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Just wondering what differences there are between Puck and Bubbles.
A simple test showed this:
There's obviously a vast difference in the AoE
I also read that the AoE on illusionary orb was 225, whereas the Radius on Shell surf was 225 (resulting in 450 aoe?)
Can anyone confirm (code wise) if there is a difference?
Last edited by Wolfy01; 05-24-2010 at 03:29 AM.
I already know that Dream Coil radius is 400 & Bubbles' ult is 600 (for the casting anyway, snap range is 600 in both games)
AoE = radius in DotA, so those are the same
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Fair enough then.. It just seems like Bubbles is so much more powerful than Puck ever was and I find it hard to believe that its because of a measly 200 extra radius on his ulti![]()
There are other differences, but those are very subtle & I still have to confirm them with Robzor
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If Bubbles get stuned while he is using 3rd skill it cancels it. Where as it didn't for puck?
The two huge differences I noticed when playing bubbles, having played much with puck in competetive dota is that bubbles shellthrow or whatever you want to call it seems longer than pucks and it's also a more symmetric ability where bubbles is allowed to teleport much smoother in hon than puck was able to in dota, there's no delay and in dota during the last duration of the spell puck didnt seem to be able to teleport, while bubbles is allowed to teleport throughout the whole spell
The other thing I noticed was that when Bubbles uses his shellability, the items freezes, you'll be unable to use them.
This is disturbing if you have a portal key or a sheepstick, you must cancel the spell first then use the items, which is hard unless you have decent hotkeys for your items.
In dota the usage of the items cancelled the phase shift which made puck much more flexible, this is still theoretically possible with bubbles but in practise it will be rather hard
Also is this the only hero that had its casting animations downgraded?![]()
Does anyone have any idea why the hell bubble's 3rd skills auto-cast does not block hook? My game was utterly ruined due to relying to the best hook counter ever.
Hook has a ministun when it impacts, so that's why. You'll have to manually do it (which should be the case anyway, it makes you more pro)
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Milk is correct with his using items and spells while phase shifted, i think this is a big downfall for his usability, it was awsome being able to port from inside and the such
Someone on these forums told me that apparently is a bug and some dev was fixing it.
It won't block Thunderbringers bolt too, but it did block it in DotA.
Originally Posted by ElementUser
I still think that it should prevent it and nullify the spell. Case being, instant casts such as bolt, hammerstorms stun (not sure if it is nullified or not), etc. should trigger take cover.
All in all I hope they change it because take cover is such a good skill that is missing that bonus to make it really a great skill.
bubbles attack animation and projectile speed are frustratingly slow. early lasthitting is just so hard with the guy.
Yeah well this is Mechanics not Balance, so I suggest you stop posting about Balance, Suggestions, opinions, etc. here
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The normal thing to do is presume that it'll work as its inspiration counterpart. If you played DotA you know what I mean. Why are you saying it is imbalance having a nullstone at lvl1 if it never was exposed and therefor not tested in HoN? And for years it was played as lvl1 nullstone in DotA that served its propose as a counter to some heroes and nobody said it was imbalanced...
How hard it is to cast? Pretty hard if its a instant cast...
Last edited by Relic; 05-25-2010 at 04:45 PM.
He clearly follows the DotA scene quite carefully, to realize that no pro, or even pub or caster, has considered Puck or this spell to be imbalanced/overpowered.
No spells listed in thread so far are instant cast D:How hard it is to cast? Pretty hard if its a instant cast...