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Thread: Custom Creep Bars v3.3

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  1. #1

    Custom Creep Bars v3.3

    Custom Creep Bars v3.3

    I NO LONGER MAINTAIN THIS MOD

    Allows you to style the health bars, mana bars, and last hit indicators on creeps. You can change width, height, color, alpha, etc...

    Includes last hit indicators that support shield breaker and daemonic.








    CHANGELOG

    v3.3
    - last hit calculations completely recoded from scratch
    - hit damage for shield breaker and daemonic (quadratic approximation)
    - align right option added
    - new "Critical Health Color" option added
    - no longer requires the movable frames mod
    - no longer requires the mod options framework mod
    - variables renamed, so your settings will be reset

    v3.2
    - max width increased to 20

    v3.1
    - auto update added

    v3.0
    - new color selector panel added that allows colors to be easily changed for most elements
    - ticks added
    - last hit line and ticks are now static
    - option to hide health bars at full health
    - health bar gradient is now calculated based on three customizable colors (low, mid, and full hp)
    - button added to instantly update bars without manually reloading the interface



    REQUIREMENTS

    HoN Mod Manager


    DOWNLOAD
    CreepBars v3.3

    CreepBars v3.2

    -
    Last edited by xHomicide; 10-12-2011 at 10:10 AM.

  2. #2
    awesome. can you also make it so full hp creeps dont have health bars visible? thanks in advance ( ask bangers tho cuz it is his creation )

  3. #3
    Quote Originally Posted by Bangerz View Post
    No, it pretty clearly says "expands on the style of" not "I used code from".

    Put the links in the first post, and then this is fine provided that neither of the original authors has an issue with it.
    Ok, and I sent a message to Mertsch.

  4. #4
    I really like the custom color that you can set on creeps and as told above it only miss the function to hide the bars when creeps got full HP

  5. #5
    Very nice. Does this also have the fading options of Alt Info Revised? (Fade out bars of higher-health creeps.)
    No. You're wrong..

  6. #6
    This seems nice. Tried Alt Info Revised once and thought it was pretty crappy. Hard to see when you're supposed to attack creeps. I run Last Hit Assist with Bigger Creep Healthbars.

    Also, what scoreboard are you using?

    Edit: Just tried it out and it's great. Got one complaint though: when using "Last Hit Bar" you're able to change the color, but when using "Last Hit Line" it seems to be black without any option to change it. Black line = hard to see. Hard to see = bad.
    Also last hit isn't accurate on catapults/ballistas, but it's always been like that afaik, so I doubt that is your fault.
    Last edited by Korvboll; 06-18-2010 at 01:43 PM.

  7. #7
    Quote Originally Posted by Korvboll View Post
    Also, what scoreboard are you using?

    Seems like Cleaner Scorboard

  8. #8
    So, with some modifications I got its design pretty similar to last hit assist's one (with bigger bars tho). Is there any way for the last hit line to stay static? I can code it myself as long as I get some guidance.


  9. #9
    Fleiva id like to use ur version I like the color changing health bar.

    Once its finished ofc

  10. #10
    Quote Originally Posted by Fleiva View Post
    So, with some modifications I got its design pretty similar to last hit assist's one (with bigger bars tho). Is there any way for the last hit line to stay static? I can code it myself as long as I get some guidance.

    Im going to change it so that the line stays static when I get around to updating it.

  11. #11
    what does it mean for the last hit bar to "stay static"

  12. #12
    Static= constantly there, aka not always drawn on screen every 10 seconds


    Like when the creeps run the bar gives a blur its redrawing it on your screen, otherwise itd look more crisp

  13. #13
    It means this:



    Btw, I did some coding modifications, like the small pixel white dots and changing the little black bar to 70% opacity, but the "shadowed" color separation can be done ingame by setting the value to 0 0 0 0.7 (black with a 70% alpha). You can use both #000000 and 0 0 0 color systems in order to change them in the mod CP.
    Last edited by Fleiva; 06-19-2010 at 01:36 PM.

  14. #14
    This mod is great my Cleaner nameplates/LHA broke so i needed one and Alt Info Revised just looked horrible. Thanks.

    @above: have a look at Taoins original

  15. #15
    @Homoside, what UI are you using it looks awesome.

  16. #16
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    Quote Originally Posted by Lex View Post
    This mod is great my Cleaner nameplates/LHA broke so i needed one and Alt Info Revised just looked horrible. Thanks.

    @above: have a look at Taoins original
    I have an updated version if you want it. I didn't think anybody else needed it so I didn't upload it. http://dl.dropbox.com/u/2251907/LHAa...Battles.honmod

  17. #17
    how do you use the color FFFFFFFF thing?

  18. #18
    @magina http://www.december.com/html/spec/color.html

    @Max This one i like alot very dfferent, and i find it more intresting

  19. #19
    Quote Originally Posted by Fleiva View Post
    It means this:



    Btw, I did some coding modifications, like the small pixel white dots and changing the little black bar to 70% opacity, but the "shadowed" color separation can be done ingame by setting the value to 0 0 0 0.7 (black with a 70% alpha). You can use both #000000 and 0 0 0 color systems in order to change them in the mod CP.
    this looks awesome! it would be crucial if there was a line in between the white lat hit tics that changed color when the creeps health was below it. i can see that helping a lot.

  20. #20
    can you also integrate cleaner battles interface that removes the black area behind the creeps hp? thanks in advance

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