1. Pudge's hook will not bring enemies over the edge of a cliff if you're standing against the edge. In dota they're sandwiched right next to you against the cliff. I hope to god this isn't an intentional mechanic, because it cripples pudge pretty bad.
2. Tree's ult does not hit invisible units. What the heck? What kind of ridiculous aoe doesn't hit invisible targets?
The same occurs when there is not enough space because you're very close to trees, I know because my target was hooked and ended up on the opposite side of the trees from me. It was fairly frustrating.
Just leave enough room for the hero between you can the cliff/trees. Also buy a blink dagger so you can just blink on top of them and ult.
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i know trees ult requires sight to work on heros
(if they are up a cliff and you are down it, you cant see then but you are ~100 distance away, the ult wont grab them :|)
so id assume your wrong on the reveal part, but then again i havent tested it. either way what i explained needs fixing (and if it doesnt grab invis fix that too)
Today i was hooked to a certain death but my ass was saved because of the cliff thing. I love pudge in dota and im pretty good with him but in hon i think he sucks ass.
they should change the visuals of hag's aoe to match QoP's.
QoP's launches sound waves to each target visible and in range.
if there are no nearby visible target, no visuals, just cooldown and mana used.
Hag's just bursts out of him, but the mechanic is the same as QoP's but the visuals don't match, it makes you think that it hits everything nearby.
Aoe spells should damage invis units as well. Seems a little ima if they can't get hurt.
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Hehe, I've been hooked from across the river only to be dropped off the side of the cliff; Was thinking, "phew, close one", only to then be devoured while he was still up there.
Fully depends on the spell. AoE spells that target units such as "lightning-type" effects (Thunderbringer, Torturer, "Hag") should not damage invisible units. Wave spells (Defiler) should hit the target since damages the line the spell uses.
Tree's ultimate is one of those spells that should hit invisible units mainly because it's A) balanced, B) an ultimate, C) it's not a targetable spell.
Probably one of the first bugs ever reported, search and/or looking at the bug list would of told you this.1. Pudge's hook will not bring enemies over the edge of a cliff if you're standing against the edge. In dota they're sandwiched right next to you against the cliff. I hope to god this isn't an intentional mechanic, because it cripples pudge pretty bad.
hapend to me also dude had 100 hp after hook and he just slide down and run away :SS:S:
In DotA, due to engine limitations and/or simplifying coding, QoP's scream of pain, Bristleback's Quill Spray, and Tinker's Heat-Seeking Missiles were all based off fan of knives, which does not hit invis units. Since Bristleback's quills deal more damage based off how many times they hit a target, the damage had to be triggered, which effectively made it hit invis. Echo Slam's "extra shockwaves" in DotA were also based off fan of knives, which is why they seemed to have a larger range than the Echo Slam itself.
HoN though, has the option to easily make any spell hit/not hit invis units. Hopefully they will make the right choices for what is balanced. I do think Tree's ult should hit invis, mainly because it is an ultimate. Would be nice if they gave him his truesight eyes back, instead of the near useless regen aura that you have to hump the tree to get.