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Thread: Deadly Scope - Increased Range

View Poll Results: Is this a good item?

Voters
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  • Yes, I believe this would be a good addition to the game

    25 54.35%
  • No, I don't think this is a good idea

    21 45.65%
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  1. #1

    Deadly Scope - Increased Range

    Remember, this is a concept. I'm working with the numbers, any help is appreciated. Don't let it affect your opinion.


    Deadly Scope
    200 - Relics
    Increases attack range by 50 units.
    This item contains Range properties. Range properties do not stack. Instead, you will instantly benefit from the item that has the biggest Range modifier. Melee attacks do not benefit from Range modifiers.
    Use
    The Scope is intended as a basic item. It can help you get an early game advantage, but it gives you no stats. (You could for example buy a minor totem and duck boots instead.) It's great for harassing, and can help out heroes like Moon Queen who struggles a bit with their range. A downside I need to evaluate is how it impacts melee units, and if it further increases the laning gap because of increased harassment. I want it to be cheap with a minor and useful effect, but not a common laning item.

    Recipies
    Some ideas I had in my mind:

    - 200
    - 1500
    - 450
    - 1300
    =
    - 3450
    Nightstrike
    Combative

    • 125 Attack Range
    • 25 Attack Damage
    • 16 Agility
    • Aimed Shot [Passive]

    All your attacks have a 20% chance to deal an additional 60 damage and reveal your target for two seconds. Aimed Shot deals triple damage against non-heroes.
    - 200
    - 450
    - 350
    =
    - 1000
    Orb of Sol
    Protective

    • 75 Attack Range
    • 3 Life Regeneration
    • 5 Strength
    • Increased Vision
    - 200
    - 1675
    - 400
    =
    - 2275
    Magic Flow
    Supportive

    • 15 Attack Speed
    • 15 Attack Damage
    • 100 Attack Range
    • 6 Intelligence
    • 100% Mana Regeneration
    • Arcane Reach [Passive]

    The Range of all your spells are increased by 100 units.
    Remember, the thread is about the initial item, not the recipies.
    Thanks in advance.
    Last edited by Mown_; 06-01-2010 at 01:20 PM.

  2. #2
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    looks kinda cool...but honestly, i just want a cool hero that just has way more range than anyone else...SNIPERS WIN!

  3. #3
    wow.
    sounds good,would rly like it

  4. #4
    Interesting concept but it's so cheap that it would be ridiculous not to buy it on a range hero which means that everyone will get it which defeats the purpose of putting it in the game because it's as if every hero has +50 to their attack range. Remember, the point of implementing suggestions is to offer players variety and options, not to put something in the game that will cause restrictive item selection.

  5. #5
    It would instantly become a staple item on heroes whose range is already ridiculously far (Arachna...).


  6. #6
    yes and no

    its good but i just think there needs to be more restrictions on it

    i would say how but i dont know

    i just think that

    T-up anywayz
    As the wise Confucious says: Its not Backdooring if you have already kicked down the front door and proceed to wreck the place.



  7. #7
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    Range is so important to the game, I don't think there should ever be an item that increases range unless it comes at a huge cost. It's very important to know what your opponents' range is, and for that reason I think attack range should be fixed or only changed very rarely.

    I'd like to add that 50 attack range isn't so big late-game, when laning is less crucial. 100 or more is always a big deal IMHO, because it distances you from enemy AOE abilities.

    If your item was a top tier item or dealt pure damage to the hero on attack, I would probably vote yes. (I'm saving my vote for that time.)
    Last edited by Krypteia; 06-03-2010 at 05:36 AM.

  8. #8
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    I think maybe if the attack range was reduced to maybe 25 or the cost was higher than 200, then yes i think it would be a good idea.
    But i cant imagine a hero gaining a 650 attack range early game, there would be so much harassment, especially on the melee heroes.
    And for the melee heroes maybe a non-stackable -25 attack range aura at about 750 unit radius?

    Just throwing ideas out there.

  9. #9
    Wtb multiquote...
    Quote Originally Posted by Lanko View Post
    looks kinda cool...but honestly, i just want a cool hero that just has way more range than anyone else...SNIPERS WIN!
    Quote Originally Posted by Rauul View Post
    wow.
    sounds good,would rly like it
    Thanks a lot.

    Quote Originally Posted by DarkArcana View Post
    Interesting concept but it's so cheap that it would be ridiculous not to buy it on a range hero which means that everyone will get it which defeats the purpose of putting it in the game because it's as if every hero has +50 to their attack range. Remember, the point of implementing suggestions is to offer players variety and options, not to put something in the game that will cause restrictive item selection.
    Quote Originally Posted by Dekanos View Post
    It would instantly become a staple item on heroes whose range is already ridiculously far (Arachna...).
    Quote Originally Posted by Snikker View Post
    I think maybe if the attack range was reduced to maybe 25 or the cost was higher than 200, then yes i think it would be a good idea.
    But i cant imagine a hero gaining a 650 attack range early game, there would be so much harassment, especially on the melee heroes.
    And for the melee heroes maybe a non-stackable -25 attack range aura at about 750 unit radius?

