One of the many things that bugs me about Gauntlet is that when you're ganking, you can never get more than 1 40% slow unless you don't attack for 8 seconds, or get another modifier and switch to it while Cripple charges. This is a very annoying trait and I feel that it lowers Gauntlet's effectiveness quite a bit. So I propose the following change: Gauntlet's third skill, Cripple, become a toggleable skill.
This would allow Gauntlet to charge up his slow, then during a gank or even a teamfight use it on an enemy hero for the maximum slow, then turn Cripple off to let it charge and attack the enemy, and once Cripple is at 40 charges or something desirable, toggle it on and get the slow.
This could be implemented in two ways that I can think of.
A.) Make it like Arachna's slow or Vindicator's orb, where you can right click on it to turn it on, or use the keyboard to apply it to your next attack.
B.) Make it like Maliken's Enchanted Flames, where you can press the keyboard key to toggle the attack modifier on(this would not change its properties as a modifier, it could still behave like an attack modifier and would not stack with Shieldbreaker, Frostwolf etc.).
I think this change would refine Gauntlet a lot and add an extra element of skill into his playstyle. Instead of spending 900 gold on a Hungy Spirit to toggle into while Cripple charges or something ridiculous like that, let's make him more intuitive and fun and useful by allowing him to skillfully use Cripple at the right times.
Last edited by Ghidoran; 05-30-2010 at 06:28 PM.
One thing, this might be obvious, but still. Will the "modifier" part of cripple override other modifiers if you turn it of?
In short, it would be a great implement.
PS: Please add a poll
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I agree with making it an attack modifier(like Arachna's).
I sure hope we see some changes, ANY changes, to Gauntlet soon.
sure why not :P
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