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As we all know, S2's main priority is to make a better DotA, so mods aren't the main stage of attention atm (unless they do something the super testers whine against, of course!). One problem with this is that managing them is rather clunky. Manually installing, updating merging...
So while they're getting around to taking the higher-priority stuff first, we the gamers thought that the process of mods should be simplified. Enter Honkit to help with this!
Name
Honkit. Some merger between HoN and kits or a tribute to savage 2's monkits, you decide.
Features
- easily install mods from within the program
- check for updates
- install mods that modify the same file without using a proxy "merger" mod
- mods can be ui or maps, you decide
- whatever else you ask for and we feel that is worthy to add
Where can I download
It's not finished yet!
I know how to code & want to help
Awesome.The only knowledge really required is the concept of OO, ability to lean, collaboration, and willingness.
Like HoN, honkit must be cross-platform - out of the ui toolkit choices available (opengl, gtk, qt, desktop-browser (adobe air, mozilla prism, titanium)) gtk was chosen with the vala language.
vala is language loosely based in the c# syntax, so its advantages are nice syntax, no jit, and fast speed.
What's done: just the ui atm. The major planning of the program wasn't done yet, due to a lack of getting everyone together. So the first meeting will be held at 6PM EST Wed 26th, 2009 at http://tinyurl.com/lcclan (or if you have a jabber account - room nice, server conference.jabber.org). Come in if you'd like to help.
Any questions? Ask!
A clan for people with manners
([LC] The Legion Civilized)
[Vadi UI Mod]: better buff/debuff indicators (w/ time)
all mods are 0.1.51 compatible
can you code? honkit
Count me in.![]()
I don't know much in the way of coding but I'm certainly interested in contributing
I'm an honest guy who's not afraid to be blunt. Hope you can handle that.
I was wondering how long it would take before someone got started on something like this. Too bad all I know is some Lua.
I can help test on OSX and Windows though!![]()
I support this effort. I was in the middle of building a tool (chose Qt), but I'm willing to contribute to another project. At the very least I know a few of the stumbling blocks you'll come across and ways to get around themI will attempt to make the meeting.
A clan for people with manners
([LC] The Legion Civilized)
[Vadi UI Mod]: better buff/debuff indicators (w/ time)
all mods are 0.1.51 compatible
can you code? honkit
Relatively experienced C# dev here willing to help.
Drop me a PM anytime.
I already posted in the channel, but I have C# experience, and am reay to contribute to this project as well. I've done object oriented coding in Java as well as LUA, and I coded custom classes for WoWGlider in C#.
lets wait for a while.. its too early for 3rd party softwares atm. we can just post the ideas about this project but nothing more at this time. games is still beta and the modification system sucks & needs remake. reasourcesxxx.s2z is not a good way for mods
can someone tell me the meeting time for gmt+2 ?
is means if i sleep now only 7 hours...damn
you cant solve the ui system with a 3rd party software. check the link in my signature i explained the way s2 should follow on ui files. its not just about s2 dev..the mod makers should follow the same they use lots of files which are unnecessary.there is no mod you cant handle with 1 file.as i said its too early for a software like this.
You can solve the majority of the UI modification problems with third-party software. The parts you can't solve are when two mods want to modify the same DOM node, in which case you can mitigate the damage by allowing the user to specify an order of precedence for their mods.
Splitting the files as you suggest is a good idea. It reduces the risk of two mods trying to modify the same file, but a proper mod manager will eliminate this risk. It still doesn't address the latter problem, which can only be mitigated (by a third-party tool).
edit:
There is one other situation where a modification manager could help, and that is when HoN patches break the mod files. Potentially, a mod manager could still find the correct DOM node and adjust it as required, which is something that can't be done without some tool.
Don't take anything I say too seriously. I'm not a programmer but an engineer. We routinely program but that doesn't mean we should :P
Last edited by edxs; 08-25-2009 at 09:57 PM.
There is a reason there are software engineers. Generally, comp sci majors know a whole lot of theory without a whole lot of practical knowledge like actually creating a good architecture. At the same time, comp sci guys have a lot more theoretical knowledge so should be able to implement the functionality of the architecture better.
i dont have any idea what you work/study IRL but trust me I blowed my mind on this UI issue for lots of hours 3rd party will cause trouble nothing more every patch will make the program useless. file editing is not a solution..
I could help with the development. My suggest for the language would be Python. It's cross-platform, versatile and still simple.
I don't think it needs a GUI at all (at least not in a hurry, maybe added later etc.). The main functions would be easy to use with simple commands.
My maintained mods: Tweaked Menu Buttons
My suggestions: Merge Legion / Hellbourne hero pools
All we really need: Ability to host unofficial servers with any server-side mods