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Thread: 1.0.2 Gauntlet

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  1. #21
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    Quote Originally Posted by Xann View Post
    Hmm, I think I understand how it works now. I can see the benefits of it, but I liked the other one better. I can see why ppl like this one and why they'd keep it as is though. Even if the movement of the chain seemed a bit illogical it was fun and tricky. It was fun playing it while it was around.
    Yeah I agree that the old version was very fun. I really think the problem with it was that you had to drag a direction for the hook to go in. Instead, they should have made it so you targeted the end directly and dragged around the direction the mid point would go in. Would have been fun and more intuitive to use.
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  2. #22
    Well, what I also don't like is how the ultimate attacks the nearest hero on reaching location. The ultimate was FANTASTIC for getting away from ganks. Now it's not as good. It could help slow people running away, but the vector grab was already great for that.

    And I totally agree with you on that.

  3. #23
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    Might've just been me, but is the ulti broken and won't launch at all? Only tried in Practice, though.
    EM players as good as NM players? Check again! http://forums.heroesofnewerth.com/sh...ad.php?t=71662
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  4. #24
    Just tested it again, and it travels the whole way, but you have to target at the maximum range otherwise the ulti just travels a tiny distance.

    Btw it can be used to push back SB while using Blade Frenzy and maybe you'll end up saving someone
    Last edited by bakaxy; 05-26-2010 at 04:41 AM.

  5. #25
    Imo the range of the hook part of grapple is way too short.

  6. #26
    just played gauntlet and I had no fun.

    His grip is bad, range sucks, doesnt slow or do damage. His first skill is usefull once in a team fight. Same for the third skill.

    I liked the ultimate.


    Ill have to give him another try. It was a bad game.

  7. #27
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    is his third spell attack modifier? it dosent say anything about it in the tooltip but it shows up in attack modifiers "list" above thh minimap.

    On topic, the hook is too similar to devos hook

  8. #28
    Pics or it didn't happen

  9. #29
    Quote Originally Posted by nafrljator View Post
    is his third spell attack modifier? it dosent say anything about it in the tooltip but it shows up in attack modifiers "list" above thh minimap.

    On topic, the hook is too similar to devos hook
    Just like Pollywog's Morph is too similar to Witch Slayer's Miniaturization, amirite?

    Heroes always had and will always have similarities between abilities. Gauntlet's hook is similar to devourers, but it has it's own distinctive use and role, something that can't really be said for Morph and Miniaturization.

  10. #30
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    Quote Originally Posted by Proximity View Post
    Just like Pollywog's Morph is too similar to Witch Slayer's Miniaturization, amirite?

    Heroes always had and will always have similarities between abilities. Gauntlet's hook is similar to devourers, but it has it's own distinctive use and role, something that can't really be said for Morph and Miniaturization.
    Devourer is based around is hook.

    Polly and Slayer just got those disables because they are int.

    Morph is a generic spell belonging to no one, the hook is not.

  11. #31
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    Hook has twice the range of Grapple and deals damage. Grapple has more utility.

    Any fool can criticize, condemn and complain.
    And... most fools do.

  12. #32
    Quote Originally Posted by Zejety View Post
    Hook has twice the range of Grapple and deals damage. Grapple has more utility.
    Can I get a +1

  13. #33
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    Quote Originally Posted by Grrey View Post
    just played gauntlet and I had no fun.

    His grip is bad, range sucks, doesnt slow or do damage. His first skill is usefull once in a team fight. Same for the third skill.

    I liked the ultimate.


    Ill have to give him another try. It was a bad game.
    learn to use his grip.

    It has many uses. It can actually THROW if you havent found out.

  14. #34
    Quote Originally Posted by Schneider View Post
    Devourer is based around is hook.

    Polly and Slayer just got those disables because they are int.

    Morph is a generic spell belonging to no one, the hook is not.
    Says who? I think the hook is a generic spell as well, considering that we now see variations of it on three different heroes.

    It's simply a skillshot with the added boon of character movement, either on the caster or the target. In Gauntlet's case, it's both.

  15. #35
    I like him. I never did play the version before the revamped, though, so my opinion isn't worth that much.

    I like how the hero plays though. Powering up his glove and then shooting it or just punching the **** out of something, it's pretty awesome. His charge up synergy is pretty sweat.

  16. #36
    For the record, I haven't tested this new hero in other games than practice.

    I have trouble seeing what role he fulfills. I think he is meant to be a ganker, but I just don't understand the concept of his 3rd ability in that regard... why is he punished for having high attack speed? The faster he attacks, the less useful his 3rd ability becomes as he never gets to properly recharge those charges. Be that as it may, his spells are bugged:

    Infernal Instability does not give you any hint that its buff (the movement slow resistance) is active on you after you hit someone.

    Grapple is bugged in that if you use it on max range, it doesn't continue moving 725 distance, it will only continue up to 725 distance, except if you have it max rank then you can use it up 1150 distance as per the tooltip. Edit; this was poorly explained, I'll try again; if you only got rank 1 and shoot it at max distance, the gauntlet will continue up to a distance of 725 in total, if you got a higher rank and click on maximum distance, it will not fly further.

