Base Attack Notes:
Bombardier has a shorter range attack of 300 (throws little hand-made grenades for visual). I wanted this hero to have powerful spells, but at the risk of of putting himself in some danger - as he has to get in somewhat close to do them and he is generally quite weak.
Ability 1 -
Molotov
The Bombadier tosses a Molotov cocktail causing a fire at the target location. Enemies who walk into this area catch fire and take a DOT, while standing in the area will cause an additional DOT.
Target 400 AOE on the ground bursts into flames.
Enemy units that get inside catch fire and causing a DOT that stays on them.
In addition, the AOE itself does a DOT to anybody who remains in it.
Both the DOTs last the same amount of time as the duration of the AOE.
(1) Standing in AOE does 20 damage per second / fire debuff DOT does 10 damage per second
(2) Standing in AOE does 30 damage per second / fire debuff DOT does 15 damage per second
(3) Standing in AOE does 40 damage per second / fire debuff DOT does 20 damage per second
(4) Standing in AOE does 45 damage per second / fire debuff DOT does 25 damage per second
Range - 450
Duration - 10 seconds
Mana cost - 80
Cooldown - 15 / 14 / 12 / 11
Ability 2 -
Sticky Bomb
The Bombadier tosses a sticky bomb onto target unit which will detonate in 10 seconds or whenever he chooses to detonate before that. The explosion does AOE damage to enemy units.
Target unit (enemy or allied) - that unit has the Sticky Bomb applied to them.
10 seconds after casting the Sticky bomb will blow up causing AOE damage to enemy units.
Upon casting, Bombardier temporarily gains the sub-skill
Detonate.
The Sticky Bomb can be blown up at any time before the 10 seconds is up by using
Detonate
While a unit has the Sticky Bomb on them the Bombardier and his allies gain vision of the target.
(1) 100 damage in a 300 AOE
(2) 150 damage in a 350 AOE
(3) 225 damage in a 400 AOE
(4) 275 damage in a 450 AOE
Range - 300
Duration - 10 seconds max or until detonated
Mana cost - 90 / 100 / 110 / 120
Cooldown - 20 / 18 / 16 / 15 seconds
Ability 3 -
Magnetize
The Bombadier gives an enemy unit a magnetic shock which gives the unit a slowing aura around him and causes enemy units to intermintly be drawn closer to the shocked unit.
Target enemy unit gets a magnetic shock, temporarily giving them a movement speed slow aura affecting his allies (
not the target himself) and causing magnetic "Pulses" around the target.
A "Pulse" sucks in the target's allied units (within 600 range) by 400 units initially or until they collide with the target.
A Pulse moves affected units at max movespeed.
A Pulse happens upon casting, and then at 2 second intervals afterwords at higher levels.
The distance units are moved from the Pulses lowers from the first Pulse to the last - they get weaker each time during the lifetime of the debuff. (400 units first, then../ 350 / 300 / 250)
(1) 25% movespeed slow aura (300 radius) to target's allies/ 1 Pulse
(2) 30% movespeed slow aura (300 radius) to target's allies/ 2 Pulses
(3) 35% movespeed slow aura (300 radius) to target's allies/ 3 Pulses
(4) 40% movespeed slow aura (300 radius) to target's allies/ 4 Pulses
Range - 400
Mana cost - 90 / 110 / 130 / 150
Duration - 8 seconds
Cooldown - 20 seconds
Ability 4 -
Air Strike!
The Bombadier calls his assistant Twitch to fly in on his hot air balloon and drop bombs over the area of Bombadier's location during cast time. Although it takes some time for Twitch to arrive!
When cast, your assistant Twitch will fly over head 6 seconds later and drop bombs over in a line where you cast the spell.
The line direction is based on what direction Bombardier was facing at the time of the cast - (the center of the line being his position, and the direction going through his front/back).
5 explosions occur along the line, from one side to the other in the space of 3 seconds.
(1) 150 magic damage in a 400 AOE occuring 5 times.
(2) 200 magic damage in a 400 AOE occuring 5 times.
(3) 250 magic damage in a 400 AOE occuring 5 times.
AOE is a line 1000 units long and 400 units wide
Takes 6 seconds for Air Strike to arrive.
Mana cost - 100 / 120 / 140
Duration - 3 seconds
Cooldown - 60 seconds
*If an enemy is standing still, the worst they can get hit by is 3 explosions at once - which would equal 750 magic damage at level 3.
The Bombardier on the Dream website
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My thoughts on the ULT
v v v
So I kind of like where the ult is at now, only thing is I originally pictured it being a
global range spell that does less damage with lower cooldown. This would fit more with the idea of an Air Strike, but it somewhat kills his theme of being this crazy dude who risks his weak self by jumping in the battles and tossing short range spells. If you have any thoughts, opinions about the ult or other spells feel free to comment. Thanks in advance!
Feel free to check out my other heroes in my signature too!