Can someone clue me in on basics to counter picking. Besides the obvious to invis heroes, how do you go about counter picking other heroes? And does it make much of a difference?
There are very few heroes which actually are hard counters to others. I would say that it doesn't really make a huge amount of difference, but it can be useful. Pesti ultimate is very good against invisible heroes, but they can equally be countered wih Dust. Pharaoh's Wall of Mummies can shut down a Swiftblade. Electrician can use his purge to get rid of a number of buffs/debuffs.
All in all, I would say that it's better to attempt to construct a good team around a solid strategy than to attempt to counter-pick on a quid pro quo basis.
Counterpicking gets more important as the (skill) level of your games go up.
In higher level games, especially in 'pro-games', the skill gap between players is in general much smaller and thus are the heroes and there respective abilities much more important.
I do not have the time to make a comprehensive list (and doubt I can) but I can give you a few cookie-cutter counters;
Predator counters all high-HP tanks such as Zephyr and Armadon. This is because his passive skill allows him to deal more damage as his oponnents HP increases.
Silencer counters nearly all iniators and spammers, his ultimate goes through magic immunity and can (if correctly used) turn teamfights around.
Pestilence counters all invisible heroes, as you already mentioned.
Vindicator > Chain Casters
Pestilence/Arach > Invis heroes
Predator > High HP carrys
Scout/Succ > Carrys
Mass Disable + Lots of DPS > Turtlers
Turtler team > Push strategy
Push Strategy > Ganking Team
Ganking Team > Turtlers.
ROUGHLY. HoN isn't black and white.
It's more about the rough strategy counters than specific hero counters.
You learn it from experience, and apply it as you get better.
TB is a hard counter to any Portkey hero.
His huge AOE of 1000 around the spell casted will make a Portkey usage nearly impossible.
Of course only when TB spams a lot, which happens a lot
I faced this problem several times and it screwed a lot of PK action.
Electrician is a hard counter for Jereziah and Hammerstorm , since his ultimate can debuff spellimmunity and Hammerstorms Ulti too.
Demented Shaman is a hard counter to Swiftblade since his heal does PHYSICAL dmg... so he can heal Swift to dead while he is spinning.
Warbeast is a hardcounter to Engineer since he is super fast and cannot be slowed by engi ulti while he uses his own (with short CD).
Also his creeps allow him to instant kill Engi Ulti as well.
Witchslayer is a good counter to Electrician since he can stun, hex, manaleech his power away.
Predator is a good counter to zephyr , since Zephyr relies a lot on his ultimate and Predator can walk freely in it or jump after him, while gaining HP hitting zephyr.
Hammerstorm , Panda , Slither and a lot low-mana low-cooldown heros are a good counter to Vindicator for obvious reasons. Also Vindicator hates slow very much, since he got no real escape spells and just an ulti with very high cooldown.
You can add more to this list, but I guess you get the point.
Last edited by Couchmonster; 05-29-2010 at 02:02 PM.
counters squishy mid-game farm dependant heroes (aka )
counters burst heavy lineups.
counters because ult rips through polly ult and engineer ult+turret
counters many magic immune targets
counters lots of the best initiators as well as long channeling spells
counters because her creeps eat plague bounces
counters because her creeps increase his ultimate dmg
counters many physical dps carries
counters high base dmg carries
Honestly the list goes on forever, each hero has strengths and weaknesses and are good in "niche" situations. Generally picking a strong lineup involves picking the heroes that can fit into any lineup first to counter any counter picking, then picking up heroes last that have known counters.
Picking in this order gives limited opportunity for the enemy team to counter pick.
oh and also certain items can counter heroes too
invis heroes can be countered by puzzlebox/wards/dust/eye
nullfire blade counters heroes like with self buffs
savage mace counters channeling heroes/ppl with evasion
mana battery/power supplies counter heroes like (a pseudo-)
basically u don't need to counter pick all the time (try to if u can, unless if team synergy is a problem) but it's best to, otherwise items can counter heroes
u'll learn how to counterpick better with more games u play, BD/BP will allow u to do this the best
'Metagame' has been used so much that it's meaning has changed completely anyway ;P
There are VERY few HARD counters in this game.
Example of a hard counter would be:
hard counter this is one of the few simply because it's relatively impossible to not stop tempest from casting his ulti with these heroes.
There are a lot more 'soft' counters, ones that basically soften the effect of certain heroes but they don't flat out cripple the hero.
soft counter because their ultis can both destroy his in a very short time.
counters :ShrunkenHead: all his abilities go through magic immunity but Jera has his ulti which negates a lot of Panda's damage and Pred can simply wait until Panda initiates on someone else and then rip him up.
Another soft counter is High burst against sustained damage against healing. Healing counters() sustained damage () while burst() counters healing and heroes built like tanks who have sustained damage counter burst ().
Again, these are soft counters and skill is still a very large factor in play. This isn't pokemon .