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Thread: True Skill Rating (TSR) mod v.4.4 (01/20/12)

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  1. #21
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    Quote Originally Posted by Jjang View Post
    Ever hear of Tesla?
    no. dont know what are you think about.

  2. #22
    ((((kills+assists)/deaths))/2.7)+((1.2*(creepdenies/15))*(1-(0.4*empercent/100)))+((creepkills/90)*(1-(0.4*empercent/100)))-(10*(leavepercent/100))+((wins/(wins+losses))/0.6)

    so this is the formula ? why can't we just copy paste this into our PURE frizzled mod ? i dont really care about the stats page thingy so i think thats just what im gonna do... it's not crime to steal from a thief, right ?

  3. #23
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    Quote Originally Posted by Spec View Post
    ((((kills+assists)/deaths))/2.7)+((1.2*(creepdenies/15))*(1-(0.4*empercent/100)))+((creepkills/90)*(1-(0.4*empercent/100)))-(10*(leavepercent/100))+((wins/(wins+losses))/0.6)

    so this is the formula ? why can't we just copy paste this into our PURE frizzled mod ? i dont really care about the stats page thingy so i think thats just what im gonna do... it's not crime to steal from a thief, right ?
    he said that the formula field is too short but i'll expand it in 1 maybe 2 hours with the other bugfixes and the team avg KD panels

  4. #24
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    Quote Originally Posted by Rizel View Post
    1, maybe tell me that the field is short so i can expand it?
    2, ask me to implement to the stats page?
    3, simply make a thread for formulas..and dont copy the whole mod. thx

    ofc you give me and adeqd credits..since we made the 99%of your mod
    What you did is like if I copy the whole windows change the name of Start menu and spread it like RizelOS cuz i think its more simple to spread like this than spread as an addon. Simple copy..nothing more..Thats my opinion. But nvm. I dont think that the ppls will use an always outdated mod simply for one single line what they can copy/paste anyway.

    I really bored of seeing someone copy my still active mods and spread it like a new and grand idea..just like what happened to my ingame guide mod and autokick mods.
    You are REALLY upset about this aren't you?

    1) I DID ask you to implement the stats page; check your mod thread. You never addressed my request so I went ahead and did it without you.

    2) I also asked your permission in a PM regarding making this mod and you never replied.

    So please don't come here complaining about it; I made several attempts to contact you regarding this matter.

    Also, re-read my Original Post; I don't try and make this seem like a "new and grand idea"...I even say I simply combined the two mods and added something.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  5. #25
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    Quote Originally Posted by Spec View Post
    ((((kills+assists)/deaths))/2.7)+((1.2*(creepdenies/15))*(1-(0.4*empercent/100)))+((creepkills/90)*(1-(0.4*empercent/100)))-(10*(leavepercent/100))+((wins/(wins+losses))/0.6)

    so this is the formula ? why can't we just copy paste this into our PURE frizzled mod ? i dont really care about the stats page thingy so i think thats just what im gonna do... it's not crime to steal from a thief, right ?
    Nope, go right ahead.

    I appreciate you using my formula.



    As said earlier, the stats page was a major reason why I did this so if you don't need it, then by all means use the original mod.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  6. #26
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    All mods are made as community contributions so as long as they aren't patented, every one can use them. Whether credit is given or not, simply separates the moral from immoral. It's kinda like research.

    If anyone here has done research in the field of Virology then they must surely know this story:

    A man had found a wildtype virus and published a paper on it. Another researcher read this paper and wanted to use the virus on studies he was conducting. After repeated efforts to ask for some of the purified virus, the original author finally refused with a letter in the mail.

    Sharing is a big part of the research community and not sharing is just hindering the further advancement of any research.

    So when the second researcher received the letter of rejection, he ground it up and attempted to isolate the virus from the letter. Lo and behold, he was able to get the virus he wanted in the first place from a letter of rejection.


    Moral: 1) Anything that comes out of a virology lab most likely has the virus on it. 2) When someone doesn't let you do something, you gotta find a way to do it yourself.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  7. #27
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    Quote Originally Posted by DarkZero901 View Post
    You are REALLY upset about this aren't you?

    1) I DID ask you to implement the stats page; check your mod thread. You never addressed my request so I went ahead and did it without you.

