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Click here to go to the first staff post in this thread. Thread: Snotter Lord

View Poll Results: Should S2 make this hero because we love snotters?

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  • Yes, snot me up! (balance changes discussed in thread)

    604 90.42%
  • Nah, I blow my nose at thee.

    64 9.58%
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  1. #41
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    Quote Originally Posted by Lucisama View Post
    I see what you are saying.

    Easy fix is you have a cap of 5. Promotion lets you add one more minion to your workforce. So at max rank, you get your 8 minions. At level 6 you control 6 minions. 11 you get 7. 16 you get 8.

    It can work like that and I can expand the explosion radius to 400 or so, keeping the 75/50% damage.

    So at level 1, you can get at most 5. 5x60= 300, which is fine for a nuke you have to spend lots of mana on (You're Hired twice) AND you have to have a lane partner.

    No worse than Swiftblade and a stunner.
    Thanks btw for all the help.

    Edit: Won't be back till late, but thanks everyone for the contributions / criticisms. We'll get em' polished so he's game worthy
    Great! Seems to be a great fix, well done!
    And as you said: It's a great nuke for a lot of mana, seems fair and balanced in my opinion!

    Let's continue tomorrow, I'll reply whenever I get home from school, but I think it's not that much left.. just a bit of numbercrunching/calibrating! ^^

    And hey, I'm just glad I get to help creating such a fine hero!

    Quote Originally Posted by NinjaPants
    Hmm I think the hero has a bit too much forced synergy....not sure though...I think at least his third spell if not his ult as well, should be able to do something if he doesn't have any minions.

    This is just a suggestion and you completely ignore it, but what if you switched the 'You're Hired'/'You're Fired!' to his ult and then changed Deadline to just be a buff aura. That way the aura can buff his allies creating synergy with others, and it can also buff his minions, creating synergy with his spells.
    I think that the lack of good synergy with others is somewhat detrimental to this otherwise interesting hero.
    I see what you're getting at, but making "You're Hired"/"You're Fired" the ultimate leaves us with the question: What about "Promotion"?
    And if we were to remove "Promotion", with what kind of skill would we replace it?

    If you would come up with something better, I'd take a look at it, but I really like how this hero is supposed to be played and I think Lucisama does too so...
    If you have any "concerns" or questions, please tell us so that we can work around those potential problems!
    For example, I'm not really sure what you mean with "forced synergy"..
    This is how I see the synergy:
    "You're late" works great with for example Swiftblade or other chasers as it slows and causes some damage, and it also works great with "You're Fired"/"You're Hired" as it gives the minions the chance to get closer to/escape from the target and either nuke him or just escape.
    "Deadline" works with both as it gives Snot Lord the chance to get to his target with the help of "You're late" and it also helps the Snotminions to chase.
    Also, "Deadline" helps both the Snot lord and the Snot minions to farm.
    And I'm sure you can see where "Promotion" would come in handy here.. ;P
    I know you might think that it's sort of bland and that the synergy is only based around 2 things: Nuking and Farming, but some heroes were meant to be played that way. For example, take Keeper of the Forest.. He has about 2 purposes: Skulking around by the trees, waiting to pop his ulti and then pick up a tree and bash the **** out of his enemies.
    And scouting, which you could do with a Snotminion if you will.
    Anyhow, if you have any questions, feel free to ask.

    And if I'm in any way wrong about the synergy, correct me Lucisama! ;P

    -Guybrush Threepwood

    Edit: If I understood it right, the "Deadline"-skill also buffs his minions, but then again, I might be wrong!

  2. #42
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    this deserves a bump

  3. #43
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    i like it, no objections, 1 change thow:

    how about for your hired he lets out a blast around him covering everything in snot, if the unit dies within a short time they become snot minions. Maybe even heroes become executive snotts.

