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Thread: Blackfang Revised (Now Published)

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  1. #1
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    Blackfang Revised (Now Published)

    Last edited by ArnoldRimmer; 06-13-2010 at 05:52 PM.

  2. #2
    Very cool hero voted

  3. #3
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    Very cool hero voted
    Thanks bro.

  4. #4
    Nice hero mate!

  5. #5
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    Nice hero mate!


    Also, note: 2nd ability is an activated aura. Was a little unclear there.

  6. #6
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    toot toot

  7. #7
    i want a free nymphora

  8. #8
    I am a bit confused by the ultimate: It can do a max of 430x4 with sotm =1720 magic damage and pushback!!
    Reminded me of Swiftblades ult but much more OP because you can choose where to go, and chase the SH*T out of people.

    That is a fat nuke on one target, If there is only one.
    -But what if there are a few heroes lined up, will the hit deal dmg to all of them or be reduced per hit, would they all get pushed?
    -What a bout a grazing blow? are they pushed aside or dragged along?
    just wondering but I like the concept.

  9. #9
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    i want a free nymphora


    I am a bit confused by the ultimate: It can do a max of 430x4 with sotm =1720 magic damage and pushback!!
    Reminded me of Swiftblades ult but much more OP because you can choose where to go, and chase the SH*T out of people.

    That is a fat nuke on one target, If there is only one.
    -But what if there are a few heroes lined up, will the hit deal dmg to all of them or be reduced per hit, would they all get pushed?
    -What a bout a grazing blow? are they pushed aside or dragged along?
    just wondering but I like the concept.
    Thank you for your comments, Shagora. Have we played together before? Your name sounds familiar. We might have even been friends once. Anyhoo.

    1. Yes, the ult is strong, and the numbers could probably use some tweaking. But its really not the numbers that matter in hero suggestions on dream - because if a fan hero was ever to be adopted, it would be heavily tweaked and scrutinized by S2 prior to implementation, they wouldn't just throw the hero in willy-nilly.

    My original numbers were something like 100/200/300, which would probably be more appropriate. Maybe even something like 75/150/225. Also I might have to agree that giving another "dash" might be a bit too much. Keep in mind this is straight-up magic damage and is easily negatable. Plague Rider ringing any bells here? Hello hood, hello idol, how are you?

    The whole concept of this hero is that he's a tenacious and wily. Like the coyote. After initiating via portal key + dog dash (bringing a hero into your team, alternatively you could use the ult to start and dog dash to seperate a lone target from the melee while you bash on him), he can use his ult to partially evade and distract, like any good initiator. Also, like any good initiator (and as you said), he can chase the smurf out of the enemy team. You are going to have a hard time escaping from this doggy with phaseboots + his 2nd ability activated. And even harder time if he has a portal key. An almost impossible time if he ults.

    2.

    -But what if there are a few heroes lined up, will the hit deal dmg to all of them or be reduced per hit, would they all get pushed?
    It would hit more than one hero. Keep in mind the diameter of the charge would be pretty narrow. It would be less than the width of the hero. Also, it would probably be best if he only pushed one hero, right(the first he came into contact with?) - I'm not sure, it seems like way too much crowd control.

    -What a bout a grazing blow? are they pushed aside or dragged along?
    Fang would run into/past the hero really fast, right? So that hero would stumble with a wind pushing them in the direction of the daze. There really wouldn't be time for a "drag" animation.

    3.

    Just wondering but I like the concept.
    Thanks.
    Last edited by ArnoldRimmer; 06-03-2010 at 01:15 PM.

  10. #10
    This dog is absolute win in my opinion, i like everything except the -armor skill, its 200 radius but the effect is massive, yet i doubt it will be taken early on so that might balance the fact.

    Great work!

  11. #11
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    This dog is absolute win in my opinion, i like everything except the -armor skill, its 200 radius but the effect is massive, yet i doubt it will be taken early on so that might balance the fact.

    Great work!

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  13. #13
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  14. #14
    i'am a bit confused with the whole concepte of dashing, how does it work if a creep stand before an opponent ? can you still cast you're spell during the dash ?

    Also you're hero has 4 spells, and he is a strenght hero, maybe lowering the mana cost wont be a bad idea.

