Why the hell can you purge BKB in HoN? Electrician or any semi-competent agility hero now counters bkb.
This is retarded.
This needs to be fixed. It goes so far to actually remove the magic immunity when you get purged, it never did that in dota.
I think its fine to be purchable when shrunken head is active. Why u build shrunken head? Coz u want to be protected against the spells that really hurt or cancel your cahnnel. Purge does no damage... purge does nothing (usefull) at all so why not let it purge magic immunitys coz purge is no magic attack?
If there are at release about 80 heroes ingame... and 2 of them got purge (or got a skill that can disable shrunken head) .. well.. im fine with that!
Btw. ... Scout can cancel out the invis of the Assassins shroud with his wards.. thunders ulti reveals ALL invisible units for a couple of seconds... legionairres ultimate kills... and by that it means it kills EVERY Heroe below 600 HP.... and there are more examples for heroes doing things, items are useless against.
Get used to it.
So should Electrician's purge still get rid of Jereziah's Protective charm, if it no longer works on Shrunken Head?
Jereziah's repel is a magic effect - it should be purgeable. Shrunken head is specifically built as innate magic immunity, not a magic effect that confers magic immunity.
I was pretty irate after it happened hence the tone of the post. Yes I'm aware it's probably a bug and so i was simply attempting to bring it to light. In response to the "2 heros have purge", every hero can build a nullfire blade and gain the pure ability.
Shrunken head's ability to make you immune to magic is vital to allow a carry to actually become a carry. The bonuses from Shruken Head aren't good enough to be worth paying for it if it is countered by a Nullfire Blade.
Also in response to whoever said purge doesn't hurt you - the fact you lose magic immunity will result in you getting hurt pretty quickly, and purge slows.
Prefer it this way, why should BKB have no Counter?
Ok so it gets weaker over use, but by the time you've farmed this thing after other more important items you'll only need to use it about twice (from what ive seen)
If there is a problem with that then i suggest changing Nullfire Blade to become less of a counter, and well Electrician's Ultimate is well.. Ultimate.
Somebody made a good point in saying that Jereziah's anti-magic shield IS unpurgable even though it is the EXACT SAME THING as Shrunken head's effect. Therefore, at least make them the same thing with regards to being removed or not removed by purge. And I really think purge should not remove them. It removes a ton of other buffs/debuffs. There are probably 30-50 of them in the game. AND purge can remove MULTIPLE buffs/debuffs. Somebody has 3-4 DoTs on them? purge and they live.
You can't equivocate Protective Charm and Shrunken Head that way for this sort of issue. Shrunken Head costs 3900 gold, Protective Charm requires you to level it up four times. Shrunken Head is the equivalent of a Level 2 Protective Charm and slowly degrades into a Level 1 Protective Charm. Cooldown of Protective Charm is 20 seconds, compare with Shrunken Head with its cooldown of 75 to 55 seconds. Protective Charm can be placed on any hero in your team within range of Jereziah, Shrunken Head only works on the hero who farmed it.
Think about it, which one deserves to be purged and which one should keep its sovereignty in granting true spell immunity.
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Purge is a bit OP concerning SH. The solution is to have SH reset the cooldown on SH. So you can still purge it but they can reactivate it immediately if they have the mana.
Some might argue that they're losing seconds on each charge. But the nullblade also has finite charge on it. In the end you'll still have an item that gives you 5 seconds immunity and they'll have no charges what so ever.
SH should not be purgable. Please, S2, do not make this item useless. It is already weak enough and difficult to time as it is in higher level play.
Axe's ultimate SHOULD go through it, since its not a spell - its a special attack, really. If you're below a certain amount of health, it just deals a physical blow for 999999 physical damage... so it going through magic immunity is correct.