    Cripple is kinda strange as well... I tried giving a lvl 25 Gauntlet 6 warpcleft just to see what would happen if he had insane attack speed, here is what I found; he never got more than 1-2 charges as he kept pounding on poor Hammerstorm (with 6 behemoth hearts), however Hammerstorm initially got up to about 60 charges (from first attack), then dropped down to 25-26 charges no matter how long I kept pounding on him. He could still attack and move, so not just a tooltip error. Edit: What I'm wondering is, why does Hammerstorm have 25-26 charges when Gauntlet never gets more than 1-2 charges? And if its meant to increase the more gauntlet pounds on someone, why does it stop at 25-26?

    The ultimate does not purge all buffs, I tested it with Hammerstorm (hellbourne side, i was legion side), I used both his ulti and galvanize then used Gauntlets ulti on him, Hammerstorm still had both his spells active. Sometimes it doesn't damage the enemy, I couldn't recreate this bug, but I clicked right next to my testdummy Hammerstorm and the gauntlet flew right past him without damaging him.


    Hope this is useful to someone.
    Last edited by Whakapapa; 05-26-2010 at 05:57 AM.

  17. #37
    Quote Originally Posted by Whakapapa View Post
    For the record, I haven't tested this new hero in other games than practice.

    I have trouble seeing what role he fulfills. I think he is meant to be a ganker, but I just don't understand the concept of his 3rd ability in that regard... why is he punished for having high attack speed? The faster he attacks, the less useful his 3rd ability becomes as he never gets to properly recharge those charges. Be that as it may, his spells are bugged:

    Infernal Instability does not give you any hint that its buff (the movement slow resistance) is active on you after you hit someone.

    Grapple is bugged in that if you use it on max range, it doesn't continue moving 725 distance, it will only continue up to 725 distance, except if you have it max rank then you can use it up 1150 distance as per the tooltip. Edit; this was poorly explained, I'll try again; if you only got rank 1 and shoot it at max distance, the gauntlet will continue up to a distance of 725 in total, if you got a higher rank and click on maximum distance, it will not fly further.

    Cripple is kinda strange as well... I tried giving a lvl 25 Gauntlet 6 warpcleft just to see what would happen if he had insane attack speed, here is what I found; he never got more than 1-2 charges as he kept pounding on poor Hammerstorm (with 6 behemoth hearts), however Hammerstorm initially got up to about 60 charges (from first attack), then dropped down to 25-26 charges no matter how long I kept pounding on him. He could still attack and move, so not just a tooltip error. Edit: What I'm wondering is, why does Hammerstorm have 25-26 charges when Gauntlet never gets more than 1-2 charges? And if its meant to increase the more gauntlet pounds on someone, why does it stop at 25-26?

    The ultimate does not purge all buffs, I tested it with Hammerstorm (hellbourne side, i was legion side), I used both his ulti and galvanize then used Gauntlets ulti on him, Hammerstorm still had both his spells active. Sometimes it doesn't damage the enemy, I couldn't recreate this bug, but I clicked right next to my testdummy Hammerstorm and the gauntlet flew right past him without damaging him.


    Hope this is useful to someone.
    A lot of misinformation here. Grapple is designed for the glove to fly 725 range at all ranks. Leveling it up, however, changes what range you can cast your target, which is where the Grapple will drag you and your unwilling victim. Think of it as a tackle if you target it at max range, Gauntlet hits the guy, then drags him along with him further.

    Cripple is designed to be this way on purpose as well. The stacks roll off and on constantly: 5 seconds after a specific charge has been applied to a hero, it will fall off, regardless of whether new charges were added. The reason you capped at around 26-27 after a short time is because he gains 5 charges a second, and they each last 5 seconds. It doesn't punish him for having a high attack speed, it just doesn't reward him either.

    As for the other two, I have not noticed his ult not purging, but that's mostly because I've used it purely for the damage component. I have not, however, seen it fail to deal damage where it should. Also, the snare immunity is applied up until you hit someone, but not after.

    Edit: Upon further inspection, I have noticed the ult fail to purge buffs. Very obviously a bug, or a case of a deprecated tooltip.
    Last edited by Proximity; 05-26-2010 at 06:37 AM.

  18. #38
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    Quote Originally Posted by Shark View Post
    The range increase on grapple is incorrect. There is no range increase. - increasing level only increases silence by 0.5 seconds a rank, which seems rather pointless.

    Allow range increase on leveling or do the same thing as devourer. Maybe find some other reason to level this up beyond lvl 1?

    the range increases, but not the hook range(725 at all levels) but cast range(~500 at first and 1150 at 4th lvl)

    just look at the picture below


    im pretty sure you can find uses for this on your own
    (hint: escapes)

    Quote Originally Posted by Shark View Post
    The ultimate seems weird since you click where it is going to fly, but it won't fly full duration? :S why wouldn't you want that?

    Allow it to fly full duration
    the ultimate flies just to the targeted point for a reason - it deals the 400 true damage in some aoe around the point
    Last edited by shadow`; 05-26-2010 at 06:44 AM.

  19. #39
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    Its funny because in the patch notes its says "TOTAL REMAKE"

    and he have the same 3 skills xD

  20. #40
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    Quote Originally Posted by Michuri View Post
    Its funny because in the patch notes its says "TOTAL REMAKE"

    and he have the same 3 skills xD
    no, he has 4 completely different skills which happen to look and be named the same.

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