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Thread: 1.0.2 Gauntlet

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  1. #41
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    he still very bad , worst hero ever.

  2. #42
    Quote Originally Posted by Proximity View Post
    A lot of misinformation here. Grapple is designed for the glove to fly 725 range at all ranks. Leveling it up, however, changes what range you can cast your target, which is where the Grapple will drag you and your unwilling victim. Think of it as a tackle if you target it at max range, Gauntlet hits the guy, then drags him along with him further.
    I agree that Cripple might be designed that way, but I find it rather lacking, I liked it better before when you could actually completely lock a carry down. Right it, its just kinda meh.

    Anyways, for the quoted part of your post, I took a screenshot of the grapple ability;

    (http://img155.imageshack.us/i/grapple.jpg/)

    Here is how I read it;
    Range increase, this range determines the target point location where both you and your target will be pushed/dragged to.
    From the target point location, the gauntlet will fly an additional 725 distance or until it hits something (except if you already hit something on the way to the target point location).

  3. #43
    I agree that the new 2nd skill is rather confusing, but a dramatical improvement.

    The Vector targeting was waaay too difficult to get right, while the current one can be used to either push you and an enemy to your allies, or push you and an ally like Behemoth to the middle of a teamfight (a cheap and awesome alternative to Portal Key early-game).

    I'd want to see a minor buff to his Passive, like 45 or 50 charges. This way he can really be viable to shut down a carry (which seems to be everyone's concern regarding him)


  4. #44
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    Grapple is even worse than before. It's not even interesting now, it's just like a crappy version of Pharaoh's hook. Infernal fist is still a satisfying ability, so that's fine. Cripple is fine. Ult is fine, but I still think it has one of the worst aesthetic themes of all time.

  5. #45
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    I like the hero, he is fun. I just don't like the hook without vector targeting. I keep trying to pull people to my side but without the vector the hook just flys off in some random direction or whatever way my hero is facing.

    I think they should bring the vector back.

  6. #46
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    First Skill: Much better
    Second Skill: No more wonky vector targeting, seems to be faster. Could stand to have minor damage added to it (50/80/110/140) and range could be increased per rank up to slightly more than it is now (~800)
    Third Skll: Much Better
    Ultimate: Much Better

    Useless hero kinda fixed.
    HONOR- If you need it defined, you don't have it.

  7. #47
    The second skill is awesome now, it's kinda like Storm Spirit.

    Get portal key/shroud and use it like andro/kraken/dev, but safer - or use it with behe on your team for massive win.
    Last edited by Beiz; 05-26-2010 at 10:36 AM.
    Suggestions:
    05-21-2010 SM - Hippothium
    03-15-2010 IR - The Athana
    02-16-2010 IR - The Kyratha
    11-20-2009 AR - The Achirot
    11-16-2009 SM - The Rathyrian

    03-25-2010 Item - Pocket-Chiprel + Chiprel Snack

  8. #48
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    I want the old gaunt back!! much more fun too use with the hook and mass purge!
    And I loved the way u had to aim with the hook and it was soo wasy to use once u get it =D
    Quote Originally Posted by Nigma View Post
    Backdooring is a legit tactic. Use homecoming stones.

  9. #49
    Can someone post a detailed breakdown of his new skills? (take pity on those of us at work)

  10. #50
    I agree, a screenie of the skills would be great !

  11. #51
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    can someone discribe what changed for every spell? (im at work)


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