    The spell one can be cool when you look at it, but when you are laning you can't use it without putting you in danger, for a little stun and a lil' stun, can be cool, but 80 mana for that.... or lower the cooldown, because if you want to stuff him with arcane ring or any mana source you will be weaker than a real strenght and end up like chasing someone for ages...

    -12 armor is a lot i think, early game you will double every damage, cool for you're hero, it will balance his low damage, but with an other hero ranged or who know seems to be to deadly. But i can be wrong but when you know that it's only 3 armor difference with LVL 15 pestilence ulti... it makes me worry

    the leap could be cooler like a big leap and then you can cast you're 1st spell to push him into you're group or under you're tower.

    As for spell 2 and 3 you should increase the range, 150 range is a melee attack, so 200 raduis and a leap of 150 is reallllly low, if i get it wright..

    I voted him up he got some potential but need some fixing...
    Last edited by kawaks; 06-05-2010 at 09:17 PM.

  15. #15
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    i'am a bit confused with the whole concepte of dashing, how does it work if a creep stand before an opponent ? can you still cast you're spell during the dash ?

    Also you're hero has 4 spells, and he is a strenght hero, maybe lowering the mana cost wont be a bad idea.

    The spell one can be cool when you look at it, but when you are laning you can't use it without putting you in danger, for a little stun and a lil' stun, can be cool, but 80 mana for that.... or lower the cooldown, because if you want to stuff him with arcane ring or any mana source you will be weaker than a real strenght and end up like chasing someone for ages...

    -12 armor is a lot i think, early game you will double every damage, cool for you're hero, it will balance his low damage, but with an other hero ranged or who know seems to be to deadly. But i can be wrong but when you know that it's only 3 armor difference with LVL 15 pestilence ulti... it makes me worry

    the leap could be cooler like a big leap and then you can cast you're 1st spell to push him into you're group or under you're tower.

    As for spell 2 and 3 you should increase the range, 150 range is a melee attack, so 200 raduis and a leap of 150 is reallllly low, if i get it wright..

    I voted him up he got some potential but need some fixing...
    First off, thanks for the feedback

    1. No, you wouldn't be able to cast spells while dog dashing (1st skill). Creeps would take the damage (which is pretty negligible) and would only be moved a small portion of the dash. Basically, enemy heroes would take priority over creeps. And if you charged in the direction of two heroes, only the first one you contact would be effected.

    2. His mana gain is decent. The skills don't consume too much mana when you compare heroes that are similar to this one. Bottle/Battery/Ring/Whatever/etc is necessary. But perhaps you are right, lowering the mana a tad might be necessary.

    3. Dog dash would make him a boss laner, with the appropriate partner. He wouldn't be the best solo, no. Trying to maneuver behind an enemy so could push him into a tower would be key. If you do it properly, you'd have the distance + ministun + regular stun + lane partner = ouch. This also makes him a decent ganker.

    4. Yes, 12 armor is too much. It would need to be lowered a bit.

    the leap could be cooler like a big leap and then you can cast you're 1st spell to push him into you're group or under you're tower.
    Thats the idea.

    As for spell 2 and 3 you should increase the range, 150 range is a melee attack, so 200 raduis and a leap of 150 is reallllly low, if i get it wright..
    I wanted the range for his stun to be super low considering the range on some of his other skills. If dashes an enemy correctly he can follow up with the stun. It does good damage and I really didn't want to give him an easy stun he could use any time like hammerstorm or andromeda. You have to work for this stun. His 2nd ability, which lowers armor, also increases movespeed, which helps with this.

    I voted him up he got some potential but need some fixing...
    Might put a V2 up when I have the time. Shrug.
    Last edited by ArnoldRimmer; 06-07-2010 at 02:23 PM.

  16. #16
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    updated

  17. #17
    Gl with that I will be w8ing.

  18. #18
    Did the link is for the new version ? i am still seeing the -12 armor.

  19. #19
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    Quote Originally Posted by kawaks View Post
    Did the link is for the new version ? i am still seeing the -12 armor.
    ahh no i just updated the main post with some links. might do the V2 later tonight if i have time.

  20. #20
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    Blackfang is you best hero, t-up mate. And good nick btw

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