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Thread: [Guide] How to combine mods.

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  1. #41
    kind of hard 2 do all steps without a mistake....i have a question is it posible 2 combine white/red colours with missing buttons ? coz i copyed both files and they don't stack, either i have Bardui with missing buttons either white/red coulours.... and i want both

  2. #42
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    Quote Originally Posted by Squick_ View Post
    kind of hard 2 do all steps without a mistake....i have a question is it posible 2 combine white/red colours with missing buttons ? coz i copyed both files and they don't stack, either i have Bardui with missing buttons either white/red coulours.... and i want both
    Do you mean the colorblind mod or something else?

  3. #43
    i copied from both to one gameinterface, saved it all right, right extension etc. end result was no interface till i deleted the file.
    literally no interface at all.

  4. #44
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    OK I've been trying all afternoon, but this just won't work for me. I tried combining two mods, when i start up a game.. nothing, it's as if they're not even there. So then i tried extracting a mod and compressing it again without changing anything, giving it the same name as before... and still nothing (but the originals work)
    It's really frustrating, as I'm pretty sure I'm doing everything correctly (and I'm a fairly decent programmer)

    Any help???

    I'm using windows7 btw

    *edit: nevermind, found a workaround, i put the uncompressed "ui" folder in the game folder and it works :?
    Last edited by SL1nkY; 09-22-2009 at 12:32 PM.

  5. #45
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    Quote Originally Posted by Fuga View Post
    i copied from both to one gameinterface, saved it all right, right extension etc. end result was no interface till i deleted the file.
    literally no interface at all.
    You made a syntax error... try going into Language menu at the top, and find XML. If you missed something (like a quote, parentheses, semicolon, etc.) some of your code will be colored incorrectly.

    Quote Originally Posted by SL1nkY View Post
    OK I've been trying all afternoon, but this just won't work for me. I tried combining two mods, when i start up a game.. nothing, it's as if they're not even there. So then i tried extracting a mod and compressing it again without changing anything, giving it the same name as before... and still nothing (but the originals work)
    It's really frustrating, as I'm pretty sure I'm doing everything correctly (and I'm a fairly decent programmer)

    Any help???

    I'm using windows7 btw

    *edit: nevermind, found a workaround, i put the uncompressed "ui" folder in the game folder and it works :?
    Yeah you have to have the files in the exact same paths as they are in the resources0.s2z file. It depends which file is in which folder when you make a mod. For example if you have something in the 'heroes' folder, and you edit something, your new .s2z must have a 'heroes' folder in it and then your modded stuff inside of that folder.
    Last edited by MaxGhost; 09-22-2009 at 03:35 PM.

  6. #46
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    Quote Originally Posted by MaxGhost View Post
    Yeah you have to have the files in the exact same paths as they are in the resources0.s2z file. It depends which file is in which folder when you make a mod. For example if you have something in the 'heroes' folder, and you edit something, your new .s2z must have a 'heroes' folder in it and then your modded stuff inside of that folder.
    I get that, but this is what i don't understand: Currently in my "game" folder I got the "ui" folder with all the combined mods and it works, NOT as a .s2z file.
    when i convert to .s2z it doesn't wanna work and i copied the stucture exactly.
    No complaints though, the folder thing works 100%

  7. #47
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    Quote Originally Posted by SL1nkY View Post
    I get that, but this is what i don't understand: Currently in my "game" folder I got the "ui" folder with all the combined mods and it works, NOT as a .s2z file.
    when i convert to .s2z it doesn't wanna work and i copied the stucture exactly.
    No complaints though, the folder thing works 100%
    in the s2z, you MUST have a ui folder in it, and all the mods inside of that, depending on which mods you use.

  8. #48
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    Here is "home made" video how 2 combine mods:
    http://www.youtube.com/watch?v=7Y9R7RKmO1M
    enjoy!

  9. #49
    Ooo, everyone using Notepad++ :-o

  10. #50
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    I'm having some trouble combining mods 40,42,47. Combining the game.interface from 40,47 and the cc_panel.interface from 42,47. I can't see the CC panel currently because of a chat server outage, but when I load a practice game I can't even see the "Bard UI" button in the top-right as I could before, and I hadn't tried it out by itself, but the auto skill levelling mod isn't working either. Anyone got any ideas?

  11. #51
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    Well. If u sure u doing all right - be also sure u've delete all other resoursesxxx.s2z from game holder. except resourses0 of course. and also... be sure u zip it as ZIP archive. Here you go. Should work fine (but i didn't test it) LINK
    Last edited by DTS; 09-23-2009 at 04:06 PM.

  12. #52
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    Thanks DTS! By the way, are you actually from the DotA clan DTS?

    DTS, it's working great. I have no idea what I did wrong, but when I'm comparing the files you did and the ones I did I really don't see much different. The only files you had to do comparisons on were the cc_panel.interface and the game.interface files right?

    Would you mind taking a quick look at the one I did (linked below).
    http://www.mediafire.com/download.php?zrwtmz1mv32

    One last question I have (for everyone) is, do you have to go in and recombine the mods together when one is updated? That seems to make sense but I'd almost be willing to just not even bother using more than one if I have to screw with this everytime a new version comes out.
    Last edited by Avi1231; 09-24-2009 at 01:05 AM.

  13. #53
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    Avi1231,
    If you look inside - files have different size. Make sure u compressing it like ZIP and not like 7z.

    And another idea - naming rule. Prob they can't be named like xxx-xxx-xxx. Only resoursesxxx

  14. #54
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    Yeah, I made sure to compress them as zip instead of 7z and the naming wasn't an issue. I renamed your version to something like the one I used and it works fine still. By the way, I think I found what was messing it up. Well, it appears to be one of two things. First, there are some spaces after a line around 3/4th of the way through the cc_panel file where the two packages are loaded and when I added those spaces into my version it fixed it. Second, the "bard" folder you have in your "ui" folder has the button images and such yet I don't have that in my resources047.s2z file for the Bard UI mod. Where should I get these? I can of course use what you have for now, but if they ever change I'll have to redo them.

    Thanks again for your help DTS!

  15. #55
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    Read Bard UI topic.. there was report bout "No Button" Trouble.
    Quote Originally Posted by SaiZn View Post
    Easy fix. Just extract and add this bard folder into the UI folder of the mod.
    http://forums.heroesofnewerth.com/sh...&postcount=115

  16. #56
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    Got it. Thanks DTS. By the way, never answered my question: are you part of the DotA clan DTS?

  17. #57
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    nope. Came from WOW...

  18. #58
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    Do i have to call it Resources015? am i able to call it by it's name such as 'HealthBar' so i know whats what in my folder (:

    I really don't like messy folders ^-^

    <3 thankyou.
    Break the Bill Gates, smash the Windows, and burgle Microsoft.

  19. #59
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    For it to load it has to have the resources start to it but after that it doesn't have to be numbers. For example you can name the file resources_MyMod.s2z.

  20. #60
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    Quote Originally Posted by RockeyRex View Post
    For it to load it has to have the resources start to it but after that it doesn't have to be numbers. For example you can name the file resources_MyMod.s2z.
    Yup. Numbers were just the chosen organization method, and Warchamp7's repository led mods in that direction.

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