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S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
I failed to explain properly but this time I did bother to test it myself and what I thought, was incorect. So disregaurd my post sorry.
I do have a question though. Does S2 plan to fix the things that are diferent? Or are we supposed to deal? Oh and also what about the slight turn speed diference on Glad vs Admiral?
There is also a slight diffrence bethween kunkka and gladi, but its more like a engine flaw in warcraft 3
This leads to fun times with Kunkka vs Omniknight.
Kunkka's Tidebringer is coded not to go into cooldown unless he deals a certain amount of damage. Omniknight's Guardian Angel reduces his damage to below that limit, so when Kunkka attacks someone with Guardian Angel, his Tidebringer doesn't go into cooldown.
So it ends up causing a lulzy situation of Kunkka dealing almost no damage to the target, but splashing and dealing 100% damage to every other target in the Splash AoE, even if they have Guardian Angel on them as well, with every hit... as long as the Guardian Angel buff is still on the primary target.
My theory on gladiators ulti, it always hit 700 units in front of him. That's from the spot and direction you've casted it.
Makes it easy to test for differences on Kunka. If there is any.
Nightmarish
Custom Zombie Survival Map for HoN
http://forums.heroesofnewerth.com/sh...9#post15049429
It's 1000 in both games. Read the first post more clearly.
Crash AoE is 400 here and 425 in DotA, but Robzor mentioned stuff about where the AoE actually checks the unit's hitbox in DotA such that it acts as 400 for smaller units (IIRC, there's a link I provided in my balance thread about this)
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
No way it's 1000
That's with the tower range mod enabled. At most 750, the center of AOE explosion seems to orginate from the chariot driver. One would think the horses + chariot would visualize the actual length of the AOE circle.
Skill says that the chariot spawns 1000 units behind then 1000 units in front of where he casted it.
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Last edited by Techies; 07-20-2010 at 02:34 PM.
Nightmarish
Custom Zombie Survival Map for HoN
http://forums.heroesofnewerth.com/sh...9#post15049429
The visual is skewed. Don't believe it, the visual lands about ~300 units behind the actual AoE affector.
Spawn creeps as test targets in practice mode and you'll see that what I say is true
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Nightmarish
Custom Zombie Survival Map for HoN
http://forums.heroesofnewerth.com/sh...9#post15049429
Storm Spirit/Doctor Repulsor stuff will be posted when I return from my trip.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
I went and made a fix for this. http://forums.heroesofnewerth.com/sh...d.php?t=153512
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Last edited by ElementUser; 08-02-2010 at 08:49 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
I found out:
The "damage" from rum is dealt over 5/6/7 seconds after the rum wears off
http://www.playdota.com/forums/25242...hip-mechanics/
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Updated for Doctor Repulsor/Storm Spirit.
I am not 100% sure about a few things, so I will await responses in my PlayDotA thread:
http://www.playdota.com/forums/28430...rit-questions/
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Added Flint/Sniper
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).