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Vindicators third skill, the one that stacks Int when an enemy hero is killed, get reset when going from 127 to 128. It just turns to +0 Int.
You can replicate it via practice mode, just spawn enemies and kill them untill you get to 127. Kill one more and it will reset.
It's really weird![]()
It would be a real problem if when it wraps to 0, you lose the int gained rather than just displaying incorrectly (I don't know one way or another). In any case, getting 128 charges is incredibly unrealistic without the game already ending.
but u can have 128 kills in some fun 5v5 only mid game for example, guess using char is fail![]()
The display is bugged for values 128-255, the passive bugs beyond 255. Max mana and damage range show incorrect for that range.
The magical values always tend to be 255 or 128 because of programming and the type of variable they use to store these things :O
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