    Quote Originally Posted by fulgorestyle View Post
    in what regards? a blinking legionnaire? i'm really not seeing any fight where someone taking 50% damage for 6 seconds is ever going to be comparable to someone surviving death for 5.
    So you are saying a simple ability isnt as powerful as his ultimate? Are you sure?
    Quote Originally Posted by laserblade
    White name. Therefore, argument is invalid. Get back in the cotton field.

  5. #5
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    By broken I mean that the effect stays on, and continues to -armor or +armor even when out of the area of effect.

  6. #6
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    Quote Originally Posted by Cantspel View Post
    By broken I mean that the effect stays on, and continues to -armor or +armor even when out of the area of effect.
    Intended, or at least, it was that way in DotA.
    Why should I fear Death? If Death is,
    I am not, if I am, Death is not. So why
    should I fear that which can only exist if
    I do not?


    HoN: Fate Examined
    HoN: The Eighth Wonder?

    Hero Suggestion: Time Berserker
    Item Suggestion: Elmy's Lucky Die


  7. #7
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    Quote Originally Posted by Inconmon View Post
    So you are saying a simple ability isnt as powerful as his ultimate? Are you sure?
    i'm confused here, what does arcane hide/grave have anything to do with weave? weave is identical in dota as it is in HoN

    dota dazzle = grave instead of arcane hide

    grave stats

    cooldown 54/40/26/12
    effect: hero cannot be killed for 5 seconds

    current mechanics of demented shaman = 20/30/40/50% damage reduction for 6 seconds with the cooldown INCREASING as you level it

    so, again, i ask, what realistic situation would 50% damage reduction help more effectively than just avoiding death for 5 seconds?

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