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Thread: Enhanced marchers+wall of mummys

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  1. #1

    Enhanced marchers+wall of mummys

    The whole idea of pharaoh is lock ur target inside wall mummys now if players just buy phaseboots your mainskill is useless or even deathtrap .

    Mummys push units off outside of wall, why not in inside too ?

  2. #2
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    Because it doesn't function that way in DotA (yes that's the easiest response).

    But Phase Boots didn't phase through cogs in DotA either, so the issue should be fixed soon by the developpers (hopefully)

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #3
    same with behes fissure.

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    I like that Phase Boots can be a counter to some of these things. Cogs wasn't phase-through-able simply because they were "buildings," and buildings can't be walked through no matter what, but this also caused some problems when it came to placement in tight spots.

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    Hmm...I don't recall Clockwerk in DoTA having this sort of problem(might have been that no one shops for phase boots in DoTA lol) But if I'm correct, It's because the mummies in this game are counted as units. Therefore enchanced marchers allows you to pass thru it like air. In DoTA, the crystal deathtraps he summons are counted as a structure. Behe's fissure is hard to explain...In DoTA, it leaves IMPASSABLE TERRAIN literally. Dunno about HoN...should be the same as above case.

  6. #6
    Quote Originally Posted by Ch1nGFuX View Post
    sort of problem(might have been that no one shops for phase boots in DoTA lol)
    Yeah I noticed that too. I never got phase boots in DotA because really it wasn't worth it and because I don't buy into the new items right away (personal thing), but now everyone gets phase boots in Heroes of Newerth because of how rigged and messed up they are, if I was the developers I'd just remove them until I fixed everything about them.

  7. #7
    phase boots are very common on casters/tanks in dota. they are a cheap alternative to boots of travel, and have a good escape mechanism

  8. #8
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    Phase boots should remain a counter creep blocking and other unit/hero based obstruction.

  9. #9
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    phase boots are the best but i still think phasing out of the wall of mummies is stupid lol

  10. #10
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    Needs fixing to match Clockwerk, this is the only thing that puts me off playing a pro Pharoah, and its a pretty big thing.

  11. #11
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    I think they should fix it, because 1 basic item shouldn't be used to negate a skills effect like this unless it was intended to (ie shrunken head/null stone). It basically makes Pharaoh's ult+cogs+skill useless.

  12. #12
    Quote Originally Posted by Ch1nGFuX View Post
    Hmm...I don't recall Clockwerk in DoTA having this sort of problem(might have been that no one shops for phase boots in DoTA lol) But if I'm correct, It's because the mummies in this game are counted as units. Therefore enchanced marchers allows you to pass thru it like air. In DoTA, the crystal deathtraps he summons are counted as a structure. Behe's fissure is hard to explain...In DoTA, it leaves IMPASSABLE TERRAIN literally. Dunno about HoN...should be the same as above case.
    Fissure in DoTA is actully counted as trees, so u could "phase" thru them or even "cut" them down with Beast Master's axes.

  13. #13
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    Quote Originally Posted by ElementUser View Post
    ...But Phase Boots didn't phase through cogs in DotA either, so the issue should be fixed soon by the developpers (hopefully)
    definitely
    thats really annoying if you play pharaoh

  14. #14
    Quote Originally Posted by MadPrivate View Post
    Fissure in DoTA is actully counted as trees, so u could "phase" thru them or even "cut" them down with Beast Master's axes.
    Not any more. I just tested it, while Merc can phase through, BM can't knock the Fissure down (which means I assume they're buildings).

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    I think it is fine to leave it like this, although they should add a recipe cost.

  16. #16
    Please fix this, Pharao/Clockwerk doesn't need this nerf. For Behemoth/ES, on the other hand, it's a reasonable nerf for the best team fight hero in DotA.

  17. #17
    phaseboots are already sick without these small (bugged) buffs. GEt this fixed so pharaoh becomes cool to play.

  18. #18
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    Indeed! sucks big time when you make a perfect catch and they just run out :&

  19. #19
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    Enhanced Marchs needs a nerf
    90% of players got it every game !!!

  20. #20
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    I'm on board with an adjustment to Pharoah's and Behemoth's skills so that you can't pass through them with Enhanced Marchers. But I still think everybody would abuse them.

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