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Thread: Doctor Repulsor - Ludicrous Speed Distance

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  1. #1
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    Doctor Repulsor - Ludicrous Speed Distance

    I got this from Norroar in a PM - looks like a solid formula.

    Quote Originally Posted by Norroar
    I've recently created a formula to calculate the distance of Doctor Repulsors' "Ludicrous Speed". It's quite simple, and so far, it seems to be working and correct!
    (However, please do say if you see a mistake)

    x = ( 0.93 * y - 15 ) / ( ( 10 + 0.01 * y ) / 100 - z / f )

    DISTANCE = ( 0.93 * MANA - 15 ) / ( ( 10 + 0.01 * MANA ) / 100 - MANA REGEN / SPEED )

    --

    Example 1:

    (Doctor Repulsor - No items - Level 11)

    Mana: 689
    Mana Reg.: 2.13
    Ludicrous Speed: 1875 units/s

    x = ( 0.93 * 689 - 15 ) / ( ( 10 + 0.01 * 689 ) / 100 - 2.13 / 1875 )

    x = ~3730
    Example 2:
    (Doctor Repulsor - No items - Level 25)

    Mana: 1417
    Mana Reg.: 4.37
    Ludicrous Speed: 2500 units/s

    x = ( 0.93 * 1417 - 15 ) / ( ( 10 + 0.01 * 1417 ) / 100 - 4.37 / 2500 )

    x = ~5429
    Since you now have the total distance you can travel, you can easily calculate the damage output. Example: 5429*0.16*0.752 = ~653 damage!

    --

    Thank you for your time, and I hope you will find use of it. I was incapable of finding any threads which would seem appropriate, or any guides containing this information. Figured you might know where to put it!

    Sincerely,
    Norroar

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  2. #2
    Wonder if it's actually possible to get mana regen high enough to be able to go on forever...

    I need to test it with 6 Bloodstones with 99 charges each...

  3. #3
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    Quote Originally Posted by Chrysaetos View Post
    Wonder if it's actually possible to get mana regen high enough to be able to go on forever...

    I need to test it with 6 Bloodstones with 99 charges each...
    Tested it, doesnt let you go on forever. But it helps quite a bit
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  4. #4
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    Theoretically, the denominator must be equal to 0 or less in order to have infinite distance. In other words, the mana regen/speed must be equal to (10 + 0.01 * mana)/100

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  5. #5
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    the map is a finite space tho so u have to stop briefly at the edges to change direction

    most mana intensive task u could do would to queue up a bunch of trips between opposite corners of the minimap

    are bloodstones capped at 99 charges?

    cause if they aren't then you could keep going forever with enough bloodstone charges

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  6. #6
    grab a regen rune and you can go on until the regen rune have stopped give you mana :P
    <3

  7. #7

    -

    6 Sac Stones with 99 charges.

    With the regen from the well I got from the legion well to the hellbourne well untill I went oom

  8. #8
    The problem with using bloodstones is that they increase your maximum mana as well as your regeneration; while increasing the maximum mana would normally allow you to travel slightly further due to the constant 10 attached to the drain, it helps to mitigate your regen by increasing the rate at which mana is drained per unit of distance.

    Edit: Obviously enough bloodstones with enough charges will get you wherever you could possibly need to go, but we were discussing the possibility of infinite travel distance.

  9. #9
    Yeah but the mana regen from sac stone is just insane compared to any other item, even if sac stone gives more mana

  10. #10
    Wouldn't it be easy making a mod out of this? - just make it throw in the numbers in the formula and have the result viewed somewhere.

  11. #11
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    Yes it would, go request one in the Mods section

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  12. #12
    Quote Originally Posted by Chrysaetos View Post
    Wonder if it's actually possible to get mana regen high enough to be able to go on forever...

    I need to test it with 6 Bloodstones with 99 charges each...
    On rank 1 ultimate do you actually regenerate mana in your ultimate. On rank 2 can you travel corner to corner for half your mana and on rank 3 can you almost travel corner to corner.

    maybe little offtopic

  13. #13
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    If you get 6 Sacrificial Stones and try to max 99 charges on all of them, you'll only get 3 of the Sac Stones maxed out (for some reason the game engine doesn't want to let you accumulate charges on the other 3).

    But that was last patch so I'm not sure if this still holds true.

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  14. #14
    Tried with 6x99 sacrificial stones, which got me 619.7 mana regen and 3232 max mana. (thats on lv16).

    I believe you need to keep your maximum mana as low as possible, and your mana regen as high as possible to achieve unlimited ludicrous speed (mana wise).
    The maximum length you can travel is (on Caldavar) about sqrt(16384^2 + 16384^2) = 23170.475. (the Caldavar map is 16384 by 16384 units)
    This means the maximum damage you can deal is 23170.475 * 0.16 * 0.752 = 2787.871552
    This can be achieved with 6x Restoration Stones.

    However, this will not give you infinite ludicrous speed.
    You can have your part of fun in practice mode with my Test++ mod that can boost your MP Regen gain from intelligence (times 10 is default) to achieve this.
    Now you need to get a higher (10% of your maximum mana) mana regen per second then what you need to ult.

    Two examples to achieve this:
    lv20 and 10 levels in Attribute Boost and 6x Restoration Stone.
    lv25 and 3 levels in Attribute Boost and 6x Restoration Stone.

    The lv25 example gets you 670.9 mana regen with only 1677 max mana which results in a higher mana regen per second then you use (1677 / 2500) * 1000 = 670.8 mana per second required to ult.
    Last edited by Quzzap; 11-25-2010 at 06:06 AM.

  15. #15
    Quote Originally Posted by ElementUser View Post
    If you get 6 Sacrificial Stones and try to max 99 charges on all of them, you'll only get 3 of the Sac Stones maxed out (for some reason the game engine doesn't want to let you accumulate charges on the other 3).

    But that was last patch so I'm not sure if this still holds true.
    Did you try dropping the three, filling up your other 3 and picking the old ones back up?

    Seriously community?
    Quote Originally Posted by Reldnahc View Post
    S2 releases a complex hero and the community whines. S2 releases a simple hero and the community whines.
    S2 releases a hero once a month and the community complains that they want more. S2 releases a hero every fortnightly and the community whines it is too much.
    S2 pulls knee jerk balance patches and the community whines. S2 tries to let the dust settle before making balance changes and the community whines.

  16. #16
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    I already tried that .

    Oh well, maybe it was just a glitch back then - haven't retested since.

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  17. #17
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    You gotta charge the sac stones 1 at a time

    then drop the full one

    I have done it many times to reach 6 charged ones O.o

  18. #18
    Quote Originally Posted by Sheriff View Post
    You gotta charge the sac stones 1 at a time

    then drop the full one

    I have done it many times to reach 6 charged ones O.o
    Or you could create 6 legionnaires to do your dirty work for you, then you only have to kill 99 torturers lol
    < Boid!
    http://forums.heroesofnewerth.com/sh...d.php?t=300469< definitely not a boid... but fun anyway


  19. #19
    Or you can just buy 5 x flying cours with the stone and have the hovering near where you kill them and keep a stone on urself, BAM you got 6 x 99 capped stones.

  20. #20
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    with 6 99x charged sacri stones, I went across the full map with ludicrous. You can't gain charges on all of them at the same time if you have them on you however.

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