    And if they actually say funny stuf when they die its perfect. what do you think of mine?
    http://forums.heroesofnewerth.com/sh...860#post162860

  4. #44
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    Quote Originally Posted by Rentaromon View Post
    i like it, no objections, 1 change thow:

    how about for your hired he lets out a blast around him covering everything in snot, if the unit dies within a short time they become snot minions. Maybe even heroes become executive snotts.

    And if they actually say funny stuf when they die its perfect. what do you think of mine?
    http://forums.heroesofnewerth.com/sh...860#post162860
    Well, that could sort of work, but then again, what would his damage be?
    Perhaps about 150 - 200 - 250 -300 so that he could actually kill something with it?

    The point I'm trying to make is: You can **** somebody up even more easy if we add another damage-spell, especially an aoe one!
    I like the idea but I'm not sure the numbers will work in Snot Lord's advantage, as this would be an insane combo at around level 14, when you can basically nuke someone for about 1940 Magic damage without a problem.

    Unless you wanna make the explosion-damage lower, which in the end would just make it difficult for the Snot Lord to get minions, which are a huge part of his gameplay.
    If you could figure something out that would work, that'd be fine, but as it is now, we're a bit high on nukes.

    -Guybrush Threepwood

  5. #45
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    I love this. Snotter Lord. You got me.
    You don't got me at the summon type of play.

    Regardless of what happens to him, I just want this hero to be made just for his awesome comments.
    UCSB internet is crap.

  6. #46
    Very nice idea. Didn't like ulti so much, should be something.. more exciting!

  7. #47
    There's one major problem with this hero:

    He's micro-centric, and HoN's engine makes for TERRIBLE micro.

    That is all.

  8. #48
    ^ please tell me more about this. I want to know how bad it is D:

  9. #49
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    I agree that HoN that it feels ... awkward to micro ...
    UCSB internet is crap.

  10. #50
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    Quote Originally Posted by DtMage View Post
    Very nice idea. Didn't like ulti so much, should be something.. more exciting!
    Feel free to help out with another ulti, if you can! ;P
    What you could do is that you let the snotters get upgraded to executive snotters after a number of hits(as with Tempest's elementals), but this still begs the question: What should the ultimate do?

    Perhaps it would be more interesting if the ultimate was some kind of Warcry which buffs AS, MS and Damage to those around him, as he is not satisfied with the Minions work, but then again, it's a bit bland and might make the "You're Hired"/"You're Fired" skill too complicated, with the summoning, the upgrading and the minions blowing up and all that.

    I can see what you mean with more exciting, I'm just having a hard time putting the exciting-part into words.

    Lucisama: If you were to consider another ulti but still want to keep the Executive snotters, you could configure the snotters as the elementals, only that the snotters get upgraded after 10 hits or so.
    And if you think that it'd be to imba at the earlier levels, make it so that only snotters of rank 3 or above can get upgraded.

    Quote Originally Posted by Emiscary View Post
    There's one major problem with this hero:

    He's micro-centric, and HoN's engine makes for TERRIBLE micro.

    That is all.
    Well, as the game continues to evolve, I believe that they will improve the microing, even though I'm not sure how the engine is terrible for microing at the moment.
    If you could please explain to me as the poor newbie I am, I'd be glad!

    -Guybrush Threepwood

  11. #51
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    7s 50% slow is way too long. Make it 3/4/5s to make some sence.

  12. #52
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    Quote Originally Posted by Doikor View Post
    7s 50% slow is way too long. Make it 3/4/5s to make some sence.
    3/4/5 s and on level 1 or 4 then? 2 or 6? or just keep it 3/4/5 s?

    What you could do is just have 3/4/5/5 seconds and then improve the slow like: 30/30/40/50 %

    -Guybrush

  13. #53
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    Quote Originally Posted by Threepwood View Post
    What you could do is just have 3/4/5/5 seconds and then improve the slow like: 30/30/40/50 %
    -Guybrush
    I think that sounds best but it needs a bit of testing to be sure.

