So is carry andromeda seriously considered viable already or something?
If you have a glacius on your team. against incompetent teammates Aurora spamming is quite funny. 1 aurora blows a tango's regen. and that -armor REALLY makes your auto attacks hit hard.
not for competitive games but it is fun as hell.
btw Im a BIG fan of SoTM on her
Is this guide finished? Where are the replays? And please, remove the warding and runes sections.. this is a guide to Andromeda, not general gameplay, correct?
This build is way off as I made this when I started playing and was not aware of hero roles. I will update in the next few days. And you can be sure that i will maintain the ward and rune guides as Andro is a great roamer and needs to rely on both.
What does any of this have to do with Andro? This is just describing what runes do, common knowledge.The Haste rune is very useful for ganking.
Additionally you are able to chase enemies if they are running away as your movement speed is at maximum.
Invisibility is extremely powerful for ganking your opponents as they might not expect you.
The regeneration rune allows you to directly continue you ganking as it refreshes you completely.
complete revamp of the content.
colouring,replays , new pictures, formating, ganking routes, screenshots and additions from you will be added soon
Last edited by Sye; 07-22-2010 at 12:05 PM.
DotA style is Comet-Aurora-Aurora-Aura-Aurora-Ult-Aurora-3x Aura-Ult-3x Comet, not putting Comet before Aura
That would be pretty hardcore
Need to see how my guide works out, i might add it as last option, never tried it.
I'm personally not really a fan of aura's that early. Well maybe arachna for some lasthitting damage but else, i dont know.
btw have great holidays
worst guide ever.
jk sye you did a pretty good job on it.
i actually learned a bit
we need to play again!
Fool you sword
Did some more formatting and colouring. #1 will be reworked next for an easier read and overview.
Last edited by Sye; 08-05-2010 at 10:22 AM.
Note for Aurora:
Every 0.25 seconds, an affector providing 500/500 sight is created for Aurora.
The projectile for Aurora travels at 1400 units/second, which means it finishes in 1 second (since it travels 1400 units total)
The code files also say that 1 sight affector is created right on top of Andromeda, so a total of 5 sight affectors are created at these positions in front of Andromeda:
0 units @ 0s, 350 units @ 0.25s, 700 units @ 0.5s, 1050 units @ 0.75s, 1400 units @ 1s (the times listed here are the times after Andromeda reaches the cast point of Aurora)
Also, each sight affector lasts 5 seconds.
Thanks a lot for the info EU
Post #1 redone with colouring and formating.
Trilane info as they are upcoming those days =]
Hm, I have never used the "Usual Build" ever
Massing 3-5 levels of stats is something I never do on Andromeda before level 11 - I only get 2 levels of stats max early on, if ever