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Thread: Max Movespeed

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  1. #1
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    Max Movespeed

    "Correct me if I'm wrong" applies to this whole post.

    The maximum movespeed in DotA was 522 because that's a limitation of the Warcraft 3 engine, so why in the name of christ would we continue to use that same ridiculous cap if one of things constantly boasted about this game is that it goes beyond the limitations of the Warcraft 3 engine. I'm not saying that 522 isn't fast enough, because it is, it just seems like such an obscure number to have kept through. What's wrong with rounding it off to 525 or something?

  2. #2
    Has been discussed alot, and yes, agree 100%. It is really random.

  3. #3
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    So if it would be 525 you would be happy?

  4. #4
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    I feel there has to be a limit and since 522 is what all of us are used to from DotA why not just stick with it?

    I dont want Pestilence flying around the map with Flight/Haste so fast that its just a friggen joke.

  5. #5
    Quote Originally Posted by Tyrando View Post
    I dont want Pestilence flying around the map with Flight/Haste so fast that its just a friggen joke.
    This. The limit is just fine as it is.

    Your whining because the number is not rounded to 5? Wtf is wrong with people these days?

  6. #6
    I want it uncapped
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  7. #7
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    Quote Originally Posted by _ View Post
    I want it uncapped
    Then what would haste do? +200 movespeed? How about lycan's morphed form?

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  8. #8
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    I believe it should be uncapped and all movement modifiers adjusted. Instead of lycan getting maximum move speed it could just be capped at the bonus he currently gets ( 522 )

    However the current cap of 522 is rarely reached and only affects certain situations such as haste .

  9. #9
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    Quote Originally Posted by KhaosKreator View Post
    How about lycan's morphed form?
    War Beast now appears wherever you give him a move order. Thank you, that is all.

  10. #10
    I like the idea of being able to go faster...

    Getting port boots on war beast would be a good thing now >.>

    I really don't see a problem with it, as long as you scale everything accurately

    Thanks Vahn

  11. #11
    522 is one of the few good limitations of the wc3 engine, and one that blizzard put there on purpose.

    while 522 might be arbitrary, it maintains a nice balance, as dota/hon is balanced around it being 522. changing it more then a little bit would unbalance dota/hon drastiaclly

  12. #12
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    I'm not "whining", I'm just saying that since one of the things that everyone boasts about this game is that there are less limitations why would the game have one of the limitations put into it when it could be easily reworked to not be such a weird, obscure number?

    It's not a big deal, I do agree that there needs to be a max and that the current max is what the game is balanced around, but it seems like this is a mechanic that could have been changed to really show that there are less limitations. A new player in DotA might ask "Why is the max movespeed 522?" and you would say that Warcraft only lets you go that fast. Now when someone asks "Why is the max movespeed 522?" you have to say that thats what it was like in DotA and they decided to keep it.

    I don't know, it just seems like an odd number to keep kicking around.

  13. #13
    Quote Originally Posted by Tyrando View Post
    I feel there has to be a limit and since 522 is what all of us are used to from DotA why not just stick with it?

    I dont want Pestilence flying around the map with Flight/Haste so fast that its just a friggen joke.
    It's funny you bring up Pestilence rather than Scout/Mad man.

  14. #14
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    Quote Originally Posted by Brad View Post
    I'm not "whining", I'm just saying that since one of the things that everyone boasts about this game is that there are less limitations why would the game have one of the limitations put into it when it could be easily reworked to not be such a weird, obscure number?

    It's not a big deal, I do agree that there needs to be a max and that the current max is what the game is balanced around, but it seems like this is a mechanic that could have been changed to really show that there are less limitations. A new player in DotA might ask "Why is the max movespeed 522?" and you would say that Warcraft only lets you go that fast. Now when someone asks "Why is the max movespeed 522?" you have to say that thats what it was like in DotA and they decided to keep it.

    I don't know, it just seems like an odd number to keep kicking around.
    Agreed. If it's just a matter of numeric values why don't we scale back to a 100, 500, or 1000 move speed cap and back in the base values. You end up with the same speed it'd just be represented in a cleaner manner.
    New to Heroes of Newerth? Find help in the Training Grounds.

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  15. #15
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    Quote Originally Posted by christucket View Post
    It's funny you bring up Pestilence rather than Scout/Mad man.
    Cause both those heroes are a joke compared to Pestilence :P

  16. #16
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    522 was and is the max speed in Savage 2, the prior game from S2games, which is made on the same engine as HoN.
    Take a look at my hero suggestions:
    The_Chaplain [From Savage 2, includes Ressurection!]
    The_Savage [From Savage 2, features the Charge-O-Meter!]

  17. #17
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    522 was by no means a limit of the warcraft 3 engine. It's a balance issue.

  18. #18
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    Quote Originally Posted by Qwernakus View Post
    522 was and is the max speed in Savage 2, the prior game from S2games, which is made on the same engine as HoN.
    OP pwnd.

  19. #19
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    Indeed qwernakus. The only sad thing being you cant wall ride in this game

  20. #20
    Quote Originally Posted by Glorify View Post
    522 was by no means a limit of the warcraft 3 engine. It's a balance issue.
    You could set the max movespeed in map settings, and it could not be increased above 522. If you used triggers you could make units move faster, but not in a useful way. It was probably an artificial limit, but it was certainly a limit.

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