    2) I also asked your permission in a PM regarding making this mod and you never replied.

    So please don't come here complaining about it; I made several attempts to contact you regarding this matter.

    Also, re-read my Original Post; I don't try and make this seem like a "new and grand idea"...I even say I simply combined the two mods and added something.
    1, I have other things to do not just this mod. Like study and etc so i cant do everything at the second someone requires it.

    2, LOL you sent your first pm to me TODAY. And you say i never replyed?

    at the time i replyed the mod was already done.( i guess it took about 5mins to copypaste the things together so its not unbeliveable)

    I hate when someone try to say lies about me and insolent.

  8. #28
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    That's funny.

    Your time zone is different than ours.

    I sent the first message yesterday. I uploaded the mod today at 1:05am.

    Don't play this game. Please stop posting worthless stuff in this thread - I didn't do it to your mod.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  9. #29
    If you're trying to write a formula to judge 'skill' you'll soon realize that cks are a poor choice in doing so.

    XP/m and Gold/m are much better. I've been tweaking my 'skill' formula since November. Try it out in the link in my signature.

  10. #30
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    Quote Originally Posted by DarkZero901 View Post
    That's funny.

    Your time zone is different than ours.

    I sent the first message yesterday. I uploaded the mod today at 1:05am.

    Don't play this game. Please stop posting worthless stuff in this thread - I didn't do it to your mod.
    so you couldn't wait more than 1 day..i see.. whatever
    I dont think that youre in a position to tell me what to do. But youre right i wont post in this thread. I just wanted you to know my opininon : what you do is an insolent copy of others work...nothing more.
    cu

  11. #31
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    Thanks nexBOT - I'll definitely look into it.

    I was considering the same thing so we'll see how it turns out.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  12. #32
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    Thanks Rizel - you're opinion is much appreciated.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  13. #33
    Also keep in mind the EM factor, and that it's not hard to reach 1000 EXP/MIN in EM mode. I saw a player with 850 exp/min and my jaws dropped, til I saw his EM percentage.

    I really think Rizel should get out of this topic. He may have stolen your code, but he made it better. Imagine if I made an application, then someone else took it, made it better, and offered it (not even making a profit, get over it), giving credit to me. I really wouldn't be butthurt like you. No one gives a **** about DarkZero901 after they install the mod. Same goes for you. You aren't making money from this, and maybe you should even collaborate with him. As for now, however, this is HIS mod, not yours (No matter if most of the code is yours. He improved it, you didn't.) I didn't even bother to read past the first page, so call me lazy and ignorant. Or call me a troll with TL;DR.

  14. #34
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    Yea. Currently the formula includes creep kills and creep denies but both are adjusted for EM percentage.

    As suggested, I'm thinking of taking out creep kills and replacing it with gold/min and exp/min but they will have to be re-adjusted for em percentage as well - just like you said.

    But that's a whole different story and will take a lot more analysis.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  15. #35
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    How's the rating system working out for you guys? Is it helpful/accurate?
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  16. #36
    Quote Originally Posted by DarkZero901 View Post
    Yea. Currently the formula includes creep kills and creep denies but both are adjusted for EM percentage.

    As suggested, I'm thinking of taking out creep kills and replacing it with gold/min and exp/min but they will have to be re-adjusted for em percentage as well - just like you said.

    But that's a whole different story and will take a lot more analysis.
    No no, I was talking about exp/min and gold/min, not creep stats.

  17. #37
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    I gotcha.

    As requested, I'm working it!

    Sadly, the gold/min stat is not something that's stored server side (at least I don't know hot to access it if it is).

    So I had to manually calculate it. It seems accurate.

    Now to look into how exp/min and gold/min will fit into the formula....

    BUT FIRST, I have to study for the Board exam and prepare for my interview at JHH.
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  18. #38
    ya, ur dontdeselect wasnt cool, now u do other cool stuff....

    whatever this mod is better as the original one or not, its just showing that u are a dumbass with no respect that just wants his stuff pushed!

  19. #39
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    What are you talking about zunaguli???
    True Skill Rating mod - a numerically simple but elaborate rating system used to judge the skill of players.


  20. #40
    I think he is talking about the dont deselect mod that was made by someone else, but apparently you deserve the credit somehow. Don't mind him, it's his other personality talking right now.

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