UPDATED DREAM VERSION (CLICK)
This is an tricky melee hero-killer with a unique playstyle that depends on three passive abilities. Please comment!
(Madman start and gain with more STR and less AGI)
The Harlequin is a tricky, elusive fighter that depends on not being hit to deal damage. A beast at 1v1, great for chasing, and relevant even in nuke-heavy teamfights, he depends on three passive abilities to carry him throughout battle. Nevertheless, you will see that he requires an extremely active and attentive player to utilize to full potential!
The combined worries of children sleeping in a dark room and wives waiting for their husband's return nearly add up to the woes caused by the Harlequin. Like a dancing clown, it merrily romps through the battlefield, spinning and hopping through crowds of troops while cutting them with his his blade. A demon of speed and confusion, its name evokes a sense of glee, but beneath it hides a much more chaotic and sinister existence.
Something like the above! A masked, skinny figure almost like a lanky man in a bad Halloween costume. Whenever he casts a spell or kills something, you should hear him laugh!
The Harlequin swings madly in a circle, spinning his victims around.
Deals damage and turns all enemies 180 degrees in a 350 AoE. Affected enemies have their turnspeed reduced by 80% for and movespeed reduced by 20% for 2 seconds. While performing Carousel, the Hobgoblin is temporarily magic immune, though this will not get rid of existing debuffs.
When used, all affected enemies will be spun around 180 degrees and have their turnspeed reduced. This means that whatever they were doing will be disrupted; if they were fighting you or running, they'd have to turn back around first to continue. During the 0.4 cast time, any spells that hit you are completely ignored. This includes stuns, nukes, and anything else you can think of.
Cools down slightly faster than Pestilence's Impale. Is a pure slow--will not interrupt channeling. The spell immunity offered during Carousel allows the Hobgoblin to dodge slow nukes like Andromeda's Comet and anticipate global nukes like Thunderbringer's Lightning Storm.
The Harlequin spins and swings his sword quickly, similar to Legionnaire's Whirling Blade. Affected units have a dazed icon over their head.
The Harlequin skips merrily as he torments his victims, hopping over their heads in a deadly game of leapfrog.
When not on cooldown, your next movement command triggers the Hobgoblin to hop to where you click (attack commands will not trigger Hop). Hopping over an enemy will damage and ministun him. You may hop up to 300 range; clicking at a shorter distance will cause a shorter hop. While performing Hop, the Harlequin is temporarily magic immune, though this will not get rid of existing debuffs.
Makes the Harlequin extremely mobile, able to skip up to 300 distance every 5 seconds without the use of mana. The hop ignores pathing, so you can hop up and down cliffs. Hopping over enemies will do a small amount of damage and ministun them; combined with Carousel, this can make you very difficult to target. Because this is a passive, it cannot be silenced. You may retain a small amount of control over Hop; for example, if you click to move while Hop is on cooldown, you will continue moving without Hopping--only another right click movement command will tell him to Hop.
The Harlequin makes a quick hop. If hopping over an enemy, he does a leapfrog animation on their head.
The Harlequin's blade drips with the blood of the unwilling victims who did not fight back.
Deal bonus damage against a target that has not damaged you in the past 1.5 seconds. Half damage vs. creeps. Lunatic's Blade is a general modifier, so images will deal the full bonus damage.
15 bonus damage.
30 bonus damage.
45 bonus damage.
60 bonus damage.
Useless in a head-on battle, but gives a large bonus when you play elusively with Carousel and Hop. Works on images, including those created by Masquerade. Bonus damage is halved vs. creeps to balance out last-hitting.
Bonus damage appears over the enemy's head in red numbers. Special stabbing motion and sound, with a bit of bloodspatter.
The Harlequin's trickery knows no bounds. On occasion, he will leave a mirage of himself, though it kills all too real.
Whenever you hit enemies with Carousel or Hop over an enemy, you leave an uncontrollable
image that deals 50% damage. Images have a short period of invulnerability; after that, they may destroyed with a single hit. Images left during Carousel will attack whatever enemy you hit (so if you hit 3 enemies, each are left with an image), while images left during Hop will attack whatever enemy you just hopped over (so if you hop over two enemies, each will have an image attacking them). During the invulnerability, images can be targeted but not destroyed; this means that if you hit them, you won't kill them, but you will stop them from using Lunatic's Blade. Images will disappear if their target is destroyed. Images are equipped with Lunatic's Blade, but do not have Masquerade. Because they are uncontrollable, they cannot Hop (however, Geometer's Bane and Illusion tablet images do have Hop).
1 second invulnerability.
2 second invulnerability.
3 second invulnerability.
Synergizes with Lunatic's Blade to create a source of guaranteed damage. Initial invulnerability allows the images to survive in a teambattle or against constant AoE nuking. After the invulnerability, they will die from any source of damage in a single hit.
Images appear hazy. When destroyed, they vanish in a puff of red mist.