How core would you say blink dagger is on this hero. Is it core like you fail if you dont get it (like blink dagger is for magmus) or can you delay it to try and tank up a bit first?
Also why the concideration of switching grapple and enfeeble to be maxed second. Infernal instability still will give you max charges on enfeeble. Or is auto attacking once before smacking them with infernal that big of an issue? Or do you concider having a little better constant slow better than more nuke and stun duration?
Lastly ghost marchers are still core on gauntlet not striders. Its kind of confusing from your item section since you put striders in the core image, but still list ghost marchers as the go to in the explanation. Phased with infernal instability on is 459 move speed. Thats too good to pass up on a hero that will occasionally need to chase heroes down and escape from sticky sitioations.
I am curious to see what you think of semi-carry gauntlet with steam boots, but I honestly am not expecting much from it as gauntlet is mainly a ganker even with the new enfeeble.
Striders are good when you have no farm, which happens more often than not considering his relatively weak lane presence. If you have good lane control I'd go for more powerful boots, however I haven't really done enough 'testing' to see which is best. Boot choice here is, as is in a lot of cases, not really definitive. I'll change the picture to show that.
Portal Key is supposed to be core for the idealistic 'Grapple enemy to your team' thing, but it does seem like that technique is in general rather weak. It's still very necessary for initiation to stun the most amount of people with your Ult, however you could delay it if you wanted to take something like Nullstone or Hotbl.
Roger would a Harkons blade be viable for this hero? I know it has an attack modifier already, but just thought you switch on Harkons and: blink , one hit, ulti, one hit, grapple, one hit, nuke. RIP
Also, the only time I managed to actually dominate early on with Gauntlet was when I went middle. The build was loggers,shield, runes-> bottle-> boots-> striders(awesome rune control)->chalice. If you got wards on, and your team is not braindead, you can start almost roaming since your ulti has a v low cd.
When I laned as gauntlet I wasn't able to solo any hero. due to low low farm.I really need to have this hero with a level advantage.
Honestly, using loggers hatchet to cut yourself a little bit of a nook in the trees to hook people from during laning phase is pretty fun. It's a lot more difficult to land the hook compared to Devo, but it's certainly doable, and if you do it right it practically a guaranteed kill since you end up trapping the person you hooked in the trees. It practically requires that you use the Ability Range Indicator mod, though.
Hey, I've found this guide very useful, even though its fairly old. I've noticed the most success i've had with gauntlet (in pubs) is when I play him like a semi-carry. I've seen that you posted some ideas for this further up, and I was wondering; what do you think of insanitarius on gauntlet? I normally go for insanitarius on the str heroes I play, and I was wondering if it would synergize well with gauntlet.
if you build a chalice its all the mana gauntlet will ever need
courier parts for chalice and set of runes
after that striders or marchers
then codex or shamansheadress/helm of black legion. i personally go codex cause if there is any type of stun in my lane we are almost always garunteed firstblood.
also i think you should stress more about how his grapple can pull them closer to you and set up positions like devourer where they are trapped in trees and cannot move
or pull them unexpectedly into your creepwave blocking them to their doom