  14. #54
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    Quote Originally Posted by Doikor View Post
    I think that sounds best but it needs a bit of testing to be sure.
    Agreed, it's not really up to me though, but I'm willing to give that a try, as 7 seconds of 50% slow is quite insane.

    -Guybrush Threepwood

  15. #55
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    Yea, I'm back now - I'll update the front post with some new numbers.

    As for the criticisms - they are much appreciated. I know as a general rule you can't please everyone. I'm pretty set on the skills as they are - I like them and they flow real well. Numbers work and I can plan out an item strat and play strat from 1 to 25. I think the skillset (ult included) rounds out the hero. I'm not of the mindset that a creep hero needs at least a skill or ult that lets him be viable "solo" for those who simply don't want to play him to the fullest potential (such as Wildsouls not ranking bear up or Ophelias that never dom creeps). Makes him too convoluted. He has a direction and the skills take him in that direction.

    Oh and the You're Hired! ability - I thought about making it a "on creep death" kind of thing, but found that if you cast the spell and no creep died, you'd have to wait a full minute to try again, not a good thing to go "oops" with. Creep corpses are way more sure-fired and keeps gameplay smooth. Plus I don't want to have to balance out yet another aoe nuke. Even if it did no damage, its un-needed animation for basically no effect other than making snotters.

    The main nuke/slow he has is a tad long, a number I've been meaning to address.
    I like Guybrush's idea as far as numbers go. 3/4/5/5 and 30/30/40/50. We'll go with it.

    Thanks to everyone for their help - I figure another day or so of tweaks to numbers and I'll ask Excal to promote it and hopefully get S2's attention.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Help bring the Snotter Lord into existence!

  16. #56
    love the concept, not sure on the creeps/powers

  17. #57
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    Quote Originally Posted by Lucisama View Post
    Yea, I'm back now - I'll update the front post with some new numbers.

    As for the criticisms - they are much appreciated. I know as a general rule you can't please everyone. I'm pretty set on the skills as they are - I like them and they flow real well. Numbers work and I can plan out an item strat and play strat from 1 to 25. I think the skillset (ult included) rounds out the hero. I'm not of the mindset that a creep hero needs at least a skill or ult that lets him be viable "solo" for those who simply don't want to play him to the fullest potential (such as Wildsouls not ranking bear up or Ophelias that never dom creeps). Makes him too convoluted. He has a direction and the skills take him in that direction.

    Oh and the You're Hired! ability - I thought about making it a "on creep death" kind of thing, but found that if you cast the spell and no creep died, you'd have to wait a full minute to try again, not a good thing to go "oops" with. Creep corpses are way more sure-fired and keeps gameplay smooth. Plus I don't want to have to balance out yet another aoe nuke. Even if it did no damage, its un-needed animation for basically no effect other than making snotters.

    The main nuke/slow he has is a tad long, a number I've been meaning to address.
    I like Guybrush's idea as far as numbers go. 3/4/5/5 and 30/30/40/50. We'll go with it.

    Thanks to everyone for their help - I figure another day or so of tweaks to numbers and I'll ask Excal to promote it and hopefully get S2's attention.
    Great! I really like the hero so far and as soon as it's balanced out, it'll be an awesome addition to HoN!

    And as you stated, it'd just be unnecessary ammunition, as it would not be a good thing to go "oops" with. I can imagine having that aoe-spell and then miss with it.. That'd be a real bummer.. ;P

    You've done a great work man! Let's hope it gets implemented soon! Was just great to help out, I'll stick around until we get notice of the destiny of this wonderful creation, until then I'll just keep my hopes high! ;P

    Is there any other numbers we should go over now, as you can think of? ^^

    -Guybrush Threepwood

  18. #58
    I think I will LOL so much if this hero becomes playble, that I won´t even be able to play when he is around hahaha

    (bump)

  19. #59
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    awesome character idea /signed

  20. #60
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    Is there any particular reason recently banned user FiveAces used your topic formatting, icons and all? Or is it coincidental?
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