    Just throwing ideas out there.
    Yeah, it obviously has potential to be too good of an item. I'm essentially aiming for more of a niche item, and not something too good to lane with.
    Also, I think it's fine that it doesn't work on melee. If it does, it takes some of the elegance of it away (although I understand gameplay is important. I just don't think it's necessary.)

    Quote Originally Posted by babagk View Post
    yes and no

    its good but i just think there needs to be more restrictions on it

    i would say how but i dont know

    i just think that

    T-up anywayz
    Thanks. I'll have some idea, posting it under.
    Quote Originally Posted by Krypteia View Post
    Range is so important to the game, I don't think there should ever be an item that increases range unless it comes at a huge cost. It's very important to know what your opponents' range is, and for that reason I think attack range should be fixed or only changed very rarely.

    I'd like to add that 50 attack range isn't so big late-game, when laning is less crucial. 100 or more is always a big deal IMHO, because it distances you from enemy AOE abilities.

    If your item was a top tier item or dealt pure damage to the hero on attack, I would probably vote yes. (I'm saving my vote for that time.)
    Thanks. Like I said, I don't have too much experience, so getting a more objective viewpoint is nice. I do disagree that increased range on an item leads to bad gameplay though. You could just look at his items, something you should be informed about anyway.
    The initial idea was to have it as more of a luxury item, but I think it can be used in enough ways for it to be a basic item.
    I agree 100 range on some of the recipies might be a bit much though. I like Nightstrike currently, because it lets you outrange towers on certain heroes. However, Orb of Sol and Magic Flow might need an adjustment in price or something.

    So, potential ways to solve the issue:

    • Increase the cost
    • Reduce the effect
    • Make it unsellable
    • Disable purchase early-game

    Okay, increasing the cost and reducing the effect is obvious. Out of the two, I'd rather do the first one. Maybe 300 is a good idea?
    About the two others:
    Unsellable would discourage useage of it to only harass early in the game. I would probably need to increase the cost a bit anyway.
    For the last one, it's not a "nice" way to fix it, but it's an option. Giving it a 8 minute cooldown or so, when autoattack harassing isn't as dangeous as usual.

  10. #10
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    Well my problem is that with heroes that have powerful orb attacks from the beginning, like Arachna and Slither, that 50 range is going to be a lane killer. It really is only because of those kinds of heroes that I see the 300g item as imba. Having a range increase in a 5000g+ item would be a lot better to me.

  11. #11

    Interesting..

    This could be a fun item... however what about a max range limit (625 of something of the order...)

    Could be a good item to make or and even more useful.

    However it is unbalanced if it pushes range far beyond the 600 radius..

    Because TB as he is now.. is just a melee hero with the downsides of a ranged hero..
    Last edited by Krokolono; 06-03-2010 at 01:20 PM.

  12. #12
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    you got some very good ideas here.

  13. #13
    Range extending items have been frowned upon for a very long time, for a very good reason I think. Range is so hard-coded into the balance for heroes that this would become a necessity on every range hero in game.
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  14. #14
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    It could be implemented that there is a max of 650 range (techies had 650 range). So getting it on a person like arachna wouldn't affect her that much.
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  15. #15
    Quote Originally Posted by Seraphim1337 View Post
    It could be implemented that there is a max of 650 range (techies had 650 range). So getting it on a person like arachna wouldn't affect her that much.
    Well, then it ends up with a limited useage on 48 (34 melee, 14 600 range) heroes. So you're left with 16 that can use the range optimally, if my math is right. I'll have to think about it.

    However, question. If I made it unsellable, what price would you put it on?

  16. #16
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  17. #17
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    for such a cheap price this item would be necessary on every hero, almost like boots.

    Needs tweaks, such as a negative effect on stats or damage, or having a chance to miss at longer ranges.

    Also my hero is pretty relevant to this item (see sig)
    Not everyone prefers Coke over Pepsi, does that mean Coke's recipe is wrong or Pepsi's is right? Probably not, but when Coke pisses off its customers and then Dr Pepper is released, everyone forgets about Coke and Pepsi and just drinks the superior product that is Dr Pepper.

  18. #18
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    As if melee heroes needed more crap thrown at them, this would definitely increase the gap between ranged and melee heroes that already exists in HoN.

    Most melee heroes need to purchase a portkey to bridge the gap with ranged units and that costs 2150 gold. Giving +50 ranged to someone who already has 600 ranged for only 200 gold is stupid imba.

  19. #19
    I think it's a very interesting idea, however I think (like somebody else said) that an item that increase range probably belongs in more of a 1000+ price range than a 200g item.

    I don't understand why everyone thinks this would be imba on already long ranged heroes; it would definitely be helpful on short range heroes (MQ especially).

  20. #20
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    Either make it expensive, or make it an activated ability (either way, make it a bit more expensive). I don't personally like the item or how it would affect the game, but I won't vote for or against.

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